Tier: Heavensward
Total HP: 14,109,188
Required DPS: 21,402.75
Required Uptime DPS: 23,946.67

Armed with the power of Nidhogg's eye, the reincarnated King Thordan and his Knights Twelve bring the full weight of Ascalon to bear against the Warrior of Light and their compatriots.

Note that all damage and health values are scaled to the Unreal version of the fight, active during patch 6.5.

Hit Ability Type Description
00:06
00:06
Ascalon's Might Cone tankbuster (MT)

Untelegraphed tankbuster on the main target.

00:16
00:16
Meteorain ×8 Chariot baited AoE

Avoidable AoEs appear underneath each player.

Move out as soon as they disappear.

00:21
00:21
Ascalon's Mercy ×8 Cone AoE

Eight small avoidable cones appear wherever King Thordan is facing.

Move out or in-between the cones.

00:24
00:24
Ascalon's Might Cone tankbuster (MT)

Untelegraphed tankbuster on the main target.

00:29
00:29
The Dragon's Eye Mechanic

Applies a stack of Light of Ascalon Light of Ascalon, increasing damage dealt.

00:39
00:39
The Dragon's Gaze Gaze

Inflicts Hysteria Hysteria on any player looking at King Thordan at the end of the cast.

00:44
00:44
Ascalon's Might Cone tankbuster (MT)

Untelegraphed tankbuster on the main target.

00:53
00:53
Lightning Storm ×8 Chariot spread

Strikes all players with lightning.

Spread out to minimize damage.

01:00
01:00
The Dragon's Rage Chariot stack

A telegraphed stack on a random player.

01:05
01:05
Ancient Quaga Raidwide

Standard raidwide.

01:11
01:11
Ascalon's Might Cone tankbuster (MT)

Untelegraphed tankbuster on the main target.

01:17
01:17
Heavenly Heel Tankbuster (MT)

Stomps the main target, dealing heavy damage.

01:20
01:20
Ascalon's Might Cone tankbuster (MT)

Untelegraphed tankbuster on the main target.

01:22
01:22
Untargetable

King Thordan becomes untargetable and a new phase begins.

The appearance of the arena changes and a limit break gauge appears underneath the duty timer that gradually fills. Each death increments the gauge slightly. Without deaths this gauge fills completely after approximately seven minutes spent in this phase.

If allowed to fill completely, Ultimate End will deal increased damage, though this damage can still be survived with sufficient shields, mitigation, or a tank limit break.

01:33
00:11
Charibert and Hermenost (+ 6 others) Trio

Ser Charibert (a mage) and Ser Hermenost (a warrior) appear in the middle of the arena. Ser Charibert shackles each player with Burning Chains Burning Chains to another random player and summons fire AoEs beneath them (Heavensflame) while Ser Hermenost summons four towers at the edge of the arena.

Stack center to reduce the distance needed between two chained players to break the chain. Wait until everyone receives Burning Chains Burning Chains, then run out to your clock spot. At your clock spot, dodge Heavensflame if necessary. If there's a tower at your clock spot, stand in it.

  • Example

  • 01:40
    00:18
    Heavensflame ×3 Chariot baited AoE

    Summons a series of fire AoEs under random players.

    Move out of the AoEs as they appear.

    01:40
    00:18
    Heavensflame (Hit) Chariot baited AoE

    A set of fire AoEs summoned by Heavensflame detonates.

    01:41
    00:19
    Heavensflame (Hit) Chariot baited AoE

    A set of fire AoEs summoned by Heavensflame detonates.

    01:42
    00:20
    Heavensflame (Hit) Chariot baited AoE

    A set of fire AoEs summoned by Heavensflame detonates.

    01:43
    00:21
    Heavensflame (Hit) Chariot baited AoE

    A set of fire AoEs summoned by Heavensflame detonates.

    01:46
    00:24
    Conviction ×4 Towers

    A tower resolves, dealing minimal damage to anyone inside. If no one is inside, casts Eternal Conviction instead.

