Tier: AAC Heavyweight
Auto-attacks: physical on  MT
Total HP: 110,594,239
Required DPS: 182,546.04
Required Uptime DPS: 197,534.86

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Hit Ability Type Description
00:10
00:10
Killer Voice Raidwide

Standard raidwide. Deals moderate damage.

00:21
00:21
Hardcore ×2 Chariot tankbuster (MT & OT)

Chariot tankbuster on the two targets at the top of the enmity list.

At Satisfied Satisfied or more, these AoEs are significantly larger and can no longer be taken in melee range.

00:31
00:31
Vamp Stomp (+ 5 others) Mechanic

Inflicts Curse of the Bombpyre Curse of the Bombpyre on all players and spawns a number of bats and an expanding circle.

The circle begins expanding from the center of the arena. When the circle touches a bat, the bat explodes (Blast Beat (Bat)), dealing moderate damage and inflicting Magic Vulnerability Up Magic Vulnerability Up and Damage Down Damage Down on all nearby players. When the circle touches a player, cleanses Curse of the Bombpyre Curse of the Bombpyre and triggers another explosion (Blast Beat (Cleanse)) that also deals moderate damage and inflicts Magic Vulnerability Up Magic Vulnerability Up.

Players who already cleansed Curse of the Bombpyre Curse of the Bombpyre do not trigger Blast Beat (Cleanse) if they touch the circle again.

As both Blast Beat (Bat) and Blast Beat (Cleanse) inflict Magic Vulnerability Up Magic Vulnerability Up, touching the circle shortly before or after being hit by an exploding bat, or clipping another player with Blast Beat (Cleanse), deals lethal damage.

It is generally recommended for tanks and melees to cleanse Curse of the Bombpyre Curse of the Bombpyre first so they can get back into melee range of Vamp Fatale sooner. Rangeds can wait until the circle reaches them. Either way all players should be spread out, for instance by positioning one melee and one ranged player on each cardinal.

00:35
00:35
Blast Beat (Bat) Chariot AoE
00:36*
00:36
Blast Beat (Cleanse) Chariot spread
00:38
00:38
Blast Beat (Bat) Chariot AoE
00:40*
00:40
Blast Beat (Cleanse) Chariot spread
00:42
00:42
Blast Beat (Bat) Chariot AoE
00:46
00:46
Brutal Rain (+ 3 others) Chariot stack

A simple multi-hit stack. Hits 3 times.

Each subsequent Brutal Rain increases the number of hits by one.

00:47
00:47
Brutal Rain (Hit) Chariot stack
00:48
00:48
Brutal Rain (Hit) Chariot stack
00:49
00:49
Brutal Rain (Hit) Chariot stack
01:01
01:01
Sadistic Screech Arena change

Moderate raidwide that transforms the arena.

01:08
01:08
Untargetable

Vamp Fatale becomes untargetable.

01:08
00:00
Targetable

The Coffinmaker becomes targetable.

01:08
00:00
Dead Wake Rectangle AoE

Coffinmaker moves forward by a quarter of the arena, dealing heavy damage and knocking all players in its path back.

01:16
00:07
Half Moon Half-room cleave AoE

A half-room cleave AoE in the direction of Vamp Fatale's blood orb.

If Vamp Fatale is at Satisfied Satisfied or more, this half-room cleave cleave will cover the entirety of Vamp Fatale's hitbox, not just half of it.

01:16
00:07
Coffinfiller ×2 Rectangle AoE

Two of the Coffinmaker's saws begin to glow, then plunge forward, dealing damage and inflicting Damage Down Damage Down to all players in their path.

01:19
00:10
Half Moon (Follow-up) Half-room cleave AoE

The followup to Half Moon, which hits the other half of the arena.

01:19
00:10
Coffinfiller ×2 Rectangle AoE

Two of the Coffinmaker's saws begin to glow, then plunge forward, dealing damage and inflicting Damage Down Damage Down to all players in their path.

01:26
00:17
Dead Wake Rectangle AoE

Coffinmaker moves forward by a quarter of the arena, dealing heavy damage and knocking all players in its path back.

01:33
00:24
Half Moon Half-room cleave AoE

A half-room cleave AoE in the direction of Vamp Fatale's blood orb.

If Vamp Fatale is at Satisfied Satisfied or more, this half-room cleave cleave will cover the entirety of Vamp Fatale's hitbox, not just half of it.

