Tier: Anabaseios
Auto-attacks: magical on  MT
Total HP: 40,192,744
Required DPS: 76,721.57

Embracing the Heart of Sabik, Athena attains the High Seraph's power to unmake reality and alter the laws of nature. To survive in this new reality and beat her, players must come to understand and disprove Athena's new laws as she writes them.

Hit Ability Type Description
00:11
00:11
Ultima Raidwide

Medium raidwide.

00:23
00:23
Palladian Grasp (+ 2 others) Tankbuster (MT)

Pallas Athena slams her tentacle twice onto the half of the arena with the main target on it. Deals massive damage to everyone on that half of the arena and inflicts Physical Vulnerability Up Physical Vulnerability Up.

All party members except the targeted tank should move to the other half of the arena. Either invuln the two hits or tankswap after the first hit. If you swap, make sure that the tanks also swap positions.

00:24
00:24
Palladian Grasp (Hit) Tankbuster (MT)

The first tentacle slam.

00:27
00:27
Palladian Grasp (Hit) Tankbuster (MT)

The second tentacle slam.

00:40
00:40
Gaiaochos Raidwide

Pallas Athena uses a small section of the arena as the base for her divine realm. The rest of the arena is erased, alongside everyone in it. Inflicts Ascended Ascended.

Literally: "earth-holder", an epithet often given to Poseidon as the god of earthquakes. Of quite literal meaning here, as Pallas Athena literally holds the "world" in her tentacles during Geocentrism.

00:51
00:51
Summon Darkness (+ 3 others) Mechanic

Summons three dark angels on the outside of the arena.

The angels' arrangement is random, but they will never spawn opposite one another. This means that, with 8 spots that the angels can spawn, 3 spots where the angels actually are, and the 3 spots opposite the angels, this leaves 2 empty opposite spots.

The angels are named Hemitheos 1–3.

00:58
00:58
Missing Link ×8 Far tethers

Chain symbols appear above all players. After roughly 5 seconds, all players receive a Missing Link Missing Link that tethers pairs of players together.

The tethers will always pair a support with a DPS, unless players are dead.

The chains can be broken through distance, but the distance required is relative to the starting distance between the two partners at the time that Missing Link Missing Link is inflicted. If both players are standing on top of each other at that point, the required distance to break the tether is approximately the full diameter of the miniature arena.

All players should stack on top of each other in the center of the arena. Do not get baited by the chains appearing above players' heads; you must stay still until Missing Link Missing Link is inflicted. While waiting, identify the two positions on the edge of the arena that have no angel on or across from them. Once Missing Link Missing Link is inflicted, have all supports move to the safespot in the northwestern half of the arena, and all DPS to the safespot in the southeastern half of the arena (or vice-versa).

01:03
01:03
Ultima Ray ×3 Line AoE

The three angels spawned by Summon Darkness each shoot a wide beam across the arena, dealing massive damage and inflicting Damage Down Damage Down to anyone caught inside.

01:04
01:04
Missing Link (Hit) ×8 Far tethers

If any chains are left unbroken by this time, they will begin dealing continuous damage to all players with Missing Link Missing Link.

Note that no additional status (such as Damage Down Damage Down) is inflicted.

01:13
01:13
Demi Parhelion (+ 3 others) Mechanic

Bright spots appear at the top of the bubble in a 3x3 grid, indicating that they will soon shoot concentrated sunlight downwards.

Parhelion refers to the optical phenomenon of bright spots to either side of the sun. This reflects the bright spots that appear at the top of the bubble when this ability is cast. Demi (literally "half") may refer to the fact that only the top half of the bubble is thus affected, not the bottom half.

01:23
01:23
Geocentrism Mechanic

Pallas Athena lays her tentacles around the bubble the players reside in and gets ready to spin it along with the AoEs from Demi Parhelion.

Pallas Athena may spin the bubble in one of three ways; it is important to discern which way it will rotate as the AoEs will leave a lingering scorch effect wherever they rotate.

If she lays a tentacle horizontally atop and below the bubble she will spin the bubble around its width axis, leaving only horizontal strips between the AoEs safe.

If she lays a tentacle vertically atop and below bubble she will spin the bubble around its depth axis, leaving only vertical strips between the AoEs safe.

If she lays two tentacles around the sides of the bubble she will spin the bubble around its height axis, leaving only a ring around the center safe.

