Tier: Dawntrail
Auto-attacks: magical on  MT
Total HP: 98,895,160
Required DPS: 144,523.77
Hit Ability Type Description
00:12
00:12
Dead Man's Overdraught Store

Doomtrain stores either Hyperexplosive Plasma (a partner stack) or Plasma (a spread), as indicated by the number of lightning orbs floating around Doomtrain during the cast.

Grants Doomtrain Dead Man's Overdraught Dead Man's Overdraught.

00:20
00:20
Dead Man's Express Knockback

Minor raidwide that knocks all players back. Is coupled with line AoEs that render some lanes of the train car unsafe.

Getting hit by one inflicts Vulnerability Up Vulnerability Up.

Executes the previously stored Dead Man's Overdraught right after.

00:22
00:22
Plasma Beam ×4 Line AoE

Lightning line AoE fired by one of the Leving Signals during Dead Man's Express. Inflicts Vulnerability Up Vulnerability Up.

00:26
00:26
Hyperexplosive Plasma ×4 Chariot partner stack

Stacks on all supports or damage dealers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

00:26
00:26
Plasma ×8 Chariot spread

Spreads on all party members. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

00:31
00:31
Dead Man's Overdraught Store

Doomtrain stores either Hyperexplosive Plasma (a partner stack) or Plasma (a spread), as indicated by the number of lightning orbs floating around Doomtrain during the cast.

Grants Doomtrain Dead Man's Overdraught Dead Man's Overdraught.

00:40
00:40
Dead Man's Windpipe (+ 1 others) Draw-in

Minor raidwide that pulls all players in. Is coupled with line AoEs that render some lanes of the train car unsafe.

Players who get pulled to the front of the train car are hit by Dead Man's Blastpipe and inflicted with Vulnerability Up Vulnerability Up.

Executes the previously stored Dead Man's Overdraught right after.

00:43
00:43
Dead Man's Blastpipe Rectangle AoE

A rectangular AoE at the front of the train car after Dead Man's Windpipe.

00:45
00:45
Plasma ×8 Chariot spread

Spreads on all party members. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

00:45
00:45
Hyperexplosive Plasma ×4 Chariot partner stack

Stacks on all supports or damage dealers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

00:52
00:52
Unlimited Express Arena change

Doomtrain destroys the current train car and knocks all players to the next train car.

00:53
00:53
Untargetable

The enemy or enemies on the field become untargetable.

00:58
00:00
Targetable

The enemy or enemies on the field become targetable (again).

01:04
00:06
Dead Man's Overdraught Store

Doomtrain stores either Hyperexplosive Plasma (a partner stack) or Plasma (a spread), as indicated by the number of lightning orbs floating around Doomtrain during the cast.

Grants Doomtrain Dead Man's Overdraught Dead Man's Overdraught.

01:10
00:11
Turret Crossing Preparation

Spawns turrets at the side of the train car. Solid blocks obstruct the lasers, but hazard barriers do not. Inflicts Vulnerability Up Vulnerability Up.

01:20
00:21
Turret Crossing (Hit) Line AoE

The turrets at the side of the train car fire. Solid blocks obstruct the lasers, but hazard barriers do not. Inflicts Vulnerability Up Vulnerability Up.

01:21
00:22
Dead Man's Windpipe (+ 1 others) Draw-in

Minor raidwide that pulls all players in. Is coupled with line AoEs that render some lanes of the train car unsafe.

Players who get pulled to the front of the train car are hit by Dead Man's Blastpipe and inflicted with Vulnerability Up Vulnerability Up.

Executes the previously stored Dead Man's Overdraught right after.

01:23
00:24
Dead Man's Blastpipe Rectangle AoE

A rectangular AoE at the front of the train car after Dead Man's Windpipe.

01:21
00:22
Dead Man's Express Knockback

Minor raidwide that knocks all players back. Is coupled with line AoEs that render some lanes of the train car unsafe.

Getting hit by one inflicts Vulnerability Up Vulnerability Up.

Executes the previously stored Dead Man's Overdraught right after.

