Tier: AAC Heavyweight
Auto-attacks: physical on  MT
Total HP: 118,983,004
Required DPS: 198,322.86
Required Uptime DPS: 203,566.52

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Current stage: 3

The page includes detailed explanations of mechanics and strategies, but those explanations are not yet supported by diagrams.

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Hit Ability Type Description
00:14
00:14
Hot Impact Chariot tankbuster (stack)

Standard tankbuster (stack) on the party member with the highest enmity.

Will never target Watersnaking Watersnaking players. If the highest enmity player is under the effect of Watersnaking Watersnaking, targets the highest-enmity party member under the effect of Firesnaking Firesnaking.

00:30
00:30
Flame Floater (+ 4 others) Mechanic

Inflicts First in Line First in Line, Second in Line Second in Line, Third in Line Third in Line, and Fourth in Line Fourth in Line on 4 random players and tethers to them.

At the end of the cast, Red Hot dashes towards each player in order, dealing high damage and leaving behind a persistent rectangular fire puddle that inflicts Burns Burns on any who enter. Each player must be a sufficient distance from Red Hot by the time he dashes to them (as indicated by the tether changing colour) or they take lethal damage.

Each hit inflicts Fire Resistance Down II Fire Resistance Down II until the last dash.

  • As long as each dash is taken at the minimum distance required (i.e. until the tether is no longer purple), maintaining melee uptime for players not targeted by the mechanic is easily possible with Sprint Sprint.

00:30
00:30
Flame Floater (Hit) Distance tethers

Red Hot dashes to a player (Flame Floater).

00:33
00:33
Flame Floater (Hit) Distance tethers

Red Hot dashes to a player (Flame Floater).

00:37
00:37
Flame Floater (Hit) Distance tethers

Red Hot dashes to a player (Flame Floater).

00:40
00:40
Flame Floater (Hit) Distance tethers

Red Hot dashes to a player (Flame Floater).

00:53
00:53
Alley-oop Inferno ×8 Chariot spread

Fire spreads on all players not under the effect of Watersnaking Watersnaking.

01:03
01:03
Cutback Blaze 270° circle puddle

A circle encompassing about 330° of the arena, baited on the farthest player from Red Hot. Leaves a narrow safe spot behind Red Hot.

Will never target players under the effect of Watersnaking Watersnaking regardless of distance.

01:08
01:08
Pyrotation (+ 3 others) Chariot stack

A 3-hit stack on a random party member. Each hit leaves behind a persistent fire puddle.

01:09
01:09
Pyrotation (Hit) Chariot stack

An individual hit of Pyrotation. Leaves behind a persistent fire puddle.

01:11
01:11
Pyrotation (Hit) Chariot stack

An individual hit of Pyrotation. Leaves behind a persistent fire puddle.

01:13
01:13
Pyrotation (Hit) Chariot stack

An individual hit of Pyrotation. Leaves behind a persistent fire puddle.

01:22
01:22
Divers' Dare Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

01:29
01:29
Untargetable

Red Hot leaves the arena.

01:30
00:00
Targetable

Deep Blue enters the arena at the north.

01:37
00:06
Sick Swell Preparation

Summons a massive wave at the north or south of the arena.

01:46
00:15
Sickest Take-off (+ 5 others) Mechanic

Deep Blue leaves the arena and positions himself either on the west, center, or east of the wave.

At the same time, a number of blue orbs float around him:

2 orbs: healer stack

8 orbs: spread (on all players)

During Firesnaking Firesnaking & Watersnaking Watersnaking:

1 orb: stack on a random Watersnaking Watersnaking player

4 orbs: spread on all players with Watersnaking Watersnaking

01:55
00:24
Sickest Take-off Line AoE

A line AoE wherever Deep Blue is positioned on the wave.

01:55
00:24
Sick Swell Knockback

Knocks players back a small distance in the direction the wave is going. Deals minimal damage.

01:57
00:26
Targetable

Deep Blue reenters the arena.

01:58
00:27
Awesome Splash Chariot spread

A spread on all non-Firesnaking Firesnaking players.

01:58
00:27
Awesome Slab Chariot targeted stack

A stack on a random non-Firesnaking Firesnaking player.