01:33
00:24
Coffinfiller (Follow-up) ×2 Rectangle AoE

The other two of the Coffinmaker's saws plunge forward, dealing damage and inflicting Damage Down Damage Down to all players in their path.

01:36
00:27
Half Moon (Follow-up) Half-room cleave AoE

The followup to Half Moon, which hits the other half of the arena.

01:36
00:28
Coffinfiller (Follow-up) ×2 Rectangle AoE

The other two of the Coffinmaker's saws plunge forward, dealing damage and inflicting Damage Down Damage Down to all players in their path.

01:43
00:35
Dead Wake Rectangle AoE

Coffinmaker moves forward by a quarter of the arena, dealing heavy damage and knocking all players in its path back.

01:50
00:42
Half Moon Half-room cleave AoE

A half-room cleave AoE in the direction of Vamp Fatale's blood orb.

If Vamp Fatale is at Satisfied Satisfied or more, this half-room cleave cleave will cover the entirety of Vamp Fatale's hitbox, not just half of it.

01:50
00:42
Coffinfiller ×2 Rectangle AoE

Two of the Coffinmaker's saws begin to glow, then plunge forward, dealing damage and inflicting Damage Down Damage Down to all players in their path.

01:53
00:45
Half Moon (Follow-up) Half-room cleave AoE

The followup to Half Moon, which hits the other half of the arena.

01:53
00:45
Coffinfiller (Follow-up) ×2 Rectangle AoE

The other two of the Coffinmaker's saws plunge forward, dealing damage and inflicting Damage Down Damage Down to all players in their path.

02:01
00:52
Half Moon Half-room cleave AoE

A half-room cleave AoE in the direction of Vamp Fatale's blood orb.

If Vamp Fatale is at Satisfied Satisfied or more, this half-room cleave cleave will cover the entirety of Vamp Fatale's hitbox, not just half of it.

02:01
00:52
Coffinfiller ×2 Rectangle AoE

Two of the Coffinmaker's saws begin to glow, then plunge forward, dealing damage and inflicting Damage Down Damage Down to all players in their path.

02:04
00:55
Half Moon (Follow-up) Half-room cleave AoE

The followup to Half Moon, which hits the other half of the arena.

02:04
00:55
Coffinfiller (Follow-up) ×2 Rectangle AoE

The other two of the Coffinmaker's saws plunge forward, dealing damage and inflicting Damage Down Damage Down to all players in their path.

02:13
01:04
Dead Wake Rectangle AoE

If the Coffinmaker is not destroyed before this point, it knocks all players off the arena.

02:13*
00:00
Targetable

Vamp Fatale becomes targetable again immediately after Coffinmaker is destroyed.

02:19
00:06
Sadistic Screech Arena change

Moderate raidwide that transforms the arena.

02:33
00:20
Crowd Kill Raidwide

Moderate raidwide. Grants Satisfied Satisfied to Vamp Fatale.

02:52
00:39
Finale Fatale Raidwide

Moderate raidwide. Spawns a number of Pulping Pulse AoEs.

02:57
00:44
Pulping Pulse ×6 Chariot AoE

Small AoE. Deals moderate damage and inflicts Damage Down Damage Down.

03:10
00:57
Aetherletting (+ 12 others) Mechanic

Telegraphed conal rotating AoEs originate from Vamp Fatale.

At the same time, 2 players per set are marked and are shortly thereafter hit by a small spread AoE. This AoE leaves behind a plus- or cross-shaped AoE that resolves after all players have dropped their AoE.

  • Center Safe

    A simple braindead strategy that leaves the center safe. Each player is assigned a clock spot. When a player gets marked, they move out to the wall exactly halfway between their own clock spot and the clock spot counter-clockwise to them. Each player drops their AoE in this position, then at the end everyone stacks dead-center in the middle of the arena, under the boss. If all AoEs were placed correctly, the center will be completely safe, regardless of whether anyone's AoE was a cross or a plus.

    This strategy also allows you to essentially ignore the rotating cones, as halfway between each marker is where one cone ends and another begins, allowing players to dodge a cone by simply taking a small step sideways.