Geocentrism is the name of the disproven theory that all objects in the solar system (including the sun) circle around the Earth. It is the first of many attempts of Athena's to remake the laws of nature themselves.

01:24
01:24
Demi Parhelion (Hit) AoE

The mechanic resolves.

01:25
01:25
Divine Excoriation ×8 Chariot spread

Every player is hit by a small chariot spread that inflicts Magic Vulnerability Up Magic Vulnerability Up.

Spread out. The AoEs themselves are tiny, so while it is recommended to use fixed positions for every pattern, it is not strictly necessary.

01:34
01:34
Ultima Raidwide

Like the first Ultima, but also restores the arena and removes Ascended Ascended.

01:48
01:48
The Classical Concepts I (+ 3 others) Mechanic

Heavy raidwide that initiates a major shape-based mechanic.

12 polyhedra spawn in a 4x3 grid pattern within the arena: 4 red tetrahedra, 4 yellow cubes, and 4 blue icosahedra. After some time, each tetrahedron and cube attempts to tether itself to a neighbouring icosahedron. If successful, the shapes merge, wiping the raid. Players can prevent this by intercepting the tether before it appears. This causes the shape to tether itself to the player and merge with them instead, dealing medium damage to that player.

Additionally, each player is assigned either Alpha Target Alpha Target or Beta Target Beta Target, shows a PlayStation icon above their head, and is tethered to another player (Shackled Together Shackled Together), causing a wipe if the pair separates.

The arrangement of the shapes is pseudo-random, but there are some guarantees:

  • There will never be more than 1 icosahedron per column.
  • Each icosahedron will be surrounded by at least 1 cube and 1 tetrahedron (but may be surrounded by more).

As there are 4 icosahedra and 4 pairs of players, each shackled pair should choose one icosahedron to "protect". The challenge of this mechanic, then, lies in figuring out which tetrahedron and which cube will tether to your designated icosahedron, as you must stand directly between that shape and the icosahedron to intercept the tether, and you must do so before the tether appears.

If your icosahedron appears in a corner, this is a simple task; there are only two shapes neighbouring the corners, so there is no ambiguity. However, any other icosahedron may have 2 or even 3 different options on which shapes it may choose to tether to. Despite this, there is no randomness to the linking; each link can be 100% deterministically determined by checking the other shapes that surround the icosahedron and checking the possible options from their perspective.

For instance, if you're designated to intercept the link between an icosahedron and one of two surrounding cubes, you will likely find that one of the cubes is next to two icosahedra, but that the other cube is next to only your icosahedron and therefore has no other option than to tether to that one.

Note that while you can "YOLO" the mechanic, it is strongly recommended to use a deterministic shape assignment for your players. The Alpha Target Alpha Target and Beta Target Beta Target status effects and PlayStation icons help with this and have no mechanical effect whatsoever. Since each column spawns exactly one icosahedron, you may use the PlayStation markers to assign columns to pairs (e.g. crosssquarecircletriangle for columns 1–4), and the statuses to determine which player within the pair intercepts which shape (e.g. Alpha Target Alpha Target for tetrahedron, Beta Target Beta Target for cube).

This ability is a reference to the classical elements earth, fire, air, and water. Notably, the mechanic itself uses Platonic solids (the collective name of the five convex, regular polyhedra) as stand-ins for these elements. Plato was a Greek philosopher who first associated each of these polyhedra with a particular element: fire with the tetrahedron, earth with the cube, air with the octahedron, and water with the icosahedron. With the notable absence of the octahedron, Plato's interpretation matches the colours and names of the polyhedra in the arena.

02:04
02:04
Aspect Effect ×8 Mechanic

A cube or tetrahedron merges with a player, dealing medium damage.

02:09
02:09
Implode ×12 Chariot AoE

All shapes implode, killing anyone nearby.

Move in-between 4 shapes.

02:10
02:10
Palladian Ray ×8 Cone spread

Spawns a tower on the west and on the east of the arena that each shoot 6 cones toward the 4 closest players. Each cone inflicts Magic Vulnerability Up Magic Vulnerability Up.

While it is possible to "YOLO" this mechanic and just have players spread to an intercardinal relative to their tower that is closest to their initial spot while intercepting the tether, it is recommended to use a more deterministic strategy, for instance by using the Alpha Target Alpha Target and Beta Target Beta Target markers to determine whether a player goes to the northmost or southmost spot to bait their cone within their column.