02:06
00:35
Alley-oop Double-dip (+ 1 others) Cone spread

Standard conal spread. Afterwards, hits where all players were.

Move in-between the cones after the initial hit.

02:08
00:38
Alley-oop Double-dip (Aftershock) ×8 Cone aftershock
02:06
00:35
Reverse Alley-oop ×8 (+ 1 others) Cone spread

Standard conal spread. Afterwards, hits between where all players were.*

*This is an oversimplification of the mechanic for ease of understanding. To be more specific, after the conal spreads each of the cones "splits" into two new cones, each about half the width of the original cones. These new cones then hit the outside of the original cones.

Stand still. Do not move after the initial spreads.

02:08
00:38
Reverse Alley-oop (Aftershock) ×16 Cone aftershock
02:17
00:46
Deep Impact Chariot tankbuster (far)

Hits the farthest player with a heavy-hitting tankbuster that also knocks the player back a moderate distance.

Since this attack is almost exclusively used during periods of time where wide swathes of the arena are covered in fire, using Arm's Length Arm's Length is practically required.

02:24
00:53
Divers' Dare Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

02:32
00:00
Targetable

Red Hot enters the arena.

From now on, both bosses are targetable at the same time. Each boss has the Brotherly Love Brotherly Love buff, which prevents the HP of either from being reduced below 1 HP until the other has reached 1 HP.

All of Red Hot's attacks leave behind a persistent fire puddle in the shape of that AoE. These puddles persist until the next Divers' Dare.

Deep Blue's attacks trigger Steam Burst when they intersect with an attack or puddle from Red Hot.

02:41
00:09
Xtreme Spectacular (+ 9 others) Ultimate attack

The Xtremes' ultimate attack.

02:42
00:10
Untargetable

Both bosses become untargetable.

02:50
00:18
Xtreme Spectacular (Hit) Ultimate attack

Individual hit of Xtreme Spectacular.

02:51
00:19
Xtreme Spectacular (Hit) Ultimate attack

Individual hit of Xtreme Spectacular.

02:52
00:19
Xtreme Spectacular (Hit) Ultimate attack

Individual hit of Xtreme Spectacular.

02:52
00:20
Xtreme Spectacular (Hit) Ultimate attack

Individual hit of Xtreme Spectacular.

02:53
00:21
Xtreme Spectacular (Hit) Ultimate attack

Individual hit of Xtreme Spectacular.

02:53
00:21
Xtreme Spectacular (Hit) Ultimate attack

Individual hit of Xtreme Spectacular.

02:54
00:21
Xtreme Spectacular (Finale) Ultimate attack

Final hit of Xtreme Spectacular.

02:58
00:25
Targetable

Both bosses become targetable.

02:59
00:26
Epic Brotherhood Mechanic

The two brothers equalize their HP through their Brotherly Love Brotherly Love.

03:15
00:42
Insane Air ×2 (+ 3 others) Mechanic

The two brothers jump to opposite corners of the arena and begin casting.

Around one second before the end of the cast, they move in a telegraphed arc on their surfboards until they reach the indicated wave symbol, at which point they execute a mechanic. The type of mechanic executed depends on the specific wave icon.

  • Shiny part of the surfboard points up: Vertical Blast/Vertical Plunge, a chariot tankbuster on the closest target
  • Shiny part of the surfboard points middle: Re-entry Blast/Re-entry Plunge, a conal 4-man stack on the closest player
  • Shiny part of the surfboard points down: Blasting Snap/Plunging Snap, a conal spread on the 4 closest players
All attacks inflict Magic Vulnerability Up Magic Vulnerability Up. All attacks executed by Red Hot leave behind fire puddles.

The two brothers execute 4 of these moves in succession. The order is random on a per-boss basis (meaning the two bosses are not guaranteed to be executing the same mechanic every turn), but each of the three mechanics is guaranteed to show up once, with Blasting Snap/Plunging Snap always appearing twice.

03:22
00:50
Insane Air ×2 Mechanic

Subsequent casts of Insane Air are functionally identical but have a faster cast.

03:29
00:57
Insane Air ×2 Mechanic

Subsequent casts of Insane Air are functionally identical but have a faster cast.

03:37
01:04
Insane Air ×2 Mechanic

Subsequent casts of Insane Air are functionally identical but have a faster cast.