    01:49
    00:27
    Zephirin and others (+ 4 others) Adds

    Ser Zephirin appears in the middle of the arena, becomes targetable, and starts casting Sacred Cross, a light DPS check.

    Afterward Ser Ignasse, Ser Paulecrain, and Ser Vellguine appear on clock spots at the edge of the arena and begin casting Spiral Thrust, dashing across the arena and knocking anyone hit into the wall. These knights will never appear opposite each other, meaning that 6 clock positions will be in the path of their dashes.

    Reduce Ser Zephirin below 50% health as soon as possible to reduce the damage from Sacred Cross to survivable levels, then position yourself on one of the two clock spots that the knights are not dashing through.

    Alternatively, simply position yourself at the edge of the arena right in-between two prongs of the star on the arena floor, as this position is always safe regardless of the knights' dashes.

    01:49
    00:27
    Targetable

    Ser Zephirin becomes targetable.

    02:09
    00:47
    Sacred Cross Raidwide

    Ser Zephirin casts Sacred Cross. When he finishes the cast, deals twice Ser Zephirin's remaining health percentage to all party members relative to your maximum health.

    So, for instance, if you have 47,000 max HP and your tanks have 60,000 max HP, the attack will deal 120,000 damage to tanks and 94,000 damage to everyone else if you don't damage Ser Zephirin at all. This means that the attack becomes survivable after damaging Ser Zephirin to roughly 50% health with sufficient mitigation and/or shields.

    02:09
    00:47
    Untargetable

    Ser Zephirin becomes untargetable.

    02:15
    00:53
    Spiral Thrust ×3 Line AoE

    Three knights dash across the arena, knocking anyone hit into the wall. These knights will never spawn opposite one another.

    The dashes themselves are susceptible to knockback immunity effects, in which case they only inflict Vulnerability Up Vulnerability Up.

    While there is always one safe clock spot + opposite clock spot, finding it requires inspecting each knight. To make matters easier, simply stand on the lines in-between the prongs of the star on the arena floor. This diagram demonstrates the positioning.

  • Example

  • 02:22
    01:00
    Janlenoux and Adelphel (+ 26 others) Adds

    Ser Janleneoux and Ser Adelphel appear on the east and west side of the arena and become targetable.

    After some time, they will both cast Divine Right, giving a random one of the two Sword of the Heavens Sword of the Heavens (a significant damage buff) and the other Shield of the Heavens Shield of the Heavens (a significant defense increase). If they are ever too close to each other, they will tether to each other, granting both knights both buffs.

    They will then cycle through Holy Bladedance (a telegraped tankbuster), Heavenly Slash (an untelegraphed tankbuster), and Holiest of Holy (a raidwide). If you fail to kill one of the two knights in time, they will cast Divine Right once again, switching their buffs and forcing you to target the other knight. Halfway through this phase, three other knights join the fray and mark random players with blue markers, indicating that they will be targeted by a Skyward Leap, dealing heavy damage to them and anyone close to them.

    As soon as one of the two knights is killed, the other immediately loses their Sword of the Heavens Sword of the Heavens or Shield of the Heavens Shield of the Heavens.

    This phase does not have a DPS check. If not killed "in time," both knights will continue to cycle through Divine Right, Holy Bladedance, and Holiest of Holy endlessly. Be aware, though, that King Thordan's limit break gauge will eventually hit 100. This won't end the phase prematurely, but it will cause Ultimate End to deal increased damage once you get there.

    Keep the knights separated (ideally east and west, with one tank taking each knight) at all times to ensure they don't tether. Always target the knight with Sword of the Heavens Sword of the Heavens, as the other is nigh invulnerable.

    If you have DoT abilities, try to put them on both knights before they cast the first Divine Right, as any DoTs inflicted before Shield of the Heavens Shield of the Heavens are unaffected by the defense increase.

    Once blue markers appear, place the first north, the second south, and the third north again, to ensure the other party members only take minimal damage from each jump.