  • 03:11
    00:58
    Aetherletting (Cone) ×2 Cone rotating AoEs
    03:13
    01:00
    Aetherletting (Spread) ×2 Chariot spread
    03:13
    01:00
    Aetherletting (Cone) ×2 Cone rotating AoEs
    03:15
    01:02
    Aetherletting (Spread) ×2 Chariot spread
    03:15
    01:02
    Aetherletting (Cone) ×2 Cone rotating AoEs
    03:17
    01:04
    Aetherletting (Spread) ×2 Chariot spread
    03:17
    01:04
    Aetherletting (Cone) ×2 Cone rotating AoEs
    03:19
    01:06
    Aetherletting (Spread) ×2 Chariot spread
    03:28
    01:15
    Aetherletting (Cross/Plus) ×2 Cross-shaped AoE
    03:30
    01:17
    Aetherletting (Cross/Plus) ×2 Cross-shaped AoE
    03:32
    01:19
    Aetherletting (Cross/Plus) ×2 Cross-shaped AoE
    03:34
    01:21
    Aetherletting (Cross/Plus) ×2 Cross-shaped AoE
    03:40
    01:27
    Hardcore ×2 Chariot tankbuster (MT & OT)

    Chariot tankbuster on the two targets at the top of the enmity list.

    At Satisfied Satisfied or more, these AoEs are significantly larger and can no longer be taken in melee range.

    03:45
    01:32
    Pulping Pulse ×6 Chariot AoE

    Small AoE. Deals moderate damage and inflicts Damage Down Damage Down.

    03:51
    01:38
    Vamp Stomp (+ 5 others) Mechanic

    Inflicts Curse of the Bombpyre Curse of the Bombpyre on all players and spawns a number of bats and an expanding circle.

    The circle begins expanding from the center of the arena. When the circle touches a bat, the bat explodes (Blast Beat (Bat)), dealing moderate damage and inflicting Magic Vulnerability Up Magic Vulnerability Up and Damage Down Damage Down on all nearby players. When the circle touches a player, cleanses Curse of the Bombpyre Curse of the Bombpyre and triggers another explosion (Blast Beat (Cleanse)) that also deals moderate damage and inflicts Magic Vulnerability Up Magic Vulnerability Up.

    Players who already cleansed Curse of the Bombpyre Curse of the Bombpyre do not trigger Blast Beat (Cleanse) if they touch the circle again.

    As both Blast Beat (Bat) and Blast Beat (Cleanse) inflict Magic Vulnerability Up Magic Vulnerability Up, touching the circle shortly before or after being hit by an exploding bat, or clipping another player with Blast Beat (Cleanse), deals lethal damage.

    It is generally recommended for tanks and melees to cleanse Curse of the Bombpyre Curse of the Bombpyre first so they can get back into melee range of Vamp Fatale sooner. Rangeds can wait until the circle reaches them. Either way all players should be spread out, for instance by positioning one melee and one ranged player on each cardinal.

    03:55
    01:42
    Blast Beat (Bat) Chariot AoE
    03:56*
    01:43
    Blast Beat (Cleanse) Chariot spread
    03:58
    01:45
    Blast Beat (Bat) Chariot AoE
    04:00*
    01:47
    Blast Beat (Cleanse) Chariot spread
    04:02
    01:49
    Blast Beat (Bat) Chariot AoE
    04:07
    01:54
    Half Moon Half-room cleave AoE

    A half-room cleave AoE in the direction of Vamp Fatale's blood orb.

    If Vamp Fatale is at Satisfied Satisfied or more, this half-room cleave cleave will cover the entirety of Vamp Fatale's hitbox, not just half of it.

    04:10
    01:57
    Half Moon (Follow-up) Half-room cleave AoE

    The followup to Half Moon, which hits the other half of the arena.

    04:16
    02:03
    Brutal Rain (+ 4 others) Chariot stack

    A simple multi-hit stack. Hits 4 times.

    Each subsequent Brutal Rain increases the number of hits by one.

    04:17
    02:04
    Brutal Rain (Hit) Chariot stack
    04:18
    02:05
    Brutal Rain (Hit) Chariot stack
    04:19
    02:06
    Brutal Rain (Hit) Chariot stack
    04:20
    02:07
    Brutal Rain (Hit) Chariot stack
    04:31
    02:18
    Insatiable Thirst Raidwide

    Standard raidwide.

    04:44
    02:31
    Sadistic Screech Arena change

    Moderate raidwide that transforms the arena.

    04:44
    00:00
    Flails and Nails Hint

    A mini-phase that involves two large buzzsaws and two small chakrams constantly moving back and forth throughout the arena. Any player touching these saws (Gravegrazer) is inflicted with Flesh Wound Flesh Wound.