01:25
00:26
Plasma ×8 Chariot spread

Spreads on all party members. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

01:25
00:26
Hyperexplosive Plasma ×4 Chariot partner stack

Stacks on all supports or damage dealers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

01:31
00:32
Dead Man's Overdraught Store

Doomtrain stores either Hyperexplosive Plasma (a partner stack) or Plasma (a spread), as indicated by the number of lightning orbs floating around Doomtrain during the cast.

Grants Doomtrain Dead Man's Overdraught Dead Man's Overdraught.

01:38
00:39
Lightning Burst ×2 Chariot tankbuster (MT & OT)

Heavy tankbuster on the two highest-enmity targets.

01:48
00:49
Dead Man's Express Knockback

Minor raidwide that knocks all players back. Is coupled with line AoEs that render some lanes of the train car unsafe.

Getting hit by one inflicts Vulnerability Up Vulnerability Up.

Executes the previously stored Dead Man's Overdraught right after.

01:48
00:49
Dead Man's Windpipe (+ 1 others) Draw-in

Minor raidwide that pulls all players in. Is coupled with line AoEs that render some lanes of the train car unsafe.

Players who get pulled to the front of the train car are hit by Dead Man's Blastpipe and inflicted with Vulnerability Up Vulnerability Up.

Executes the previously stored Dead Man's Overdraught right after.

01:50
00:51
Dead Man's Blastpipe Rectangle AoE

A rectangular AoE at the front of the train car after Dead Man's Windpipe.

01:50
00:51
Plasma Beam ×4 Line AoE

Lightning line AoE fired by one of the Leving Signals during Dead Man's Express. Inflicts Vulnerability Up Vulnerability Up.

01:53
00:54
Hyperexplosive Plasma ×4 Chariot partner stack

Stacks on all supports or damage dealers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

01:53
00:54
Plasma ×8 Chariot spread

Spreads on all party members. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

02:01
01:02
Unlimited Express Arena change

Doomtrain destroys the current train car and knocks all players to the next train car.

02:01
01:02
Untargetable

The enemy or enemies on the field become untargetable.

02:07
01:08
Targetable

The enemy or enemies on the field become targetable (again).

02:16
01:18
Lightning Burst ×2 Chariot tankbuster (MT & OT)

Heavy tankbuster on the two highest-enmity targets.

02:29
01:30
Runaway Train (+ 1 others) Phase transition

Boss summons an orb of aether that transports players into an aetherial realm.

The aetherial realm is represented by a small circular arena with a singular add (the orb of aether previously summoned by the Doomtrain). While the add is alive, a duty gauge rapidly fills. If the duty gauge reaches 100 or the add is killed, Doomtrain executes Runaway Train. This attack is only survivable if the duty gauge did not reach 100.

During this phase, two trains circle the outside of the arena: one small train and one big one. Approximately every 15 seconds these two trains execute a combined attack:

The small train executes Aetherial Ray, a potent conal tankbuster on the two targets with the most enmity.

The big train emits either two or three puffs of smoke from its exhaust, then executes either Aetherosote (a healer stack) or Aetherochar (a spread) respectively, depending on the number of puffs.

To handle Aetherial Ray, tanks should briefly disengage from the add and move to the sides of the arena relative to the small train to give the other players as much space as possible. Heavy mitigation is required to survive each tankbuster. If DPS is particularly low, tanks are likely to run out of mitigation cooldowns and die.

The other players must determine if the big train emits two or three puffs of smoke. You can either listen for the audio tell (though it is quite quiet) or visually find the train in the background. If it's two puffs, simply stack in light parties (excluding tanks) on the north/south of the add relative to the small train. If it's three puffs, it's recommended to place healers and melees close to the add and ranged DPS far from the add, at the northern/southern wall relative to the small train. In this case, only ranged DPS must adjust their position based on the small train's position.

It is not recommended to save raid buffs and other 2-minute damage cooldowns for this phase, as this would likely lose you a use throughout the fight.

02:32
01:33
Overdraught Arena change

Transports players into an aetherial realm.