    If you're tanking the knight with Sword of the Heavens Sword of the Heavens beware, as his Holy Bladedance deals massive amounts of damage, requiring heavy mitigation or invulns.

    02:22
    01:00
    Targetable
    02:33
    01:11
    Divine Right Mechanic
    02:42
    01:20
    Holy Bladedance Tankbuster (MT)
    02:42
    01:20
    Holy Bladedance (Hit) Tankbuster (MT)
    02:42
    01:20
    Holy Bladedance (Hit) Tankbuster (MT)
    02:42
    01:20
    Holy Bladedance (Hit) Tankbuster (MT)
    02:42
    01:20
    Holy Bladedance (Hit) Tankbuster (MT)
    02:42
    01:20
    Holy Bladedance (Hit) Tankbuster (MT)
    02:42
    01:20
    Holy Bladedance (Hit) Tankbuster (MT)
    02:58
    01:36
    Skyward Leap Proximity
    03:00
    01:38
    Divine Right Mechanic
    03:01
    01:39
    Skyward Leap Proximity
    03:02
    01:40
    Heavenly Slash Tankbuster (MT)
    03:04
    01:42
    Skyward Leap Proximity
    03:15
    01:53
    Holiest of Holy Raidwide
    03:21
    01:59
    Holy Bladedance Tankbuster (MT)
    03:21
    01:59
    Holy Bladedance (Hit) Tankbuster (MT)
    03:21
    01:59
    Holy Bladedance (Hit) Tankbuster (MT)
    03:21
    01:59
    Holy Bladedance (Hit) Tankbuster (MT)
    03:22
    02:00
    Holy Bladedance (Hit) Tankbuster (MT)
    03:22
    02:00
    Holy Bladedance (Hit) Tankbuster (MT)
    03:22
    02:00
    Holy Bladedance (Hit) Tankbuster (MT)
    03:30
    02:08
    Holiest of Holy Raidwide
    03:34
    02:12
    Heavenly Slash Tankbuster (MT)
    03:34
    02:12
    Loop
    03:34*
    02:12
    Untargetable
    03:40*
    02:18
    All Knights (+ 4 others) Trio

    Five knights appear in the middle of the arena.

    Three of them cast a yellow tether to three random players and begin casting Spiral Pierce.

    Ser Grinnaux places AoEs underneath each player and begins casting Dimensional Collapse, gradually expanding the AoEs until the cast has finished.

    Meanwhile, all untethered players receive an ice marker, indicating they will be hit by Hiemal Storm soon, dealing mild damage and leaving a frost puddle behind that inflicts Frostbite Frostbite if anyone steps in it.

    Finally, Ser Grinnaux uses Faith Unmoving, knocking all players back from his position.

    Stack in the center of the arena and wait for the red Dimensional Collapse AoEs to appear. Once they do, move to your clock spot. If you are targeted by Hiemal Storm, wait until the frost puddle appears, then move out of it while still avoiding Dimensional Collapse.

    Once Dimensional Collapse resolves, quickly move back to the center while lining yourself up with any part of the arena that doesn't have a Hiemal Storm puddle there, so that the ensuing knockback does not knock you into the death wall or a frost puddle.

  • Example

  • 03:50
    02:28
    Spiral Pierce ×3 Line spread

    A knight tethers to a random player and, after some time, dashes towards them, dealing high damage. Anyone else in the path of the dash is knocked into the wall and killed.

    03:50
    02:28
    Hiemal Storm ×5 Chariot spread

    Telegraphed AoE on random players that deals damage and leaves behind a frost puddle. Staying in this puddle for too long inflicts Frostbite Frostbite.

    03:52
    02:30
    Dimensional Collapse ×8 Chariot expanding AoE(s)

    Spawns red expanding AoEs under players.

    After spawning the AoEs, Ser Grinnaux gradually gains stacks of Area of Influence Up Area of Influence Up. At Area of Influence Up Area of Influence Up he finishes the cast and the AoEs resolve.

    03:55
    02:33
    Faith Unmoving Knockback

    A knockback from Ser Grinnaux. Be aware that this ability has no cast bar.