If you're on the second or third column, make sure to stay close to the tower while baiting the cone to avoid getting clipped by a cone from the other side.

After the first cone appears, move out of it.

02:23
02:23
Ultima Raidwide

Medium raidwide.

02:32
02:32
Crush Helm ×2 (+ 5 others) Tankbuster (MT & OT)

Inflicts 4 subsequent stacks of Physical Vulnerability Up Physical Vulnerability Up to each tank, followed by a high damage physical tankbuster.

Wait for all 4 stacks to be inflicted, then cleanse them using Esuna Esuna or The Warden's Paean The Warden's Paean, or use Cover Cover.

Make sure your healers are aware that the main target continues to get auto-attacked while stacks are being inflicted.

02:33
02:33
Crush Helm ×2 Mechanic

Inflicts Physical Vulnerability Up Physical Vulnerability Up, dealing mild damage.

02:34
02:34
Crush Helm ×2 Mechanic

Inflicts Physical Vulnerability Up Physical Vulnerability Up, dealing mild damage.

02:35
02:35
Crush Helm ×2 Mechanic

Inflicts Physical Vulnerability Up Physical Vulnerability Up, dealing mild damage.

02:36
02:36
Crush Helm ×2 Mechanic

Inflicts Physical Vulnerability Up Physical Vulnerability Up, dealing mild damage.

02:38
02:38
Crush Helm (Hit) ×2 Tankbuster (MT & OT)

Deals massive damage to 1st and 2nd in enmity. Lethal if any Physical Vulnerability Up Physical Vulnerability Up remain.

02:53
02:53
Caloric Theory I (+ 3 others) Mechanic

Major mechanic.

At the start of the cast, a grid appears on the arena. Additionally, 2 players (1 support and 1 DPS) are marked with a beacon. At the end of the cast, one of them explodes for massive damage that can be shared in addition to raidwide damage to every party member.

After the cast, 4 players (2 supports and 2 DPS) are assigned Pyrefaction Pyrefaction and Close Caloric Close Caloric; these players are marked with a giant fire beacon above their heads. The other 4 players are assigned Atmosfaction Atmosfaction and Close Caloric Close Caloric.

Close Caloric Close Caloric: During the entire mechanic, moving the length of the short side of two grid rectangles or moving the diagonal length of one grid rectangle adds one stack of Close Caloric Close Caloric to that player. Reaching Close Caloric Close Caloric wipes the party.

Pyrefaction Pyrefaction: A partner stack that must be shared by one other player or the party wipes. This also adds another stack of Close Caloric Close Caloric to the source players (but not to anyone stacking with them).

Atmosfaction Atmosfaction: A chariot that knocks back everyone who is hit by it, causing a wipe due to the resulting rapid accumulation of Close Caloric Close Caloric.

Regardless of what your strategy for this mechanic overall is, the initial beacon players must stack with at least one other person. Note that, since only one of them actually gets the stack, they can stack with each other.

After this, movement becomes severely limited. All Atmosfaction Atmosfaction players must share one Pyre Pulse, while all Pyrefaction Pyrefaction players must share 2 Pyre Pulses. This means that all players receive Close Caloric Close Caloric from those status effects alone, leaving them with only one single move for the entire mechanic.

This does make it easy to think about the mechanic though. Basically, the rule is: if you haven't moved yet, your job is yet to come. If you have already moved, your job is done and you can sit back for the rest of the mechanic. It is out of your hands.

To start with, the goal is to pair each Atmosfaction Atmosfaction player with one Pyrefaction Pyrefaction player, since Pyrefactions Pyrefactions can't stack with each other. Depending on the strategy you use, you may use either the Atmosfaction Atmosfaction players' one move here or the Pyrefaction Pyrefaction players'.

Either way, once the first step of the mechanic is concluded and 2 more Pyrefactions Pyrefactions are assigned, the goal is to then pair the two players who now have nothing with the two players with Pyrefaction Pyrefaction. You have to do this away from the Atmosfaction Atmosfaction players as they will blow up at the same time.

Once the mechanic is complete, do not move until your stacks have disappeared. After the last Pyre Pulse it still takes several seconds for Close Caloric Close Caloric stacks to expire.

The caloric theory is a debunked scientic theory that posed that heat comes from a unique fluid called the caloric which flows from hot to cold.