    There are three sets of adds. Each set begins with a tank tower in the northern and southern half of the arena that must be soaked (Plummet) or they explode (Massive Impact), inflicting Sustained Damage Sustained Damage. Afterwards, spawns three adds: 2 Fatal Flails where the two towers were soaked, and 1 Deadly Doornail.

    The Flatal Fails immediately begin casting Barbed Burst, a 16 second cast that must be canceled by destroying the flail or it will deal heavy damage and inflict Damage Down Damage Down on all players.

    The Deadly Doornail spawns with a small purple puddle underneath it that gradually expands. Any player who steps into this puddle is inflicted with Electrocution Electrocution, a heavy DoT. If the doornail is not killed in time, it will likely cover the entirety of the next Plummet tower with its puddle and make crossing through the middle difficult or impossible.

    Have the main tank soak the northern Plummet tower and the off-tank soak the southern Plummet tower. Melees can get a GCD or two off on the Deadly Doornail before switching to the Fatal Flails. Tanks cannot kill these alone outside of burst and will likely need help. Ranged damage dealers focus on the Deadly Doornail.

    04:57
    00:12
    Plummet ×2 Tankbuster tower(s)

    A tank tower spawns on the north and south side of the arena and must be soaked or it will explode (Massive Impact).

    These towers deal very little damage to tanks and can be safely soaked without defensives. If a tank is dead, these towers can also be safely soaked by a healthy non-tank, though tanks are still the preferred option.

    04:57
    00:12
    Targetable

    A Deadly Doornail and two Fatal Flails become targetable.

    05:06
    00:21
    Killer Voice Raidwide

    Standard raidwide. Deals moderate damage.

    05:15
    00:30
    Plummet ×2 Tankbuster tower(s)

    A tank tower spawns on the north and south side of the arena and must be soaked or it will explode (Massive Impact).

    These towers deal very little damage to tanks and can be safely soaked without defensives. If a tank is dead, these towers can also be safely soaked by a healthy non-tank, though tanks are still the preferred option.

    05:15
    00:30
    Targetable

    A Deadly Doornail and two Fatal Flails become targetable.

    05:24
    00:39
    Killer Voice Raidwide

    Standard raidwide. Deals moderate damage.

    05:33
    00:48
    Plummet ×2 Tankbuster tower(s)

    A tank tower spawns on the north and south side of the arena and must be soaked or it will explode (Massive Impact).

    These towers deal very little damage to tanks and can be safely soaked without defensives. If a tank is dead, these towers can also be safely soaked by a healthy non-tank, though tanks are still the preferred option.

    05:33
    00:48
    Targetable

    A Deadly Doornail and two Fatal Flails become targetable.

    05:57
    01:12
    Sadistic Screech Arena change

    Moderate raidwide that transforms the arena.

    06:11
    00:14
    Crowd Kill Raidwide

    Moderate raidwide. Grants Satisfied Satisfied to Vamp Fatale.

    06:30
    00:33
    Finale Fatale Raidwide

    Moderate raidwide. Spawns a number of Pulping Pulse AoEs.

    06:35
    00:38
    Pulping Pulse ×8 Chariot AoE

    Small AoE. Deals moderate damage and inflicts Damage Down Damage Down.

    06:40
    00:43
    Hell in a Cell (+ 6 others) Mechanic

    Four towers spawn around the arena. Each tower must be soaked by one person (Bloody Bondage).

    After being soaked, the tower turns into a charnel cell. Each charnel cell has the status effect Heel of the Cell Heel of the Cell. The soakee is inflicted with Hell in a Cell Hell in a Cell and Hell Awaits Hell Awaits and cannot leave the cell until the cell is destroyed. Only the initial soakee (and inmate) can deal damage to the cell. While in the cell, they take constant damage every 3 seconds (Blood Lash).

    Meanwhile, the 4 players outside the cells have to deal with Ultrasonic Amp and Ultrasonic Spread. Vamp Fatale casts both mechanics, the only variance is which one the boss casts first. Care must be taken to ensure the ultrasonic cones don't hit any players in a cell. This is always possible as two, and only two, towers are always guaranteed to spawn directly side-by-side, meaning there are always 3 gaps available (2 smaller gaps and 1 large gap).

    After this is done, 4 more towers spawn and the mechanic repeats.

    Standard light party split. Light party 1 soaks the first set of towers while light party 2 stays outside. Then light party 2 soaks the second set of towers while light party 1 stays outside. Due to Ultrasonic Spread (a tankbuster) it is vital that there is a tank available outside a cell during both sets.