    Get close to Ser Grinnaux and aim yourself away from the Hiemal Storm puddles, to avoid getting Frostbite Frostbite.

    03:57
    02:35
    Holy Meteor (+ 8 others) Adds

    Summons 1 Meteor Circle and 8 smaller Comet Circles.

    You have about 30 seconds to destroy the Comet Circles and 53 seconds to destroy the Meteor Circle. If any Comet Circles are not destroyed in time, they will deal heavy but survivable raidwide damage as long as not too many Comet Circles remain. If the Meteor Circle is not destroyed in time, it wipes the party.

    03:59
    02:37
    Targetable

    The Meteor and Comet Circles become targetable.

    04:06
    02:44
    Comet Chariot spread

    Marks a player with a red marker, then drops 4 consecutive comets on their head, each dealing moderate damage to them and anyone nearby.

    The damage cannot be avoided, but you should avoid stacking with other players so you don't hit them too. While one series of comets is rarely lethal, healers should still pay attention and top players off if they notice their health getting low.

    04:09
    02:47
    Heavy Impact 270° circle expanding rings

    A 270° arc that hits multiple times in a row. Each time the arc is bigger and farther from the origin of the attack.

    Step into the 90° cone that is safe from the AoE, or step into an AoE explosion after it has gone off.

    04:09
    02:47
    Comet Chariot spread

    Marks a player with a red marker, then drops 4 consecutive comets on their head, each dealing moderate damage to them and anyone nearby.

    The damage cannot be avoided, but you should avoid stacking with other players so you don't hit them too. While one series of comets is rarely lethal, healers should still pay attention and top players off if they notice their health getting low.

    04:14
    02:52
    Heavy Impact 270° circle expanding rings

    A 270° arc that hits multiple times in a row. Each time the arc is bigger and farther from the origin of the attack.

    Step into the 90° cone that is safe from the AoE, or step into an AoE explosion after it has gone off.

    04:28
    03:06
    Comet Impact Failure

    A Comet Circle was not destroyed in time and its comet reached the ground. Deals high raidwide damage.

    04:41
    03:19
    Meteor Impact Failure

    The Meteor Circle was not destroyed in time and its meteor reached the ground. Instantly kills all party members.

    04:41*
    03:19
    Untargetable

    The enemy or enemies on the field become untargetable.

    05:03*
    03:41
    The Light of Ascalon (+ 7 others) Raidwide

    Deals minimal damage and inflicts a small knockback on all players 7 times.

    Keep moving forward. Heal up after the last hit in preparation for Ultimate End.

    05:03
    03:41
    The Light of Ascalon Raidwide
    05:04
    03:42
    The Light of Ascalon Raidwide
    05:05
    03:43
    The Light of Ascalon Raidwide
    05:07
    03:45
    The Light of Ascalon Raidwide
    05:08
    03:46
    The Light of Ascalon Raidwide
    05:10
    03:48
    The Light of Ascalon Raidwide
    05:11
    03:49
    The Light of Ascalon Raidwide
    05:21
    03:59
    Ultimate End Ultimate attack

    King Thordan buries you and your beliefs.

    Does more damage if the limit break gauge is at 100, but can still be survived with sufficient mitigation, shields, or a tank limit break.

    After his ultimate, King Thordan becomes targetable again and summons a giant dragon eye on the outside of the arena. Each time The Dragon's Gaze is cast, there will now be a gaze coming from both King Thordan and the eye (The Dragon's Glory). To make dealing with this easier, try to move King Thordan in front of the eye each time The Dragon's Eye is cast.

    05:25
    00:04
    Targetable

    King Thordan becomes targetable.

    05:31
    00:10
    The Dragon's Eye Mechanic

    Applies Light of Ascalon Light of Ascalon, increasing damage dealt.

    05:41
    00:20
    Knights of the Round (+ 4 others) Trio

    Ser Zephirin appears and prepares to use Spear of the Fury.