03:04
03:04
Pyre Pulse ×4 Chariot partner stack

Resolves Pyre Pulse while also assigning another Pyrefaction Pyrefaction to one random DPS and one random support who had Pyrefaction Pyrefaction previously.

03:16
03:16
Dynamic Atmosphere ×4 Chariot spread

A small chariot spread. If anyone is hit, they are knocked back and rapidly accumulate Close Caloric Close Caloric stacks to cause a wipe.

03:17
03:17
Pyre Pulse ×2 Chariot partner stack

An explosion at the end of Pyrefaction Pyrefaction that must be shared by one other player. Inflicts a stack of Close Caloric Close Caloric to the player who had it.

03:27
03:27
Ekpyrosis (+ 6 others) Mechanic

Spawns two proximity AoEs on either the west and east or north and south, then spawns two rows of exaflares on the other two cardinals.

Everyone receives chariot spread shortly after the proximity AoEs resolve.

If the exaflares spawn west/east, they'll travel straight across the arena. If they spawn north/south, they will travel through the arena diagonally.

To reduce the proximity damage to survivable levels, the party must stack in-between the exaflares on the cardinals that the proximity AoEs don't spawn on.

As everyone gets a chariot spread right afterward, it is recommended to split your party into two light parties for this initial bit of movement. The generally accepted split is light party 1 on west and light party 2 on east, or all melees and tanks north and all ranged DPS and healers south. Afterwards, quickly move to spread positions along the edge where you stacked.

If you use fixed positions for Geocentrism, you can use the same spread positions here.

Ekpyrosis refers to the ancient Stoic belief that the universe is periodically (every 36,000 years or so) destroyed and then remade.

03:34
03:34
Ekpyrosis ×2 Proximity
03:35
03:35
Ekpyrosis ×4 Chariot exaflares
03:36
03:36
Ekpyrosis ×8 Chariot spread
03:38
03:38
Ekpyrosis ×4 Chariot exaflares
03:40
03:40
Ekpyrosis ×4 Chariot exaflares
03:42
03:42
Ekpyrosis ×4 Chariot exaflares
03:46
03:46
Ultima Raidwide

Medium raidwide.

04:00
04:00
Pangenesis (+ 5 others) Mechanic

Tower-based major mechanic.

Unstable Factor Unstable Factor, 1× Astral Tilt Astral Tilt (20s), 1× Astral Tilt Astral Tilt (16s), 1× Umbral Tilt Umbral Tilt (20s), 1× Umbral Tilt Umbral Tilt (16s) on 4 random players

Unstable Factor Unstable Factor on 2 other random players

Stable System Stable System on everyone

Then Pantheos spawns a subsequent series of 2-person towers, which all must be soaked by the proper number of players:

  • Step 1: dark + light
  • Step 2: dark + light + light + dark
  • Step 3: dark + light + light + dark
It is random whether the west side first spawns a dark tower or a light tower. The east side will always spawn the exact opposite towers as the west side.

Soaking a tower while you have the same elemental tilt results in a wipe.

After soaking a tower, one of the two soakers receives a corresponding tilt debuff, requiring them to soak a tower of the opposite polarity in the next step. The other soaker's tilt debuff (if they had one) falls off, allowing them to soak any tower.

The goal of this mechanic is to properly soak all towers while also reducing everyone's Unstable Factor Unstable Factor stacks to zero. Failing to do results in a wipe. Unstable Factor Unstable Factor stacks can be reduced by merging with (i.e. standing close to) a player with less stacks (including zero). No merge will occur if either player has Stable System Stable System. All players initially start with this status effect to avoid accidentally merging at the start of the mechanic, but it quickly falls off.

Reducing your number of stacks for the first time inflicts Critical Factor Critical Factor and spawns a Forbidden Factor (slime). After all towers have been soaked, all 6 Forbidden Factors will tether to a random player before rushing toward them and executing Factor In, an enormous Defamation-like explosion that inflicts lethal damage to anyone under the effect of Critical Factor Critical Factor. The tethers can be passed.

Pangenesis is the name of Darwin's outdated theory on heredity, which postulates that the body is composed of tiny particles called gemmules that contain hereditary information. These gemmules are to gather in the reproductive organs and are passed onto offspring during reproduction.