02:33
01:34
Untargetable

The enemy or enemies on the field become untargetable.

02:40
00:00
Targetable

The enemy or enemies on the field become targetable (again).

02:54
00:14
Aetherosote ×2 Chariot healer stack

A 3-man stack on healers.

02:54
00:14
Aetherochar ×3 Chariot spread

A spread on three random non-tanks.

02:55
00:14
Aetherial Ray ×2 Cone tankbuster (MT & OT)

Conal tankbusters on the two primary targets.

Point them as far to the outside as possible.

03:11
00:30
Aetherosote ×2 Chariot healer stack

A 3-man stack on healers.

03:11
00:30
Aetherochar ×3 Chariot spread

A spread on three random non-tanks.

03:11
00:30
Aetherial Ray ×2 Cone tankbuster (MT & OT)

Conal tankbusters on the two primary targets.

Point them as far to the outside as possible.

03:24
00:44
Aetherosote ×2 Chariot healer stack

A 3-man stack on healers.

03:24
00:44
Aetherochar ×3 Chariot spread

A spread on three random non-tanks.

03:24
00:44
Aetherial Ray ×2 Cone tankbuster (MT & OT)

Conal tankbusters on the two primary targets.

Point them as far to the outside as possible.

03:39
00:59
Aetherosote ×2 Chariot healer stack

A 3-man stack on healers.

03:39
00:59
Aetherochar ×3 Chariot spread

A spread on three random non-tanks.

03:39
00:59
Aetherial Ray ×2 Cone tankbuster (MT & OT)

Conal tankbusters on the two primary targets.

Point them as far to the outside as possible.

04:04
01:24
Runaway Train Ultimate attack

Heavy raidwide. If the duty gauge reached 100, this wipes the party.

Note: This attack deals physical damage. Magical jobs such as casters or healers have inherently reduced physical defense compared to other jobs. This means that these players take significantly more damage from this attack than other players. Tanks may wish to use their short cooldown on these players to help out.

04:05
00:00
Targetable

The enemy or enemies on the field become targetable (again).

04:23
00:17
Shockwave Raidwide

Doomtrain grows arms and unleashes a moderate raidwide.

04:32
00:27
Lightning Burst ×2 Chariot tankbuster (MT & OT)

Heavy tankbuster on the two highest-enmity targets.

04:40
00:35
Derailment Siege ×1 (+ 3 others) Stack tower

A three-hit stack tower appears at the front of the arena and must be soaked to avoid a party wipe.

The final hit deals double damage and causes a jump pad to appear at the rear of the train car. Players who fail to take the jump before the end of the Derail cast are instantly killed.

Each subsequent Derailment Siege adds another hit. It is recommended to invuln the next two Derailment Sieges.

04:41
00:36
Derailment Siege (Hit) ×1 Stack tower
04:42
00:37
Derailment Siege (Hit) ×1 Stack tower
04:44
00:38
Derailment Siege (Final Hit) ×1 Stack tower
04:49
00:44
Derail Arena change

Doomtrain destroys the current train car. Any players still on it when the cast ends are instantly killed.

05:00
00:05
Third Rail ×8 (+ 1 others) Chariot baited AoE

Doomtrain snaps its fingers, spawning invisible AoEs underneath all players that resolve 4 seconds later.

This attack does not have a cast bar.

Stack as tightly as possible, wait for the snap, then move away.

05:04
00:09
Third Rail (Hit) Chariot baited AoE

The AoEs summoned by Third Rail explode, inflicting Vulnerability Up Vulnerability Up.

05:15
00:20
Thunderous Breath AoE

Hits all players on ground level, inflicting Vulnerability Up Vulnerability Up.

05:15
00:20
Headlight AoE

Hits all players on top of a block, inflicting Vulnerability Up Vulnerability Up.

05:17
00:22
Headlight AoE

Hits all players on top of a block, inflicting Vulnerability Up Vulnerability Up.

05:17
00:22
Thunderous Breath AoE

Hits all players on ground level, inflicting Vulnerability Up Vulnerability Up.