03:50
01:17
Divers' Dare ×2 Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

03:58
01:26
Epic Brotherhood Mechanic

The two brothers equalize their HP through their Brotherly Love Brotherly Love.

04:05
01:33
Watersnaking Mechanic

See Firesnaking.

04:05
01:33
Firesnaking (+ 25 others) Mechanic

Inflicts the closest 4 players to Red Hot with either Firesnaking Firesnaking or Watersnaking Watersnaking. All other players are inflicted with the opposite debuff.

Players with Firesnaking Firesnaking are not targeted by Deep Blue, while players with Watersnaking Watersnaking are not targeted by Red Hot.

04:18
01:45
Alley-oop Inferno ×4 Chariot spread

Fire spreads on all players not under the effect of Watersnaking Watersnaking.

04:18
01:46
Alley-oop Double-dip Cone spread

Standard conal spread. Afterwards, hits where all players were.

Move in-between the cones after the initial hit.

04:21
01:48
Alley-oop Double-dip (Aftershock) ×8 Cone aftershock

Cones on all players' initial positions. Inflicts Damage Down Damage Down.

04:18
01:46
Reverse Alley-oop ×8 Cone spread

Standard conal spread. Afterwards, hits between where all players were.

This is an oversimplification of the mechanic for ease of understanding. To be more specific, after the conal spreads each of the cones "splits" into two new cones, each about half the width of the original cones. These new cones then hit the outside of the original cones.

Stand still. Do not move after the initial spreads.

04:21
01:48
Reverse Alley-oop (Aftershock) ×16 Cone aftershock

Hits between the previous spreads. See Reverse Alley-oop for more information. Inflicts Damage Down Damage Down.

04:23
01:50
Sick Swell Preparation

Summons a massive wave at the north or south of the arena.

04:29
01:57
Hot Impact Chariot tankbuster (stack)

Standard tankbuster (stack) on the party member with the highest enmity.

Will never target Watersnaking Watersnaking players. If the highest enmity player is under the effect of Watersnaking Watersnaking, targets the highest-enmity party member under the effect of Firesnaking Firesnaking.

04:37
02:05
Deep Varial Cone AoE

Deep Blue jumps to the same wall that the Sick Swell wave is forming on and performs a wide conal AoE.

Just like Sickest Take-off, a number of orbs appear above him during this which indicate what mechanic he will perform afterwards:

1 orb: chariot stack on a random Watersnaking Watersnaking player.

4 orbs: chariot spreads on all Watersnaking Watersnaking players.

04:40
02:08
Awesome Splash Chariot spread

A spread on all non-Firesnaking Firesnaking players.

04:40
02:08
Awesome Slab Chariot targeted stack

A stack on a random non-Firesnaking Firesnaking player.

04:40
02:08
Alley-oop Inferno ×4 Chariot spread

Fire spreads on all players not under the effect of Watersnaking Watersnaking.

04:49
02:17
Hot Aerial Mechanic

Red Hot jumps on the farthest Firesnaking Firesnaking player. Leaves behind a puddle. Inflicts Fire Resistance Down II Fire Resistance Down II. Repeats 4 times in a row.

04:50
02:18
Hot Aerial Chariot spread (far)

An individual jump of Hot Aerial.

04:53
02:20
Hot Aerial Chariot spread (far)

An individual jump of Hot Aerial.

04:55
02:22
Hot Aerial Chariot spread (far)

An individual jump of Hot Aerial.

04:57
02:24
Hot Aerial Chariot spread (far)

An individual jump of Hot Aerial.

04:53
02:20
Sickest Take-off Mechanic

Deep Blue leaves the arena and positions himself either on the west, center, or east of the wave.

At the same time, a number of blue orbs float around him:

2 orbs: healer stack

8 orbs: spread (on all players)

During Firesnaking Firesnaking & Watersnaking Watersnaking:

1 orb: stack on a random Watersnaking Watersnaking player

4 orbs: spread on all players with Watersnaking Watersnaking

05:02
02:29
Sickest Take-off Line AoE

A line AoE wherever Deep Blue is positioned on the wave.

05:02
02:29
Sick Swell Knockback

Knocks players back a small distance in the direction the wave is going. Deals minimal damage.