04:08
04:08
Pantheos Mechanic
04:14
04:14
Umbral/Astral Advent ×2 2P towers
04:19
04:19
Umbral/Astral Advent ×4 2P towers
04:24
04:24
Umbral/Astral Advent ×4 2P towers
04:37
04:37
Factor In ×6 Defamation spread
04:39
04:39
Palladian Grasp (+ 2 others) Tankbuster (MT)

Pallas Athena slams her tentacle twice onto the half of the arena with the main target on it. Deals massive damage to everyone on that half of the arena and inflicts Physical Vulnerability Up Physical Vulnerability Up.

This tankbuster happens right after Factor In, so the slime player on the tank side may not have enough time to move to the party side. Use Rescue Rescue on this player if necessary.

04:40
04:40
Palladian Grasp (Hit) Tankbuster (MT)

The first tentacle slam.

04:43
04:43
Palladian Grasp (Hit) Tankbuster (MT)

The second tentacle slam.

04:56
04:56
The Classical Concepts II (+ 4 others) Mechanic

Like The Classical Concepts I, but with two major differences.

  • Just before the icosahedra tethers appear, the positions of all shapes are both horizontally and vertically flipped. Northwest shapes end up southeast, and so on.
  • The subsequent Palladian Ray towers appear and shoot their cones before Implode.

Take your time. You have over 17 seconds to resolve the mechanic. Pretend this is The Classical Concepts I and go to the corresponding spot with your partner. Then, when you feel good about your positions, look through the center of the shapes grid and just keep pressing W until you arrive at the opposite position.

Afterwards, don't go in-between the shapes immediately. Bait Palladian Ray first, then move in-between the shapes. Don't point your Palladian Ray at a safespot.

05:13
05:13
Panta Rhei Mechanic

Inverts the positions of all shapes in the arena both horizontally and vertically.

Means "all things flow", referring to the idea that the world is in a constant state of flux.

05:19
05:19
Aspect Effect ×8 Mechanic

A cube or tetrahedron merges with a player, dealing medium damage.

05:19
05:19
Palladian Ray ×8 Cone spread

Spawns a tower on the west and on the east of the arena that each shoot 6 cones toward the 4 closest players. Each cone inflicts Magic Vulnerability Up Magic Vulnerability Up.

While it is possible to "YOLO" this mechanic and just have players spread to an intercardinal relative to their tower that is closest to their initial spot while intercepting the tether, it is recommended to use a more deterministic strategy, for instance by using the Alpha Target Alpha Target and Beta Target Beta Target markers to determine whether a player goes to the northmost or southmost spot to bait their cone within their column.

If you're on the second or third column, make sure to stay close to the tower while baiting the cone to avoid getting clipped by a cone from the other side.

After the first cone appears, move out of it.

05:25
05:25
Implode ×12 Chariot AoE

All shapes implode, killing anyone nearby.

Move in-between 4 shapes.

05:32
05:32
Ultima Raidwide

Medium raidwide.

05:42
05:42
Crush Helm ×2 (+ 5 others) Tankbuster (MT & OT)

Inflicts 4 subsequent stacks of Physical Vulnerability Up Physical Vulnerability Up to each tank, followed by a high damage physical tankbuster.

Wait for all 4 stacks to be inflicted, then cleanse them using Esuna Esuna or The Warden's Paean The Warden's Paean, or use Cover Cover.

Make sure your healers are aware that the main target continues to get auto-attacked while stacks are being inflicted.

05:42
05:42
Crush Helm ×2 Mechanic

Inflicts Physical Vulnerability Up Physical Vulnerability Up, dealing mild damage.

05:44
05:44
Crush Helm ×2 Mechanic

Inflicts Physical Vulnerability Up Physical Vulnerability Up, dealing mild damage.

05:45
05:45
Crush Helm ×2 Mechanic

Inflicts Physical Vulnerability Up Physical Vulnerability Up, dealing mild damage.

05:46
05:46
Crush Helm ×2 Mechanic

Inflicts Physical Vulnerability Up Physical Vulnerability Up, dealing mild damage.

05:48
05:48
Crush Helm (Hit) ×2 Tankbuster (MT & OT)

Deals massive damage to 1st and 2nd in enmity. Lethal if any Physical Vulnerability Up Physical Vulnerability Up remain.

06:02
06:02
Caloric Theory II (+ 9 others) Mechanic

Hot Potato – The Mechanic.

