Anabaseios: The Twelfth Circle (Savage) Part 2
Inflicts magical damage. Cannot be mitigated by abilities that target physical damage.
These auto-attacks target the player with the highest enmity.
Embracing the Heart of Sabik, Athena attains the High Seraph's power to unmake reality and alter the laws of nature. To survive in this new reality and beat her, players must come to understand and disprove Athena's new laws as she writes them.
Medium raidwide.
Pallas Athena slams her tentacle twice onto the half of the arena with the main target on it. Deals massive damage to everyone on that half of the arena and inflicts
All party members except the targeted tank should move to the other half of the arena. Either
The first tentacle slam.
The second tentacle slam.
Pallas Athena uses a small section of the arena as the base for her divine realm. The rest of the arena is erased, alongside everyone in it. Inflicts
Literally: "earth-holder", an epithet often given to Poseidon as the god of earthquakes. Of quite literal meaning here, as Pallas Athena literally holds the "world" in her tentacles during
Summons three dark angels on the outside of the arena.
The angels' arrangement is random, but they will never spawn opposite one another. This means that, with 8 spots that the angels can spawn, 3 spots where the angels actually are, and the 3 spots opposite the angels, this leaves 2 empty opposite spots.
The angels are named Hemitheos 1–3.
Chain symbols appear above all players. After roughly 5 seconds, all players receive a
The tethers will always pair a support with a DPS, unless players are dead.
The chains can be broken through distance, but the distance required is relative to the starting distance between the two partners at the time that
All players should stack on top of each other in the center of the arena. Do not get baited by the chains appearing above players' heads; you must stay still until
The three angels spawned by
If any chains are left unbroken by this time, they will begin dealing continuous damage to all players with
Note that no additional status (such as
Bright spots appear at the top of the bubble in a 3x3 grid, indicating that they will soon shoot concentrated sunlight downwards.
Parhelion refers to the optical phenomenon of bright spots to either side of the sun. This reflects the bright spots that appear at the top of the bubble when this ability is cast. Demi (literally "half") may refer to the fact that only the top half of the bubble is thus affected, not the bottom half.
Pallas Athena lays her tentacles around the bubble the players reside in and gets ready to spin it along with the AoEs from
Pallas Athena may spin the bubble in one of three ways; it is important to discern which way it will rotate as the AoEs will leave a lingering scorch effect wherever they rotate.
If she lays a tentacle horizontally atop and below the bubble she will spin the bubble around its width axis, leaving only horizontal strips between the AoEs safe.
If she lays a tentacle vertically atop and below bubble she will spin the bubble around its depth axis, leaving only vertical strips between the AoEs safe.
If she lays two tentacles around the sides of the bubble she will spin the bubble around its height axis, leaving only a ring around the center safe.
Geocentrism is the name of the disproven theory that all objects in the solar system (including the sun) circle around the Earth. It is the first of many attempts of Athena's to remake the laws of nature themselves.
The mechanic resolves.
Every player is hit by a small
Spread out. The AoEs themselves are tiny, so while it is recommended to use fixed positions for every pattern, it is not strictly necessary.
Like the first
Heavy raidwide that initiates a major shape-based mechanic.
12 polyhedra spawn in a 4x3 grid pattern within the arena: 4 red tetrahedra, 4 yellow cubes, and 4 blue icosahedra. After some time, each tetrahedron and cube attempts to tether itself to a neighbouring icosahedron. If successful, the shapes merge, wiping the raid. Players can prevent this by intercepting the tether before it appears. This causes the shape to tether itself to the player and merge with them instead, dealing medium damage to that player.
Additionally, each player is assigned either
The arrangement of the shapes is pseudo-random, but there are some guarantees:
- There will never be more than 1 icosahedron per column.
- Each icosahedron will be surrounded by at least 1 cube and 1 tetrahedron (but may be surrounded by more).
As there are 4 icosahedra and 4 pairs of players, each shackled pair should choose one icosahedron to "protect". The challenge of this mechanic, then, lies in figuring out which tetrahedron and which cube will tether to your designated icosahedron, as you must stand directly between that shape and the icosahedron to intercept the tether, and you must do so before the tether appears.
If your icosahedron appears in a corner, this is a simple task; there are only two shapes neighbouring the corners, so there is no ambiguity. However, any other icosahedron may have 2 or even 3 different options on which shapes it may choose to tether to. Despite this, there is no randomness to the linking; each link can be 100% deterministically determined by checking the other shapes that surround the icosahedron and checking the possible options from their perspective.