05:04
02:31
Targetable

Deep Blue reenters the arena.

05:04
02:32
Awesome Splash Chariot spread

A spread on all non-Firesnaking Firesnaking players.

05:04
02:32
Awesome Slab Chariot targeted stack

A stack on a random non-Firesnaking Firesnaking player.

05:06
02:34
Steam Burst ×12 Chariot AoE

An AoE from Deep Blue has intersected an attack or a puddle from Red Hot, triggering a moderately sized chariot steam explosion. Inflicts Damage Down Damage Down.

05:08
02:35
Cutback Blaze 270° circle puddle

A circle encompassing about 330° of the arena, baited on the farthest player from Red Hot. Leaves a narrow safe spot behind Red Hot.

Will never target players under the effect of Watersnaking Watersnaking regardless of distance.

05:14
02:42
Deep Impact Chariot tankbuster (far)

Hits the farthest player with a heavy-hitting tankbuster that also knocks the player back a moderate distance.

Since this attack is almost exclusively used during periods of time where wide swathes of the arena are covered in fire, using Arm's Length Arm's Length is practically required.

05:21
02:49
Divers' Dare ×2 Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

05:28
02:55
Epic Brotherhood Mechanic

The two brothers equalize their HP through their Brotherly Love Brotherly Love.

05:36
03:03
Deep Aerial (+ 15 others) 2P towers

A two-man tower spawns in the middle of the arena.

When it resolves, both bosses become untargetable and the tower turns into a massive bubble ("Watery Grave") that captures the two players who soaked the tower and inflicts Watery Grave Watery Grave on them, preventing movement and gapclosers while dealing constant damage. The Watery Grave must be reduced to 0 HP to break these players out and dispel their debuffs. If the two players are not broken out before their debuffs expire, wipes the party.

If more than two players soak the tower, two players are picked at random out of all the soakees to be encaged by the Watery Grave.

During this mini-phase, each boss will tether to a random player and execute Xtreme Wave. Like Flame Floater, each tether must be extended a certain distance or the hit deals lethal damage. Red Hot's Xtreme Wave does not leave behind a puddle, but intersecting it with Deep Blue's wave triggers Steam Burst.

Xtreme Wave can intersect the Watery Grave and this has a specific effect based on the boss from whom the tether originated:

Deep Blue's Xtreme Wave grants the Watery Grave a 10s Vulnerability Down Vulnerability Down.

Red Hot's Xtreme Wave deals damage to the Watery Grave equal to 15% of its maximum health and triggers Scathing Steam, a moderate raidwide.

Avoid hitting the Watery Grave with Deep Blue's Xtreme Wave, but hit the Watery Grave with every one of Red Hot's Xtreme Waves.

Due to the Watery Grave's significantly inflated health pool, missing even a single Red Hot Xtreme Wave is essentially guaranteed to result in an enrage.

  • A two-minute window comes up during this mini-phase. Unless you accidentally cause Vulnerability Down Vulnerability Down or you have deaths, aim to delay your one-minutes and two-minutes until this mini-phase ends, as you are likely to overkill the Watery Grave otherwise, resulting in your two-minutes being completely wasted.

05:39
03:07
Untargetable

Both bosses become untargetable.

05:39
03:07
Targetable

The Watery Grave becomes targetable.

05:47
03:15
Xtreme Wave ×2 Distance tethers

Casts a tether onto a random player, then dashes to them shortly after.

Deals lethal damage if not taken with sufficient distance to the boss. See Deep Aerial for more information.

05:49
03:16
Scathing Steam Raidwide

Moderate raidwide, caused by hitting the Watery Grave with Red Hot's Xtreme Wave.

05:56
03:23
Xtreme Wave ×2 Distance tethers

Casts a tether onto a random player, then dashes to them shortly after.

Deals lethal damage if not taken with sufficient distance to the boss. See Deep Aerial for more information.

05:58
03:25
Scathing Steam Raidwide

Moderate raidwide, caused by hitting the Watery Grave with Red Hot's Xtreme Wave.

06:04
03:32
Xtreme Wave ×2 Distance tethers

Casts a tether onto a random player, then dashes to them shortly after.

Deals lethal damage if not taken with sufficient distance to the boss. See Deep Aerial for more information.