    05:47
    00:26
    Ascalon's Might Cone tankbuster (MT)

    Untelegraphed tankbuster on the main target.

    05:53
    00:32
    Holy Shield Bash ×2 Status application

    A random healer receives a green marker. Shortly thereafter two knights charge at them, inflicting Down for the Count Down for the Count and Magic Vulnerability Up Magic Vulnerability Up.

    06:02
    00:41
    Spear of the Fury Line Wild Charge

    Ser Zephirin throws an aetheric spear at the healer who is Down for the Count Down for the Count, intending to inflict upon them the same fate as poor Haurchefant.

    This attack splits damage between all players hit, reducing damage to survivable levels. The first player hit takes drastically increased damage (about twice as much as everyone else) and is inflicted with Physical Vulnerability Up Physical Vulnerability Up.

    Any player hit is inflicted with Infirmity Infirmity, slightly reducing healing received.

    If any player (including the targeted healer) dies to this attack, Ser Zephirin immediately follows up with a maximum damage Sacred Cross, wiping the party.

    All players (except the main tank, who will be busy dealing with a simultaneous Heavenly Heel) must stack in front of the targeted healer. The off-tank must be the closest player to Ser Zephirin, to ensure they get hit first. Be aware that they cannot take enmity from King Thordan afterwards, due to their Physical Vulnerability Up Physical Vulnerability Up.

    06:05
    00:44
    Heavenly Heel Tankbuster (MT)

    Stomps the main target, dealing heavy damage.

    06:10
    00:49
    The Dragon's Gaze Gaze

    Inflicts Hysteria Hysteria on any player looking at King Thordan at the end of the cast.

    06:10
    00:49
    The Dragon's Glory Gaze

    Anyone looking at the dragon eye on the outside of the arena is inflicted with Hysteria Hysteria and Vulnerability Up Vulnerability Up.

    06:22
    01:01
    Ancient Quaga Raidwide

    Standard raidwide.

    06:27
    01:06
    The Dragon's Eye Mechanic

    Applies Light of Ascalon Light of Ascalon, increasing damage dealt.

    06:37
    01:16
    Knights of the Round (+ 7 others) Trio

    King Thordan summons his knights, who begin to execute a series of mechanics.

    Starts off with a gaze from both King Thordan and the eye that must be avoided. Then, Ser Gerrique and Ser Hermenost appear: one casts Heavy Impact from the center of the arena, while the other summons 4 towers in a line through the center of the arena.

    In this line, there are six "slots" for towers to appear. Outside (at the edge), middle, and inside on both sides. Heavy Impact will always face away from the line, such that the AoEs themselves always cleave all towers. However, each possible tower is positioned such that you can dodge Heavy Impact without leaving your tower.

    Afterward, Ser Grinnaux appears in a random position on the edge of the arena and begins casting Dimensional Collapse. After Dimensional Collapse, King Thordan begins casting The Dragon's Rage. At the same time Ser Grinnaux uses Faith Unmoving, knocking back all players from his position.

    Assign four players to handle towers (ideally all ranged players so the melees can keep attacking King Thordan) and an order in which to take them. Party finder usually does (from left to right) R1 H1 H2 R2. Be aware that it is not guaranteed for 2 towers to spawn for each side; it can also spawn 1 tower on one side and 3 towers on the other. Tower players should dodge Heavy Impact inside their towers, as Conviction will resolve before all Heavy Impact hits are done.

    Afterward, quickly locate Ser Grinnaux and either move toward him or use knockback immunity. If you're a melee, prefer to take boss downtime over not being in the stack, as this mechanic is a frequent wipe point.

  • Example

    For simplicity, this diagram has both King Thordan and the eye at north, but they can be at any cardinal or intercardinal here.

  • 06:48
    01:27
    The Dragon's Gaze Gaze

    Inflicts Hysteria Hysteria on any player looking at King Thordan at the end of the cast.

    06:48
    01:27
    The Dragon's Glory Gaze

    Anyone looking at the dragon eye on the outside of the arena is inflicted with Hysteria Hysteria and Vulnerability Up Vulnerability Up.