For instance, if you're designated to intercept the link between an icosahedron and one of two surrounding cubes, you will likely find that one of the cubes is next to two icosahedra, but that the other cube is next to only your icosahedron and therefore has no other option than to tether to that one.
Note that while you can "YOLO" the mechanic, it is strongly recommended to use a deterministic shape assignment for your players. The
This ability is a reference to the classical elements earth, fire, air, and water. Notably, the mechanic itself uses Platonic solids (the collective name of the five convex, regular polyhedra) as stand-ins for these elements. Plato was a Greek philosopher who first associated each of these polyhedra with a particular element: fire with the tetrahedron, earth with the cube, air with the octahedron, and water with the icosahedron. With the notable absence of the octahedron, Plato's interpretation matches the colours and names of the polyhedra in the arena.
A cube or tetrahedron merges with a player, dealing medium damage.
All shapes implode, killing anyone nearby.
Move in-between 4 shapes.
Spawns a tower on the west and on the east of the arena that each shoot 6 cones toward the 4 closest players. Each cone inflicts
While it is possible to "YOLO" this mechanic and just have players spread to an intercardinal relative to their tower that is closest to their initial spot while intercepting the tether, it is recommended to use a more deterministic strategy, for instance by using the
If you're on the second or third column, make sure to stay close to the tower while baiting the cone to avoid getting clipped by a cone from the other side.
After the first cone appears, move out of it.
Medium raidwide.
Inflicts 4 subsequent stacks of
Wait for all 4 stacks to be inflicted, then cleanse them using
Make sure your healers are aware that the main target continues to get auto-attacked while stacks are being inflicted.
Inflicts
Inflicts
Inflicts
Inflicts
Deals massive damage to 1st and 2nd in enmity. Lethal if any
Major mechanic.
At the start of the cast, a grid appears on the arena. Additionally, 2 players (1 support and 1 DPS) are marked with a beacon. At the end of the cast, one of them explodes for massive damage that can be shared in addition to raidwide damage to every party member.
After the cast, 4 players (2 supports and 2 DPS) are assigned
Regardless of what your strategy for this mechanic overall is, the initial beacon players must stack with at least one other person. Note that, since only one of them actually gets the stack, they can stack with each other.
After this, movement becomes severely limited. All
This does make it easy to think about the mechanic though. Basically, the rule is: if you haven't moved yet, your job is yet to come. If you have already moved, your job is done and you can sit back for the rest of the mechanic. It is out of your hands.
To start with, the goal is to pair each
Either way, once the first step of the mechanic is concluded and 2 more
Once the mechanic is complete, do not move until your stacks have disappeared. After the last
The caloric theory is a debunked scientic theory that posed that heat comes from a unique fluid called the caloric which flows from hot to cold.
Resolves
A small
An explosion at the end of
Spawns two
Everyone receives
If the exaflares spawn west/east, they'll travel straight across the arena. If they spawn north/south, they will travel through the arena diagonally.
To reduce the proximity damage to survivable levels, the party must stack in-between the exaflares on the cardinals that the
As everyone gets a
If you use fixed positions for
Ekpyrosis refers to the ancient Stoic belief that the universe is periodically (every 36,000 years or so) destroyed and then remade.
Medium raidwide.
Tower-based major mechanic.
Then
- Step 1: dark + light
- Step 2: dark + light + light + dark
- Step 3: dark + light + light + dark
Soaking a tower while you have the same elemental tilt results in a wipe.
After soaking a tower, one of the two soakers receives a corresponding tilt debuff, requiring them to soak a tower of the opposite polarity in the next step. The other soaker's tilt debuff (if they had one) falls off, allowing them to soak any tower.
The goal of this mechanic is to properly soak all towers while also reducing everyone's
Reducing your number of stacks for the first time inflicts
Pangenesis is the name of Darwin's outdated theory on heredity, which postulates that the body is composed of tiny particles called gemmules that contain hereditary information. These gemmules are to gather in the reproductive organs and are passed onto offspring during reproduction.
Pallas Athena slams her tentacle twice onto the half of the arena with the main target on it. Deals massive damage to everyone on that half of the arena and inflicts
This tankbuster happens right after
The first tentacle slam.
The second tentacle slam.
Like
- Just before the icosahedra tethers appear, the positions of all shapes are both horizontally and vertically flipped. Northwest shapes end up southeast, and so on.
- The subsequent
Palladian Ray towers appear and shoot their cones beforeImplode .
Take your time. You have over 17 seconds to resolve the mechanic. Pretend this is
Afterwards, don't go in-between the shapes immediately. Bait
Inverts the positions of all shapes in the arena both horizontally and vertically.