06:06
03:34
Scathing Steam Raidwide

Moderate raidwide, caused by hitting the Watery Grave with Red Hot's Xtreme Wave.

06:13
03:40
Xtreme Wave ×2 Distance tethers

Casts a tether onto a random player, then dashes to them shortly after.

Deals lethal damage if not taken with sufficient distance to the boss. See Deep Aerial for more information.

06:15
03:42
Scathing Steam Raidwide

Moderate raidwide, caused by hitting the Watery Grave with Red Hot's Xtreme Wave.

06:22
03:49
Xtreme Wave ×2 Distance tethers

Casts a tether onto a random player, then dashes to them shortly after.

Deals lethal damage if not taken with sufficient distance to the boss. See Deep Aerial for more information.

06:23
03:51
Scathing Steam Raidwide

Moderate raidwide, caused by hitting the Watery Grave with Red Hot's Xtreme Wave.

06:30
03:58
Xtreme Wave ×2 Distance tethers

Casts a tether onto a random player, then dashes to them shortly after.

Deals lethal damage if not taken with sufficient distance to the boss. See Deep Aerial for more information.

06:32
03:59
Scathing Steam Raidwide

Moderate raidwide, caused by hitting the Watery Grave with Red Hot's Xtreme Wave.

06:32*
04:00
Targetable

The bosses become targetable again once the Watery Grave is destroyed.

06:40
04:08
Divers' Dare ×2 Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

06:47
04:14
Epic Brotherhood Mechanic

The two brothers equalize their HP through their Brotherly Love Brotherly Love.

06:52
04:19
Sick Swell Preparation

Summons a massive wave at the north or south of the arena.

06:56
04:24
Flame Floater Rectangle AoE

Red Hot jumps north and splits the arena in two by casting a rectangular fire puddle down the middle.

07:05
04:33
Alley-oop Inferno ×8 Chariot spread

Fire spreads on all players not under the effect of Watersnaking Watersnaking.

07:11
04:38
Alley-oop Double-dip (+ 1 others) Cone spread

Standard conal spread. Afterwards, hits where all players were.

Move in-between the cones after the initial hit.

07:13
04:41
Alley-oop Double-dip (Aftershock) ×8 Cone aftershock
07:11
04:38
Reverse Alley-oop ×8 (+ 1 others) Cone spread

Standard conal spread. Afterwards, hits between where all players were.*

*This is an oversimplification of the mechanic for ease of understanding. To be more specific, after the conal spreads each of the cones "splits" into two new cones, each about half the width of the original cones. These new cones then hit the outside of the original cones.

Stand still. Do not move after the initial spreads.

07:13
04:41
Reverse Alley-oop (Aftershock) ×16 Cone aftershock
07:17
04:45
Sickest Take-off (+ 5 others) Mechanic

Deep Blue leaves the arena and positions himself either on the west, center, or east of the wave.

At the same time, a number of blue orbs float around him:

2 orbs: healer stack

8 orbs: spread (on all players)

During Firesnaking Firesnaking & Watersnaking Watersnaking:

1 orb: stack on a random Watersnaking Watersnaking player

4 orbs: spread on all players with Watersnaking Watersnaking

07:27
04:54
Sickest Take-off Line AoE

A line AoE wherever Deep Blue is positioned on the wave.

07:27
04:54
Sick Swell Knockback

Knocks players back a small distance in the direction the wave is going. Deals minimal damage.

07:29
04:56
Targetable

Deep Blue reenters the arena.

07:29
04:57
Awesome Splash Chariot spread

A spread on all non-Firesnaking Firesnaking players.

07:29
04:57
Awesome Slab Chariot targeted stack

A stack on a random non-Firesnaking Firesnaking player.

07:19
04:46
Freaky Pyrotation ×4 Chariot partner stack

Telegraphed partner stack on all supports or damage dealers. Leaves behind a puddle.

07:34
05:01
Divers' Dare ×2 Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

07:42
05:10
Epic Brotherhood Mechanic

The two brothers equalize their HP through their Brotherly Love Brotherly Love.

07:50
05:17
Xtreme Watersnaking Mechanic

See Xtreme Firesnaking.