Similar to Caloric Theory I, but while Caloric Theory I focused on limited movement to properly resolve stacks/spreads, Caloric Theory II is instead a much simpler "hot potato" type mechanic. One person is inflicted with Entropifaction Entropifaction, which "pulses" periodically, creating a telegraphed chariot AoE underneath the player that must be moved out of. Each of these pulses reduces the stacks of the status effect by one, until it disappears completely.

Entropifaction Entropifaction can be passed to another player. This is necessary because movement is still limited, so no one player has enough movement to move out of every one of the chariot AoEs.

Additionally, at the start of the mechanic 7 players receive a green marker above their heads and 1 player receives a red marker. These are all chariot spread, but all green marker players start with Close Caloric Close Caloric while the red marker player starts with Close Caloric Close Caloric. Only green marker players can be selected for Entropifaction Entropifaction.

Everyone also receives Atmosfaction Atmosfaction, which releases a chariot spread at the end of the mechanic.

Preposition in a circle (or hexagon), with the red marker player in the center, as they can only move once. As a hexagon only has six corners, one of the green marker players should position close to another player on the outside of the hexagon.

Whoever receives Entropifaction Entropifaction waits until the first AoE appears below their feet, then moves clockwise to the next player. Both players wait until the next AoE appears, then the player who passed the status effect moves outside the hexagon, while the player who was passed to moves to the next player clockwise. Remember to take a detour to include the player who had to position on the outside of the hexagon initially.

Note that, although the red marker player in the center can move once, which might suggest you should pass to them last, this is a red herring – you should never pass Entropifaction Entropifaction to the red marker player, as this will only complicate the mechanic for no reason, as you'd have to worry about the green marker player on the outside of the hexagon being the second-to-last person with Entropifaction Entropifaction, as they're too far away to pass to the center player.

Instead, just ignore the red marker player entirely and have the last player on the edge of the hexagon take two pulses instead of just one. After all, the only reason you needed to pass Entropifaction Entropifaction after each pulse is to ensure the next pulse can get to where it needs to be, but once you're on the last player there is no next pulse.

06:09
06:09
Entropic Excess Chariot baited AoE
06:12
06:12
Entropic Excess Chariot baited AoE
06:15
06:15
Entropic Excess Chariot baited AoE
06:18
06:18
Entropic Excess Chariot baited AoE
06:21
06:21
Entropic Excess Chariot baited AoE
06:24
06:24
Entropic Excess Chariot baited AoE
06:27
06:27
Entropic Excess Chariot baited AoE
06:30
06:30
Entropic Excess Chariot baited AoE
06:30
06:30
Dynamic Atmosphere Chariot spread
06:32
06:32
Ekpyrosis (+ 6 others) Mechanic

Spawns two proximity AoEs on either the west and east or north and south, then spawns two rows of exaflares on the other two cardinals.

Everyone receives chariot spread shortly after the proximity AoEs resolve.

If the exaflares spawn west/east, they'll travel straight across the arena. If they spawn north/south, they will travel through the arena diagonally.

To reduce the proximity damage to survivable levels, the party must stack in-between the exaflares on the cardinals that the proximity AoEs don't spawn on.

As everyone gets a chariot spread right afterward, it is recommended to split your party into two light parties for this initial bit of movement. The generally accepted split is light party 1 on west and light party 2 on east, or all melees and tanks north and all ranged DPS and healers south. Afterwards, quickly move to spread positions along the edge where you stacked.

If you use fixed positions for Geocentrism, you can use the same spread positions here.

Ekpyrosis refers to the ancient Stoic belief that the universe is periodically (every 36,000 years or so) destroyed and then remade.

06:39
06:39
Ekpyrosis ×2 Proximity
06:40
06:40
Ekpyrosis ×4 Chariot exaflares
06:41
06:41
Ekpyrosis ×8 Chariot spread
06:43
06:43
Ekpyrosis ×4 Chariot exaflares
06:45
06:45
Ekpyrosis ×4 Chariot exaflares
06:47
06:47
Ekpyrosis ×4 Chariot exaflares
06:51
06:51
Ultima Raidwide

Medium raidwide.

07:05
07:05
Gaiaochos Raidwide

Pallas Athena uses a small section of the arena as the base for her divine realm. The rest of the arena is erased, alongside everyone in it. Inflicts Ascended Ascended.

The rest of the fight takes place in the bubble.

Literally: "earth-holder", an epithet often given to Poseidon as the god of earthquakes. Of quite literal meaning here, as Pallas Athena literally holds the "world" in her tentacles during Geocentrism.