    06:49
    01:28
    Heavy Impact 270° circle expanding rings

    A 270° arc that hits multiple times in a row. Each time the arc is bigger and farther from the origin of the attack.

    Step into the 90° cone that is safe from the AoE, or step into an AoE explosion after it has gone off.

    06:51
    01:30
    Conviction ×4 Towers

    A tower resolves, dealing minimal damage to anyone inside. If no one is inside, casts Eternal Conviction instead.

    06:58
    01:37
    Dimensional Collapse ×8 Chariot expanding AoE(s)

    Spawns red expanding AoEs under players.

    After spawning the AoEs, Ser Grinnaux gradually gains stacks of Area of Influence Up Area of Influence Up. At Area of Influence Up Area of Influence Up he finishes the cast and the AoEs resolve.

    07:01
    01:40
    Faith Unmoving Knockback

    A knockback from Ser Grinnaux. Be aware that this ability has no cast bar.

    Get close to Ser Grinnaux and aim yourself away from the Hiemal Storm puddles, to avoid getting Frostbite Frostbite.

    07:04
    01:43
    The Dragon's Rage Chariot stack

    A telegraphed stack on a random player.

    07:09
    01:48
    Ascalon's Might Cone tankbuster (MT)

    Untelegraphed tankbuster on the main target.

    07:18
    01:57
    The Dragon's Eye Mechanic

    Applies Light of Ascalon Light of Ascalon, increasing damage dealt.

    07:28
    02:07
    Knights of the Round (+ 5 others) Trio

    King Thordan summons his knights, who begin to execute a series of mechanics.

    Lightning Storm is a standard spread mechanic. After that, one knight appears at a random position on the edge of the arena and begins casting Spiral Thrust. Meanwhile, one player is tethered and targeted by Spiral Pierce, one player receives a blue marker and is targeted by Skyward Leap, and one player is targeted by The Dragon's Rage.

    Standard spread. Then, try to find the knight Spiral Thrust knight and avoid the line he will dash through. If you have a tether or a blue marker, stay out of the stack.

    07:35
    02:14
    Lightning Storm ×8 Chariot spread

    Strikes all players with lightning.

    Spread out to minimize damage.

    07:43
    02:22
    Spiral Thrust Line AoE

    A knight dashes across the arena, knocking anyone hit into the wall.

    This attack is susceptible to knockback immunity effects, in which case it only inflicts Vulnerability Up Vulnerability Up.

    07:44
    02:23
    Skyward Leap Proximity

    A player is marked with a blue dive marker. After a short time, a knight dives on them, dealing heavy damage to them and proximity damage to everyone else (relative to how close they were to the dived player).

    Each dived player should get away from the party.

    07:44
    02:23
    Spiral Pierce Line spread

    A knight tethers to a random player and, after some time, dashes towards them, dealing high damage. Anyone else in the path of the dash is knocked into the wall and killed.

    07:45
    02:24
    The Dragon's Rage Chariot stack

    A telegraphed stack on a random player.

    07:56
    02:35
    Heavenly Heel Tankbuster (MT)

    Stomps the main target, dealing heavy damage.

    07:59
    02:37
    Ascalon's Might Cone tankbuster (MT)

    Untelegraphed tankbuster on the main target.

    08:09
    02:48
    The Dragon's Eye Mechanic

    Applies Light of Ascalon Light of Ascalon, increasing damage dealt.

    08:19
    02:58
    Knights of the Round (+ 12 others) Trio

    King Thordan summons his knights, who begin to execute a series of mechanics.

    This includes Burning Chains Burning Chains, Comets, Heavensflame, Hiemal Storm, an Ascalon's Mercy, and The Dragon's Gaze.

    All attacks can be safely avoided by going to your clock spot once Burning Chains Burning Chains appear.

    08:25
    03:04
    Ascalon's Might Cone tankbuster (MT)

    Untelegraphed tankbuster on the main target.