07:50
05:17
Xtreme Firesnaking (+ 11 others) Mechanic

Inflicts the closest 4 players to Red Hot with either Xtreme Firesnaking Xtreme Firesnaking or Xtreme Watersnaking Xtreme Watersnaking. All other players are inflicted with the opposite debuff.

Unlike Firesnaking Firesnaking and Watersnaking Watersnaking, this debuff has no effect on which boss is able to target a given player. Instead, it's a debuff with a fixed duration. Players can cleanse the debuff by getting hit by an attack from the opposite boss (Xtreme Firesnaking Xtreme Firesnaking by Deep Blue, Xtreme Watersnaking Xtreme Watersnaking by Red Hot). Cleansing the debuff in this manner triggers Bailout, a moderate explosion that briefly inflicts Magic Vulnerability Up Magic Vulnerability Up on all nearby players.

Failing to cleanse the debuff causes instant death.

Both bosses repeat the Insane Air mechanic immediately after. Cleanses must take place during this mechanic. There's one difference compared to the original Insane Air: this time, while the order of the mechanics is still random on a per-boss basis, this time both bosses are guaranteed to use Vertical Plunge/Vertical Blast (the tankbuster) at the same time.

Decide on a cleanse order, such as HMR (healers, melees, rangeds). Each player starts on the boss that corresponds to their debuff (same colour). During each of the 3 non-tankbuster Insane Air sets, the corresponding two players swap light parties, joining the other light party for their mechanic. Tanks swap whenever the tankbuster happens.

08:04
05:32
Insane Air ×2 Mechanic
08:12
05:39
Insane Air ×2 Mechanic
08:19
05:47
Insane Air ×2 Mechanic
08:26
05:54
Insane Air ×2 Mechanic
08:09
05:36
Bailout ×2 Chariot AoE
08:15
05:42
Insane Air ×2 Mechanic
08:19
05:47
Bailout ×2 Chariot AoE
08:25
05:53
Insane Air ×2 Mechanic
08:30
05:57
Bailout ×2 Chariot AoE
08:36
06:03
Insane Air ×2 Mechanic
08:40
06:08
Bailout ×2 Chariot AoE
08:48
06:16
Divers' Dare ×2 Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

08:54
06:22
Epic Brotherhood Mechanic

The two brothers equalize their HP through their Brotherly Love Brotherly Love.

09:05
06:32
Alley-oop Double-dip (+ 1 others) Cone spread

Standard conal spread. Afterwards, hits where all players were.

Move in-between the cones after the initial hit.

09:07
06:35
Alley-oop Double-dip (Aftershock) ×8 Cone aftershock
09:05
06:32
Reverse Alley-oop ×8 (+ 1 others) Cone spread

Standard conal spread. Afterwards, hits between where all players were.*

*This is an oversimplification of the mechanic for ease of understanding. To be more specific, after the conal spreads each of the cones "splits" into two new cones, each about half the width of the original cones. These new cones then hit the outside of the original cones.

Stand still. Do not move after the initial spreads.

09:07
06:35
Reverse Alley-oop (Aftershock) ×16 Cone aftershock
09:07
06:34
Alley-oop Inferno ×8 Chariot spread

Fire spreads on all players not under the effect of Watersnaking Watersnaking.

09:15
06:42
Pyrotation (+ 3 others) Chariot stack

A 3-hit stack on a random party member. Each hit leaves behind a persistent fire puddle.

09:16
06:43
Pyrotation (Hit) Chariot stack

An individual hit of Pyrotation. Leaves behind a persistent fire puddle.

09:18
06:45
Pyrotation (Hit) Chariot stack

An individual hit of Pyrotation. Leaves behind a persistent fire puddle.

09:20
06:47
Pyrotation (Hit) Chariot stack

An individual hit of Pyrotation. Leaves behind a persistent fire puddle.

09:16
06:44
Deep Impact Chariot tankbuster (far)

Hits the farthest player with a heavy-hitting tankbuster that also knocks the player back a moderate distance.

Since this attack is almost exclusively used during periods of time where wide swathes of the arena are covered in fire, using Arm's Length Arm's Length is practically required.

09:29
06:57
Divers' Dare ×2 Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

09:38
07:06
Divers' Dare ×2 Raidwide

Moderate raidwide. Erases all fire puddles in the arena.

09:59
07:27
Over the Falls ×2 Enrage

Kills all players.