    06:41
    00:44
    Bloody Bondage ×4 Towers
    06:43
    00:45
    Targetable
    06:49
    00:52
    Ultrasonic Spread ×3 Cone spread (roles)
    06:49
    00:52
    Ultrasonic Amp Cone targeted stack
    06:56
    00:59
    Ultrasonic Amp Cone targeted stack
    06:56
    00:59
    Ultrasonic Spread ×3 Cone spread (roles)
    07:02
    01:05
    Hell in a Cell (+ 6 others) Mechanic

    Four towers spawn around the arena. Each tower must be soaked by one person (Bloody Bondage).

    After being soaked, the tower turns into a charnel cell. Each charnel cell has the status effect Heel of the Cell Heel of the Cell. The soakee is inflicted with Hell in a Cell Hell in a Cell and Hell Awaits Hell Awaits and cannot leave the cell until the cell is destroyed. Only the initial soakee (and inmate) can deal damage to the cell. While in the cell, they take constant damage every 3 seconds (Blood Lash).

    Meanwhile, the 4 players outside the cells have to deal with Ultrasonic Amp and Ultrasonic Spread. Vamp Fatale casts both mechanics, the only variance is which one the boss casts first. Care must be taken to ensure the ultrasonic cones don't hit any players in a cell. This is always possible as two, and only two, towers are always guaranteed to spawn directly side-by-side, meaning there are always 3 gaps available (2 smaller gaps and 1 large gap).

    After this is done, 4 more towers spawn and the mechanic repeats.

    Standard light party split. Light party 1 soaks the first set of towers while light party 2 stays outside. Then light party 2 soaks the second set of towers while light party 1 stays outside. Due to Ultrasonic Spread (a tankbuster) it is vital that there is a tank available outside a cell during both sets.

    07:04
    01:06
    Bloody Bondage ×4 Towers
    07:05
    01:08
    Targetable
    07:11
    01:14
    Ultrasonic Spread ×3 Cone spread (roles)
    07:11
    01:14
    Ultrasonic Amp Cone targeted stack
    07:19
    01:21
    Ultrasonic Amp Cone targeted stack
    07:19
    01:21
    Ultrasonic Spread ×3 Cone spread (roles)
    07:24
    01:26
    Pulping Pulse ×8 Chariot AoE

    Small AoE. Deals moderate damage and inflicts Damage Down Damage Down.

    07:28
    01:30
    Pulping Pulse ×8 Chariot AoE

    Small AoE. Deals moderate damage and inflicts Damage Down Damage Down.

    07:33
    01:36
    Undead Deathmatch (+ 17 others) Mechanic

    Two stack towers spawn.

    After resolving, each tower spawns a bat. Each bat will attempt to chain itself to the closest 4 players.* The bat then begins moving either clockwise or counter-clockwise around the arena until they complete a 180 degree rotation, at which point they perform either Breakdown Drop (chariot) or Breakwing Beat (dynamo) as indicated by an icon above the bat during its rotation. They may flip direction at this point, or they may not, and begin moving back to their point of origin, at which point they again perform either Breakdown Drop or Breakwing Beat. A bat may perform the same or opposite types of AoE each time. Whichever AoE the first bat performs, the other bat performs the opposite type of AoE.

    Players may not move too far away from the bat they are chained to. If they do, they are inflicted with Damage Down Damage Down and dealt a massive amount of damage (Explosion).

    At the same time Vamp Fatale casts Sanguine Scratch, a set of alternating AoEs.

    • If 4 players soak each tower as intended, each bat will simply tether to the 4 players who soaked the tower. If someone goes to the wrong tower and the towers are soaked in a 5/3 split, one of the players in the 5-stack will be tethered to the bat across the arena, resulting in an instant Damage Down Damage Down and damage from being too far away from their bat.
    07:34
    01:37
    Bloody Bondage ×2 Stack tower
    07:40
    01:43
    Sanguine Scratch Cone alternating AoEs
    07:41
    01:44
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    07:44
    01:46
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    07:46
    01:49
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    07:48
    01:51
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    07:51
    01:54
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    07:54
    01:56
    Breakdown Drop Chariot AoE
    07:54
    01:56
    Breakwing Beat Dynamo AoE
    07:59
    02:02
    Sanguine Scratch Cone alternating AoEs
    08:00
    02:02
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    08:02
    02:05
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    08:04
    02:07
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    08:07
    02:09
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    08:09
    02:12
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    08:12
    02:15
    Breakdown Drop Chariot AoE
    08:12
    02:15
    Breakwing Beat Dynamo AoE
    08:18
    02:20
    Brutal Rain (+ 5 others) Chariot stack

    A simple multi-hit stack. Hits 5 times.