07:17
07:17
Summon Darkness (+ 7 others) Mechanic

Summons one dark angel on the outside of the arena.

Similar to [summon-darkness], but this time Ultima Ray + Missing Link and Demi Parhelion happen at the same time and you'll need to deal with both mechanics at once. To make up for this, there's only one angel rather than three.

Divide into supports/DPS groups like before. Use the singular angel as north and move one group west of it, one group east of it, then have each group step into the proper Geocentrism safe spot stacked. Only after Ultima Ray has gone off should you move along the safe spot to establish spread positions.

Remember that Divine Excoriation is a very small AoE. You don't need to use more than half of a "lane" for the spreads.

07:23
07:23
Demi Parhelion Mechanic

Bright spots appear at the top of the bubble in a 3x3 grid, indicating that they will soon shoot concentrated sunlight downwards.

07:27
07:27
Missing Link ×8 Far tethers

Chain symbols appear above all players. After roughly 5 seconds, all players receive a Missing Link Missing Link that tethers pairs of players together.

The tethers will always pair a support with a DPS, unless players are dead.

The chains can be broken through distance, but the distance required is relative to the starting distance between the two partners at the time that Missing Link Missing Link is inflicted. If both players are standing on top of each other at that point, the required distance to break the tether is approximately the full diameter of the miniature arena.

All players should stack on top of each other in the center of the arena. Do not get baited by the chains appearing above players' heads; you must stay still until Missing Link Missing Link is inflicted. While waiting, identify the two positions on the edge of the arena that have no angel on or across from them. Once Missing Link Missing Link is inflicted, have all supports move to the safespot in the northwestern half of the arena, and all DPS to the safespot in the southeastern half of the arena (or vice-versa).

07:33
07:33
Geocentrism Mechanic

Pallas Athena lays her tentacles either vertically or horizontally on top of the bubble.

Geocentrism is the name of the disproven theory that all objects in the solar system (including the sun) circle around the Earth. It is the first of many attempts of Athena's to remake the laws of nature themselves.

07:33
07:33
Ultima Ray Line AoE

The angel spawned by Summon Darkness shoots a wide beam across the arena, dealing massive damage and inflicting Damage Down Damage Down to anyone caught inside.

07:34
07:34
Demi Parhelion (Hit) AoE

The mechanic resolves.

07:34
07:34
Missing Link (Hit) ×8 Far tethers

If any chains are left unbroken by this time, they will begin dealing continuous damage to all players with Missing Link Missing Link.

Note that no additional status (such as Damage Down Damage Down) is inflicted.

07:37
07:37
Divine Excoriation ×8 Chariot spread

Every player is hit by a small chariot spread that inflicts Magic Vulnerability Up Magic Vulnerability Up.

Spread out. The AoEs themselves are tiny, so while it is recommended to use fixed positions for every pattern, it is not strictly necessary.

07:45
07:45
Summon Darkness (+ 3 others) Mechanic

Summons eight dark angels on the outside of the arena.

Four adjacent angels will tether to each DPS or each support, inflicting Magic Vulnerability Up Magic Vulnerability Up.

The beam must be intercepted by a player of the opposite role. Establish cross-role partners before this mechanic.

07:56
07:56
Ultima Blow ×4 Line interceptable attack

Each angel shoots a beam at their tethered target. The beam can be intercepted by another player to prevent the target from dying due to their Magic Vulnerability Up Magic Vulnerability Up.

The mechanic then repeats, with the other 4 angels targeting the other 4 players.

08:00
08:00
Ultima Raidwide

Medium raidwide.

08:10
08:10
Ultima Blow ×4 Line interceptable attack

Each angel shoots a beam at their tethered target. The beam can be intercepted by another player to prevent the target from dying due to their Magic Vulnerability Up Magic Vulnerability Up.

08:14
08:14
Ultima Raidwide

Medium raidwide.

08:43
08:43
Ignorabimus Enrage

Pallas Athena's tentacles crush the bubble of the miniature world within which you reside.

The name refers to ignoramus et ignorabimus, a Latin maxim meaning "we do not know and will not know". In science this maxim is used to emphasize the idea that there are some things science will never be able to explain, regardless of the amount of research conducted. For Pallas Athena, however, you might interpret it a different way: Athena doesn't understand (and never will understand) why the party opposes her in creating her perfect paradise, hence why she gives up on trying to show them her new world and annihilates them instead.