05:22
00:27
Arcane Revelation Mechanic

Boss summons a diamond in the center of the train car. A beam of lightning periodically travels around this diamond. Also inflicts one tank and one healer with Designated Conductor Designated Conductor.

At the same time, Doomtrain slowly moves its open palms towards each other. When its hands touch, the beam of lightning explodes in a massive defamation AoE (Hail of Thunder) wherever it currently is. At the same time, both players indicated by Designated Conductor Designated Conductor explode (Hyperconductive Plasma).

When the beam moves for the last time before it explodes, Doomtrain's hands audibly and visibly crackle with lightning.

For the first Arcane Revelation:

Regardless of the final position of the lightning beam, there are always only two safe spots (one per Designated Conductor Designated Conductor). As Designated Conductor Designated Conductor always targets one healer and one tank, divide your party into two groups: a melee group (consisting of both tanks and both melees) and a ranged group (consisting of both healers and both ranged damage dealers).

Before an explosion, the melee group should always preposition on top of the rightmost elevated block, which is closer to the boss, and the ranged group on the leftmost elevated block. This is because, in order to reach the safe spot you may need to travel across the elevated block, but taking the teleporter pad to ascend locks you in place for an extended period of time. It's faster to jump down from the elevated position if necessary than to take the teleporter pad.

With both groups prepositioned on top of each of the two blocks, all that's left is to watch for when Doomtrain's hands begin to crackle, then move to the closest safe spot from that. Note that the melee group never has to drop down to the rear of the train car outside of melee range, as a frontmost explosion still leaves a safe spot on the rear of their elevated block.

For the second Arcane Revelation movement is simpler due to the difference in train car layout.

05:37
00:42
Hail of Thunder Defamation AoE

The lightning traveling on the diamond summoned by Arcane Revelation explodes. Inflicts Vulnerability Up Vulnerability Up.

05:37
00:42
Hyperconductive Plasma ×2 Chariot targeted stack

The two players indicated by Designated Conductor Designated Conductor explode in a targeted stack.

05:51
00:56
Hail of Thunder Defamation AoE

The lightning traveling on the diamond summoned by Arcane Revelation explodes. Inflicts Vulnerability Up Vulnerability Up.

05:51
00:56
Hyperconductive Plasma ×2 Chariot targeted stack

The two players indicated by Designated Conductor Designated Conductor explode in a targeted stack.

06:02
01:07
Hail of Thunder Defamation AoE

The lightning traveling on the diamond summoned by Arcane Revelation explodes. Inflicts Vulnerability Up Vulnerability Up.

06:02
01:07
Hyperconductive Plasma ×2 Chariot targeted stack

The two players indicated by Designated Conductor Designated Conductor explode in a targeted stack.

06:15
01:20
Headlight AoE

Hits all players on top of a block, inflicting Vulnerability Up Vulnerability Up.

06:15
01:20
Thunderous Breath AoE

Hits all players on ground level, inflicting Vulnerability Up Vulnerability Up.

06:18
01:23
Thunderous Breath AoE

Hits all players on ground level, inflicting Vulnerability Up Vulnerability Up.

06:18
01:23
Headlight AoE

Hits all players on top of a block, inflicting Vulnerability Up Vulnerability Up.

06:20
01:25
Third Rail ×8 (+ 1 others) Chariot baited AoE

Doomtrain snaps its fingers, spawning invisible AoEs underneath all players that resolve 4 seconds later.

This attack does not have a cast bar.

Stack as tightly as possible, wait for the snap, then move away.

06:24
01:29
Third Rail (Hit) Chariot baited AoE

The AoEs summoned by Third Rail explode, inflicting Vulnerability Up Vulnerability Up.

06:33
01:38
Lightning Burst ×2 Chariot tankbuster (MT & OT)

Heavy tankbuster on the two highest-enmity targets.

06:42
01:47
Derailment Siege ×1 (+ 4 others) Stack tower

A four-hit stack tower appears at the front of the arena and must be soaked to avoid a party wipe.