    08:19
    02:22
    Brutal Rain (Hit) Chariot stack
    08:20
    02:23
    Brutal Rain (Hit) Chariot stack
    08:21
    02:24
    Brutal Rain (Hit) Chariot stack
    08:22
    02:25
    Brutal Rain (Hit) Chariot stack
    08:23
    02:26
    Brutal Rain (Hit) Chariot stack
    08:32
    02:35
    Vamp Stomp (+ 5 others) Mechanic

    Inflicts Curse of the Bombpyre Curse of the Bombpyre on all players and spawns a number of bats and an expanding circle.

    The circle begins expanding from the center of the arena. When the circle touches a bat, the bat explodes (Blast Beat (Bat)), dealing moderate damage and inflicting Magic Vulnerability Up Magic Vulnerability Up and Damage Down Damage Down on all nearby players. When the circle touches a player, cleanses Curse of the Bombpyre Curse of the Bombpyre and triggers another explosion (Blast Beat (Cleanse)) that also deals moderate damage and inflicts Magic Vulnerability Up Magic Vulnerability Up.

    Players who already cleansed Curse of the Bombpyre Curse of the Bombpyre do not trigger Blast Beat (Cleanse) if they touch the circle again.

    As both Blast Beat (Bat) and Blast Beat (Cleanse) inflict Magic Vulnerability Up Magic Vulnerability Up, touching the circle shortly before or after being hit by an exploding bat, or clipping another player with Blast Beat (Cleanse), deals lethal damage.

    It is generally recommended for tanks and melees to cleanse Curse of the Bombpyre Curse of the Bombpyre first so they can get back into melee range of Vamp Fatale sooner. Rangeds can wait until the circle reaches them. Either way all players should be spread out, for instance by positioning one melee and one ranged player on each cardinal.

    08:36
    02:39
    Blast Beat (Bat) Chariot AoE
    08:38*
    02:40
    Blast Beat (Cleanse) Chariot spread
    08:40
    02:43
    Blast Beat (Bat) Chariot AoE
    08:41*
    02:44
    Blast Beat (Cleanse) Chariot spread
    08:43
    02:46
    Blast Beat (Bat) Chariot AoE
    08:48
    02:51
    Half Moon Half-room cleave AoE

    A half-room cleave AoE in the direction of Vamp Fatale's blood orb.

    If Vamp Fatale is at Satisfied Satisfied or more, this half-room cleave cleave will cover the entirety of Vamp Fatale's hitbox, not just half of it.

    08:51
    02:54
    Half Moon (Follow-up) Half-room cleave AoE

    The followup to Half Moon, which hits the other half of the arena.

    08:58
    03:01
    Hardcore ×2 Chariot tankbuster (MT & OT)

    Chariot tankbuster on the two targets at the top of the enmity list.

    At Satisfied Satisfied or more, these AoEs are significantly larger and can no longer be taken in melee range.

    09:03
    03:06
    Pulping Pulse ×10 Chariot AoE

    Small AoE. Deals moderate damage and inflicts Damage Down Damage Down.

    09:10
    03:13
    Sanguine Scratch (+ 5 others) Cone alternating AoEs

    Executes a series of alternating conal AoEs. Getting hit deals damage and inflicts Damage Down Damage Down.

    Be aware that the safe zones are much smaller cones than the danger zones. It is not sufficient to dodge into one of the conal AoEs when they resolve. You must dodge into the center of a danger cone or the next set will likely hit you.

    09:11
    03:13
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    09:13
    03:16
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    09:16
    03:18
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    09:18
    03:21
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    09:20
    03:23
    Sanguine Scratch (Hit) ×8 Cone alternating AoEs
    09:31
    03:34
    Insatiable Thirst Raidwide

    Standard raidwide.

    09:46
    03:48
    Crowd Kill Raidwide

    Like Crowd Kill, but instead of granting Vamp Fatale Satisfied Satisfied, it grants her More than Satisfied More than Satisfied, triggering the enrage.

    10:05
    04:08
    Finale Fatale Enrage

    Vamp Fatale enrages, killing all players.