AAC Heavyweight M1 (Savage)
on MT Inflicts physical damage. Cannot be mitigated by abilities that target magic damage.
These auto-attacks target the player with the highest enmity.
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Standard raidwide. Deals moderate damage.
At
Satisfied
Inflicts
Curse of the Bombpyre
The circle begins expanding from the center of the arena. When the circle touches a bat, the bat explodes (
Magic Vulnerability Up
Damage Down
Curse of the Bombpyre
Magic Vulnerability Up
Players who already cleansed
Curse of the Bombpyre
As both
Magic Vulnerability Up
It is generally recommended for tanks and melees to cleanse
Curse of the Bombpyre
A simple multi-hit stack. Hits 3 times.
Each subsequent
Moderate raidwide that transforms the arena.
Vamp Fatale becomes untargetable.
The Coffinmaker becomes targetable.
Coffinmaker moves forward by a quarter of the arena, dealing heavy damage and knocking all players in its path back.
A
If Vamp Fatale is at
Satisfied
Two of the Coffinmaker's saws begin to glow, then plunge forward, dealing damage and inflicting
Damage Down
The followup to
Two of the Coffinmaker's saws begin to glow, then plunge forward, dealing damage and inflicting
Damage Down
Coffinmaker moves forward by a quarter of the arena, dealing heavy damage and knocking all players in its path back.
A
If Vamp Fatale is at
Satisfied
The other two of the Coffinmaker's saws plunge forward, dealing damage and inflicting
Damage Down
The followup to
The other two of the Coffinmaker's saws plunge forward, dealing damage and inflicting
Damage Down
Coffinmaker moves forward by a quarter of the arena, dealing heavy damage and knocking all players in its path back.
A
If Vamp Fatale is at
Satisfied
Two of the Coffinmaker's saws begin to glow, then plunge forward, dealing damage and inflicting
Damage Down
The followup to
The other two of the Coffinmaker's saws plunge forward, dealing damage and inflicting
Damage Down
A
If Vamp Fatale is at
Satisfied
Two of the Coffinmaker's saws begin to glow, then plunge forward, dealing damage and inflicting
Damage Down
The followup to
The other two of the Coffinmaker's saws plunge forward, dealing damage and inflicting
Damage Down
If the Coffinmaker is not destroyed before this point, it knocks all players off the arena.
Vamp Fatale becomes targetable again immediately after Coffinmaker is destroyed.
Moderate raidwide that transforms the arena.
Moderate raidwide. Grants
Satisfied
Moderate raidwide. Spawns a number of
Small AoE. Deals moderate damage and inflicts
Damage Down
Telegraphed conal
At the same time, 2 players per set are marked and are shortly thereafter hit by a small
Center Safe
A simple braindead strategy that leaves the center safe. Each player is assigned a clock spot. When a player gets marked, they move out to the wall exactly halfway between their own clock spot and the clock spot counter-clockwise to them. Each player drops their AoE in this position, then at the end everyone stacks dead-center in the middle of the arena, under the boss. If all AoEs were placed correctly, the center will be completely safe, regardless of whether anyone's AoE was a cross or a plus.
This strategy also allows you to essentially ignore the rotating cones, as halfway between each marker is where one cone ends and another begins, allowing players to dodge a cone by simply taking a small step sideways.
At
Satisfied
Small AoE. Deals moderate damage and inflicts
Damage Down
Inflicts
Curse of the Bombpyre
The circle begins expanding from the center of the arena. When the circle touches a bat, the bat explodes (
Magic Vulnerability Up
Damage Down
Curse of the Bombpyre
Magic Vulnerability Up
Players who already cleansed
Curse of the Bombpyre
As both
Magic Vulnerability Up
It is generally recommended for tanks and melees to cleanse
Curse of the Bombpyre
A
If Vamp Fatale is at
Satisfied
The followup to
A simple multi-hit stack. Hits 4 times.
Each subsequent
Standard raidwide.
Moderate raidwide that transforms the arena.