    08:30
    03:09
    Comet Chariot spread

    Marks a player with a red marker, then drops 4 consecutive comets on their head, each dealing moderate damage to them and anyone nearby.

    The damage cannot be avoided, but you should avoid stacking with other players so you don't hit them too. While one series of comets is rarely lethal, healers should still pay attention and top players off if they notice their health getting low.

    08:30
    03:09
    The Dragon's Gaze Gaze

    Inflicts Hysteria Hysteria on any player looking at King Thordan at the end of the cast.

    08:30
    03:09
    The Dragon's Glory Gaze

    Anyone looking at the dragon eye on the outside of the arena is inflicted with Hysteria Hysteria and Vulnerability Up Vulnerability Up.

    08:31
    03:09
    Heavensflame ×3 Chariot baited AoE

    Summons a series of fire AoEs under random players.

    Move out of the AoEs as they appear.

    08:31
    03:10
    Heavensflame (Hit) Chariot baited AoE

    A set of fire AoEs summoned by Heavensflame detonates.

    08:31
    03:10
    Comet Chariot spread

    Marks a player with a red marker, then drops 4 consecutive comets on their head, each dealing moderate damage to them and anyone nearby.

    The damage cannot be avoided, but you should avoid stacking with other players so you don't hit them too. While one series of comets is rarely lethal, healers should still pay attention and top players off if they notice their health getting low.

    08:32
    03:11
    Heavensflame (Hit) Chariot baited AoE

    A set of fire AoEs summoned by Heavensflame detonates.

    08:33
    03:12
    Heavensflame (Hit) Chariot baited AoE

    A set of fire AoEs summoned by Heavensflame detonates.

    08:34
    03:13
    Hiemal Storm Chariot spread

    Telegraphed AoE on random players that deals damage and leaves behind a frost puddle. Staying in this puddle for too long inflicts Frostbite Frostbite.

    08:34
    03:13
    Heavensflame (Hit) Chariot baited AoE

    A set of fire AoEs summoned by Heavensflame detonates.

    08:35
    03:14
    Ascalon's Mercy ×8 Cone AoE

    Eight small avoidable cones appear wherever King Thordan is facing.

    Move out or in-between the cones.

    08:44
    03:23
    Ancient Quaga Raidwide

    Standard raidwide.

    08:50
    03:29
    Heavenly Heel Tankbuster (MT)

    Stomps the main target, dealing heavy damage.

    08:55
    03:34
    Ancient Quaga Raidwide

    Standard raidwide.

    09:00
    03:39
    The Dragon's Eye Mechanic

    Applies Light of Ascalon Light of Ascalon, increasing damage dealt.

    09:10
    03:49
    Knights of the Round (+ 12 others) Soft enrage

    King Thordan summons his knights, who begin to execute a series of mechanics.

    This phase serves as a "soft enrage": King Thordan and his knights will spam various raidwides that must be healed through.

    If King Thordan is not killed in time, Ser Zephirin will appear and tether to him, rendering him invulnerable until Ser Zephirin finishes casting Sacred Cross.

    09:15
    03:54
    Ascalon's Might Cone tankbuster (MT)

    Untelegraphed tankbuster on the main target.

    09:20
    03:59
    Holiest of Holy Raidwide

    Standard knight raidwide.

    09:25
    04:04
    Ascalon's Might Cone tankbuster (MT)

    Untelegraphed tankbuster on the main target.

    09:32
    04:11
    Heavensward Leap Raidwide

    A knight dives onto a random party member, dealing moderate raidwide damage.

    09:35
    04:13
    Heavensward Leap Raidwide

    A knight dives onto a random party member, dealing moderate raidwide damage.

    09:38
    04:17
    Heavensward Leap Raidwide

    A knight dives onto a random party member, dealing moderate raidwide damage.

    09:46
    04:25
    Heaven's Cover Mechanic

    Ser Zephirin appears in the center of the arena, tethers himself to King Thordan, becomes targetable, and begins casting Sacred Cross.