Means "all things flow", referring to the idea that the world is in a constant state of flux.
A cube or tetrahedron merges with a player, dealing medium damage.
Spawns a tower on the west and on the east of the arena that each shoot 6 cones toward the 4 closest players. Each cone inflicts
While it is possible to "YOLO" this mechanic and just have players spread to an intercardinal relative to their tower that is closest to their initial spot while intercepting the tether, it is recommended to use a more deterministic strategy, for instance by using the
If you're on the second or third column, make sure to stay close to the tower while baiting the cone to avoid getting clipped by a cone from the other side.
After the first cone appears, move out of it.
All shapes implode, killing anyone nearby.
Move in-between 4 shapes.
Medium raidwide.
Inflicts 4 subsequent stacks of
Wait for all 4 stacks to be inflicted, then cleanse them using
Make sure your healers are aware that the main target continues to get auto-attacked while stacks are being inflicted.
Inflicts
Inflicts
Inflicts
Inflicts
Deals massive damage to 1st and 2nd in enmity. Lethal if any
Hot Potato – The Mechanic.
Similar to
Additionally, at the start of the mechanic 7 players receive a green marker above their heads and 1 player receives a red marker. These are all
Everyone also receives
Preposition in a circle (or hexagon), with the red marker player in the center, as they can only move once. As a hexagon only has six corners, one of the green marker players should position close to another player on the outside of the hexagon.
Whoever receives
Note that, although the red marker player in the center can move once, which might suggest you should pass to them last, this is a red herring – you should never pass
Instead, just ignore the red marker player entirely and have the last player on the edge of the hexagon take two pulses instead of just one. After all, the only reason you needed to pass
Spawns two
Everyone receives
If the exaflares spawn west/east, they'll travel straight across the arena. If they spawn north/south, they will travel through the arena diagonally.
To reduce the proximity damage to survivable levels, the party must stack in-between the exaflares on the cardinals that the
As everyone gets a
If you use fixed positions for
Ekpyrosis refers to the ancient Stoic belief that the universe is periodically (every 36,000 years or so) destroyed and then remade.
Medium raidwide.
Pallas Athena uses a small section of the arena as the base for her divine realm. The rest of the arena is erased, alongside everyone in it. Inflicts
The rest of the fight takes place in the bubble.
Literally: "earth-holder", an epithet often given to Poseidon as the god of earthquakes. Of quite literal meaning here, as Pallas Athena literally holds the "world" in her tentacles during
Summons one dark angel on the outside of the arena.
Similar to [summon-darkness], but this time
Divide into supports/DPS groups like before. Use the singular angel as north and move one group west of it, one group east of it, then have each group step into the proper
Remember that
Bright spots appear at the top of the bubble in a 3x3 grid, indicating that they will soon shoot concentrated sunlight downwards.
Chain symbols appear above all players. After roughly 5 seconds, all players receive a
The tethers will always pair a support with a DPS, unless players are dead.
The chains can be broken through distance, but the distance required is relative to the starting distance between the two partners at the time that
All players should stack on top of each other in the center of the arena. Do not get baited by the chains appearing above players' heads; you must stay still until
Pallas Athena lays her tentacles either vertically or horizontally on top of the bubble.
Geocentrism is the name of the disproven theory that all objects in the solar system (including the sun) circle around the Earth. It is the first of many attempts of Athena's to remake the laws of nature themselves.
The angel spawned by
The mechanic resolves.
If any chains are left unbroken by this time, they will begin dealing continuous damage to all players with
Note that no additional status (such as
Every player is hit by a small
Spread out. The AoEs themselves are tiny, so while it is recommended to use fixed positions for every pattern, it is not strictly necessary.
Summons eight dark angels on the outside of the arena.
Four adjacent angels will tether to each DPS or each support, inflicting
The beam must be intercepted by a player of the opposite role. Establish cross-role partners before this mechanic.
Each angel shoots a beam at their tethered target. The beam can be intercepted by another player to prevent the target from dying due to their
Medium raidwide.
Each angel shoots a beam at their tethered target. The beam can be intercepted by another player to prevent the target from dying due to their
Medium raidwide.
Pallas Athena's tentacles crush the bubble of the miniature world within which you reside.
The name refers to ignoramus et ignorabimus, a Latin maxim meaning "we do not know and will not know". In science this maxim is used to emphasize the idea that there are some things science will never be able to explain, regardless of the amount of research conducted. For Pallas Athena, however, you might interpret it a different way: Athena doesn't understand (and never will understand) why the party opposes her in creating her perfect paradise, hence why she gives up on trying to show them her new world and annihilates them instead.