A mini-phase that involves two large buzzsaws and two small chakrams constantly moving back and forth throughout the arena. Any player touching these saws (
Flesh Wound
There are three sets of adds. Each set begins with a tank tower in the northern and southern half of the arena that must be soaked (
Sustained Damage
The Flatal Fails immediately begin casting
Damage Down
The Deadly Doornail spawns with a small purple puddle underneath it that gradually
Electrocution
Have the main tank soak the northern
A tank tower spawns on the north and south side of the arena and must be soaked or it will explode (
These towers deal very little damage to tanks and can be safely soaked without defensives. If a tank is dead, these towers can also be safely soaked by a healthy non-tank, though tanks are still the preferred option.
A Deadly Doornail and two Fatal Flails become targetable.
Standard raidwide. Deals moderate damage.
A tank tower spawns on the north and south side of the arena and must be soaked or it will explode (
These towers deal very little damage to tanks and can be safely soaked without defensives. If a tank is dead, these towers can also be safely soaked by a healthy non-tank, though tanks are still the preferred option.
A Deadly Doornail and two Fatal Flails become targetable.
Standard raidwide. Deals moderate damage.
A tank tower spawns on the north and south side of the arena and must be soaked or it will explode (
These towers deal very little damage to tanks and can be safely soaked without defensives. If a tank is dead, these towers can also be safely soaked by a healthy non-tank, though tanks are still the preferred option.
A Deadly Doornail and two Fatal Flails become targetable.
Moderate raidwide that transforms the arena.
Moderate raidwide. Grants
Satisfied
Moderate raidwide. Spawns a number of
Small AoE. Deals moderate damage and inflicts
Damage Down
Four towers spawn around the arena. Each tower must be soaked by one person (
After being soaked, the tower turns into a charnel cell. Each charnel cell has the status effect
Heel of the Cell
Hell in a Cell
Hell Awaits
Meanwhile, the 4 players outside the cells have to deal with
After this is done, 4 more towers spawn and the mechanic repeats.
Standard light party split. Light party 1 soaks the first set of towers while light party 2 stays outside. Then light party 2 soaks the second set of towers while light party 1 stays outside. Due to
Four towers spawn around the arena. Each tower must be soaked by one person (
After being soaked, the tower turns into a charnel cell. Each charnel cell has the status effect
Heel of the Cell
Hell in a Cell
Hell Awaits
Meanwhile, the 4 players outside the cells have to deal with
After this is done, 4 more towers spawn and the mechanic repeats.
Standard light party split. Light party 1 soaks the first set of towers while light party 2 stays outside. Then light party 2 soaks the second set of towers while light party 1 stays outside. Due to
Small AoE. Deals moderate damage and inflicts
Damage Down
Small AoE. Deals moderate damage and inflicts
Damage Down
Two
After resolving, each tower spawns a bat. Each bat will attempt to chain itself to the closest 4 players.* The bat then begins moving either clockwise or counter-clockwise around the arena until they complete a 180 degree rotation, at which point they perform either
Players may not move too far away from the bat they are chained to. If they do, they are inflicted with
Damage Down
At the same time Vamp Fatale casts
- If 4 players soak each tower as intended, each bat will simply tether to the 4 players who soaked the tower. If someone goes to the wrong tower and the towers are soaked in a 5/3 split, one of the players in the 5-stack will be tethered to the bat across the arena, resulting in an instant
and damage from being too far away from their bat.
Damage Down
A simple multi-hit stack. Hits 5 times.
Inflicts
Curse of the Bombpyre
The circle begins expanding from the center of the arena. When the circle touches a bat, the bat explodes (
Magic Vulnerability Up
Damage Down
Curse of the Bombpyre
Magic Vulnerability Up
Players who already cleansed
Curse of the Bombpyre
As both
Magic Vulnerability Up
It is generally recommended for tanks and melees to cleanse
Curse of the Bombpyre
A
If Vamp Fatale is at
Satisfied
The followup to
At
Satisfied
Small AoE. Deals moderate damage and inflicts
Damage Down
Executes a series of alternating conal AoEs. Getting hit deals damage and inflicts
Damage Down
Be aware that the safe zones are much smaller cones than the danger zones. It is not sufficient to dodge into one of the conal AoEs when they resolve. You must dodge into the center of a danger cone or the next set will likely hit you.
Standard raidwide.
Like
Satisfied
More than Satisfied
Vamp Fatale enrages, killing all players.
A'rhaeda Vhil