The final hit deals double damage and causes a jump pad to appear at the rear of the train car. Players who fail to take the jump before the end of the Derail cast are instantly killed.

Each subsequent Derailment Siege adds another hit. It is recommended to invuln this and the next Derailment Siege.

06:43
01:48
Derailment Siege (Hit) ×1 Stack tower
06:44
01:49
Derailment Siege (Hit) ×1 Stack tower
06:45
01:50
Derailment Siege (Hit) ×1 Stack tower
06:47
01:52
Derailment Siege (Final Hit) ×1 Stack tower
06:53
01:58
Derail Arena change

Doomtrain destroys the current train car. Any players still on it when the cast ends are instantly killed.

07:11
00:12
Psychokinesis Arena change

Doomtrain removes some blocks from the train car.

07:12
00:13
Plummet ×2 Defamation spread

Big spreads on random players. Inflicts Physical Vulnerability Up Physical Vulnerability Up.

07:13
00:14
Third Rail ×8 (+ 1 others) Chariot baited AoE

Doomtrain snaps its fingers, spawning invisible AoEs underneath all players that resolve 4 seconds later.

This attack does not have a cast bar.

Stack as tightly as possible, wait for the snap, then move away.

07:17
00:18
Third Rail (Hit) Chariot baited AoE

The AoEs summoned by Third Rail explode, inflicting Vulnerability Up Vulnerability Up.

07:26
00:27
Psychokinesis Arena change

Doomtrain removes some blocks from the train car.

07:27
00:28
Plummet ×3 Defamation spread

Big spreads on random players. Inflicts Physical Vulnerability Up Physical Vulnerability Up.

07:33
00:34
Lightning Burst ×2 Chariot tankbuster (MT & OT)

Heavy tankbuster on the two highest-enmity targets.

07:42
00:43
Psychokinesis Arena change

Doomtrain removes some blocks from the train car.

07:43
00:44
Plummet ×5 Defamation spread

Big spreads on random players. Inflicts Physical Vulnerability Up Physical Vulnerability Up.

07:44
00:45
Third Rail ×8 (+ 1 others) Chariot baited AoE

Doomtrain snaps its fingers, spawning invisible AoEs underneath all players that resolve 4 seconds later.

This attack does not have a cast bar.

Stack as tightly as possible, wait for the snap, then move away.

07:48
00:49
Third Rail (Hit) Chariot baited AoE

The AoEs summoned by Third Rail explode, inflicting Vulnerability Up Vulnerability Up.

07:59
01:00
Derailment Siege ×1 (+ 5 others) Stack tower

A five-hit stack tower appears at the front of the arena and must be soaked to avoid a party wipe.

The final hit deals double damage and causes a jump pad to appear at the rear of the train car. Players who fail to take the jump before the end of the Derail cast are instantly killed.

Each subsequent Derailment Siege adds another hit. It is recommended to invuln this Derailment Siege.

08:00
01:01
Derailment Siege (Hit) ×1 Stack tower
08:01
01:02
Derailment Siege (Hit) ×1 Stack tower
08:02
01:03
Derailment Siege (Hit) ×1 Stack tower
08:03
01:04
Derailment Siege (Hit) ×1 Stack tower
08:05
01:06
Derailment Siege (Final Hit) ×1 Stack tower
08:11
01:12
Derail Arena change

Doomtrain destroys the current train car. Any players still on it when the cast ends are instantly killed.

08:25
00:09
Dead Man's Overdraught Store

Doomtrain stores either Hyperexplosive Plasma (a partner stack) or Plasma (a spread), as indicated by the number of lightning orbs floating around Doomtrain during the cast.

Grants Doomtrain Dead Man's Overdraught Dead Man's Overdraught.

08:30
00:14
Turret Crossing Preparation

Spawns turrets at the side of the train car. Solid blocks obstruct the lasers, but hazard barriers do not. Inflicts Vulnerability Up Vulnerability Up.

08:40
00:24
Turret Crossing (Hit) Line AoE

The turrets at the side of the train car fire. Solid blocks obstruct the lasers, but hazard barriers do not. Inflicts Vulnerability Up Vulnerability Up.