    It functions the same way as before, with Ser Zephirin needing to be reduced to at least 50% HP to reduce damage to survivable levels.

    While Ser Zephirin is tethered to King Thordan, King Thordan is invulnerable.

    09:51
    04:30
    Pure of Soul Raidwide

    Ser Charibert engulfs the arena in flames for heavy raidwide damage.

    10:02
    04:41
    Absolute Conviction Raidwide

    The knights call down lightning from the heavens for heavy raidwide damage.

    10:08
    04:47
    The Dragon's Gaze Gaze

    Inflicts Hysteria Hysteria on any player looking at King Thordan at the end of the cast.

    10:08
    04:47
    The Dragon's Glory Gaze

    Anyone looking at the dragon eye on the outside of the arena is inflicted with Hysteria Hysteria and Vulnerability Up Vulnerability Up.

    10:10
    04:49
    Sacred Cross Raidwide

    Ser Zephirin casts Sacred Cross. When he finishes the cast, deals twice Ser Zephirin's remaining health percentage to all party members relative to your maximum health.

    So, for instance, if you have 47,000 max HP and your tanks have 60,000 max HP, the attack will deal 120,000 damage to tanks and 94,000 damage to everyone else if you don't damage Ser Zephirin at all. This means that the attack becomes survivable after damaging Ser Zephirin to roughly 50% health with sufficient mitigation and/or shields.

    10:18
    04:57
    Ancient Quaga Raidwide

    Standard raidwide.

    10:27
    05:06
    Heavenly Heel Tankbuster (MT)

    Stomps the main target, dealing heavy damage.

    10:29
    05:08
    Ascalon's Might Cone tankbuster (MT)

    Untelegraphed tankbuster on the main target.

    10:59
    05:38
    Ancient Quaga Enrage

    King Thordan casts one last Ancient Quaga, wiping the party.

    Charibert and Hermenost

    Ser Charibert (a mage) and Ser Hermenost (a warrior) appear in the middle of the arena. Ser Charibert shackles each player with Burning Chains Burning Chains to another random player and summons fire AoEs beneath them (Heavensflame) while Ser Hermenost summons four towers at the edge of the arena.

  • Example

  • Spiral Thrust

    Three knights dash across the arena, knocking anyone hit into the wall. These knights will never spawn opposite one another.

    The dashes themselves are susceptible to knockback immunity effects, in which case they only inflict Vulnerability Up Vulnerability Up.

  • Example

  • All Knights

    Five knights appear in the middle of the arena.

    Three of them cast a yellow tether to three random players and begin casting Spiral Pierce.

    Ser Grinnaux places AoEs underneath each player and begins casting Dimensional Collapse, gradually expanding the AoEs until the cast has finished.

    Meanwhile, all untethered players receive an ice marker, indicating they will be hit by Hiemal Storm soon, dealing mild damage and leaving a frost puddle behind that inflicts Frostbite Frostbite if anyone steps in it.

    Finally, Ser Grinnaux uses Faith Unmoving, knocking all players back from his position.

  • Example

  • Knights of the Round

    King Thordan summons his knights, who begin to execute a series of mechanics.

    Starts off with a gaze from both King Thordan and the eye that must be avoided. Then, Ser Gerrique and Ser Hermenost appear: one casts Heavy Impact from the center of the arena, while the other summons 4 towers in a line through the center of the arena.

    In this line, there are six "slots" for towers to appear. Outside (at the edge), middle, and inside on both sides. Heavy Impact will always face away from the line, such that the AoEs themselves always cleave all towers. However, each possible tower is positioned such that you can dodge Heavy Impact without leaving your tower.

    Afterward, Ser Grinnaux appears in a random position on the edge of the arena and begins casting Dimensional Collapse. After Dimensional Collapse, King Thordan begins casting The Dragon's Rage. At the same time Ser Grinnaux uses Faith Unmoving, knocking back all players from his position.

  • Example

    For simplicity, this diagram has both King Thordan and the eye at north, but they can be at any cardinal or intercardinal here.