08:43
00:27
Headlight AoE

Hits all players on top of a block, inflicting Vulnerability Up Vulnerability Up.

08:43
00:27
Thunderous Breath AoE

Hits all players on ground level, inflicting Vulnerability Up Vulnerability Up.

08:46
00:29
Thunderous Breath AoE

Hits all players on ground level, inflicting Vulnerability Up Vulnerability Up.

08:46
00:29
Headlight AoE

Hits all players on top of a block, inflicting Vulnerability Up Vulnerability Up.

08:58
00:42
Psychokinesis Arena change

Doomtrain removes some blocks from the train car.

08:59
00:43
Plummet ×4 Defamation spread

Big spreads on random players. Inflicts Physical Vulnerability Up Physical Vulnerability Up.

09:00
00:44
Third Rail ×8 (+ 1 others) Chariot baited AoE

Doomtrain snaps its fingers, spawning invisible AoEs underneath all players that resolve 4 seconds later.

This attack does not have a cast bar.

Stack as tightly as possible, wait for the snap, then move away.

09:04
00:48
Third Rail (Hit) Chariot baited AoE

The AoEs summoned by Third Rail explode, inflicting Vulnerability Up Vulnerability Up.

09:13
00:57
Turret Crossing (Hit) Line AoE

The turrets at the side of the train car fire. Solid blocks obstruct the lasers, but hazard barriers do not. Inflicts Vulnerability Up Vulnerability Up.

09:14
00:58
Dead Man's Express Knockback

Minor raidwide that knocks all players back. Is coupled with line AoEs that render some lanes of the train car unsafe.

Getting hit by one inflicts Vulnerability Up Vulnerability Up.

Executes the previously stored Dead Man's Overdraught right after.

09:16
01:00
Plasma Beam ×4 Line AoE

Lightning line AoE fired by one of the Leving Signals during Dead Man's Express. Inflicts Vulnerability Up Vulnerability Up.

09:19
01:03
Hyperexplosive Plasma ×4 Chariot partner stack

Stacks on all supports or damage dealers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

09:19
01:03
Plasma ×8 Chariot spread

Spreads on all party members. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

09:27
01:11
Lightning Burst ×2 Chariot tankbuster (MT & OT)

Heavy tankbuster on the two highest-enmity targets.

09:34
01:18
Dead Man's Overdraught Store

Doomtrain stores either Hyperexplosive Plasma (a partner stack) or Plasma (a spread), as indicated by the number of lightning orbs floating around Doomtrain during the cast.

Grants Doomtrain Dead Man's Overdraught Dead Man's Overdraught.

09:38
01:22
Arcane Revelation Mechanic

Boss summons a diamond in the center of the train car. A beam of lightning periodically travels around this diamond. Also inflicts one tank and one healer with Designated Conductor Designated Conductor.

At the same time, Doomtrain slowly moves its open palms towards each other. When its hands touch, the beam of lightning explodes in a massive defamation AoE (Hail of Thunder) wherever it currently is. At the same time, both players indicated by Designated Conductor Designated Conductor explode (Hyperconductive Plasma).

When the beam moves for the last time before it explodes, Doomtrain's hands audibly and visibly crackle with lightning.

For the first Arcane Revelation:

Regardless of the final position of the lightning beam, there are always only two safe spots (one per Designated Conductor Designated Conductor). As Designated Conductor Designated Conductor always targets one healer and one tank, divide your party into two groups: a melee group (consisting of both tanks and both melees) and a ranged group (consisting of both healers and both ranged damage dealers).

Before an explosion, the melee group should always preposition on top of the rightmost elevated block, which is closer to the boss, and the ranged group on the leftmost elevated block. This is because, in order to reach the safe spot you may need to travel across the elevated block, but taking the teleporter pad to ascend locks you in place for an extended period of time. It's faster to jump down from the elevated position if necessary than to take the teleporter pad.

With both groups prepositioned on top of each of the two blocks, all that's left is to watch for when Doomtrain's hands begin to crackle, then move to the closest safe spot from that. Note that the melee group never has to drop down to the rear of the train car outside of melee range, as a frontmost explosion still leaves a safe spot on the rear of their elevated block.

For the second Arcane Revelation movement is simpler due to the difference in train car layout.

09:53
01:37
Hail of Thunder Defamation AoE

The lightning traveling on the diamond summoned by Arcane Revelation explodes. Inflicts Vulnerability Up Vulnerability Up.

09:53
01:37
Hyperconductive Plasma ×2 Chariot targeted stack

The two players indicated by Designated Conductor Designated Conductor explode in a targeted stack.

10:04
01:48
Hail of Thunder Defamation AoE

The lightning traveling on the diamond summoned by Arcane Revelation explodes. Inflicts Vulnerability Up Vulnerability Up.

10:04
01:48
Hyperconductive Plasma ×2 Chariot targeted stack

The two players indicated by Designated Conductor Designated Conductor explode in a targeted stack.

10:07
01:50
Third Rail ×8 (+ 1 others) Chariot baited AoE

Doomtrain snaps its fingers, spawning invisible AoEs underneath all players that resolve 4 seconds later.

This attack does not have a cast bar.

Stack as tightly as possible, wait for the snap, then move away.

10:11
01:54
Third Rail (Hit) Chariot baited AoE

The AoEs summoned by Third Rail explode, inflicting Vulnerability Up Vulnerability Up.

10:21
02:05
Dead Man's Windpipe (+ 1 others) Draw-in

Minor raidwide that pulls all players in. Is coupled with line AoEs that render some lanes of the train car unsafe.

Players who get pulled to the front of the train car are hit by Dead Man's Blastpipe and inflicted with Vulnerability Up Vulnerability Up.

Executes the previously stored Dead Man's Overdraught right after.

10:24
02:07
Dead Man's Blastpipe Rectangle AoE

A rectangular AoE at the front of the train car after Dead Man's Windpipe.

10:26
02:09
Plasma ×8 Chariot spread

Spreads on all party members. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

10:26
02:09
Hyperexplosive Plasma ×4 Chariot partner stack

Stacks on all supports or damage dealers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

10:35
02:18
Headlight AoE

Hits all players on top of a block, inflicting Vulnerability Up Vulnerability Up.

10:35
02:18
Thunderous Breath AoE

Hits all players on ground level, inflicting Vulnerability Up Vulnerability Up.

10:37
02:21
Thunderous Breath AoE

Hits all players on ground level, inflicting Vulnerability Up Vulnerability Up.

10:37
02:21
Headlight AoE

Hits all players on top of a block, inflicting Vulnerability Up Vulnerability Up.

10:46
02:30
Lightning Burst ×2 Chariot tankbuster (MT & OT)

Heavy tankbuster on the two highest-enmity targets.

10:48
02:31
Third Rail ×8 (+ 1 others) Chariot baited AoE

Doomtrain snaps its fingers, spawning invisible AoEs underneath all players that resolve 4 seconds later.

This attack does not have a cast bar.

Stack as tightly as possible, wait for the snap, then move away.

10:52
02:35
Third Rail (Hit) Chariot baited AoE

The AoEs summoned by Third Rail explode, inflicting Vulnerability Up Vulnerability Up.

11:02
02:45
Derailment Siege ×1 (+ 6 others) Stack tower

A six-hit stack tower appears at the front of the arena and must be soaked to avoid a party wipe.

The final hit deals double damage and is immediately followed by Derail, wiping the party.

11:03
02:46
Derailment Siege (Hit) ×1 Stack tower
11:04
02:47
Derailment Siege (Hit) ×1 Stack tower
11:05
02:48
Derailment Siege (Hit) ×1 Stack tower
11:06
02:49
Derailment Siege (Hit) ×1 Stack tower
11:07
02:50
Derailment Siege (Hit) ×1 Stack tower
11:08
02:52
Derailment Siege (Final Hit) ×1 Stack tower
11:24
03:07
Derail Enrage

Doomtrain destroys the last train car, sending players to their doom.