AAC Light-heavyweight M1 (Savage)
Inflicts physical damage. Cannot be mitigated by abilities that target magic damage.
These auto-attacks target the player with the highest enmity.
A fight that revolves around memorization mechanics, destructible arena tiles, and many targeted spreads and stacks.
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A 4-step protean mechanic.
Have either all tanks and supports, or all DPS, take the first set of spreads by moving into the boss's hitbox while the other role stays outside and out of the way. Then swap. Avoid the baited AoEs after.
Same Bait
The 4 DPS players take the first set of spreads on intercardinals while the support players stay on cardinals. Then swap their positions: DPS players move to cardinals, while support players move inside the hitbox on intercardinals to take the second set of spreads. Afterwards, support players move back to where the DPS players are. No further dodges are necessary.
This is a 1-step movement for the first baiters and a 2-step movement for the second baiters, and is therefore the preferred PF strategy. You can swap the roles, but making DPS players the first baiters is preferred as it means less movement for the caster.
You should also decide whether to handle protean positions
Protean Baits
Assign a
This is a 3-step movement for all players.
You should also decide whether to handle protean positions
Fires a conal AoE at the closest 4 players, dealing physical damage and inflicting
Fires a conal AoE at the closest 4 players, dealing physical damage and inflicting
Fires a conal AoE in the direction of the first set of spreads, dealing heavy damage and inflicting
Fires a conal AoE in the direction of the second set of spreads, dealing heavy damage and inflicting
2-hit tankbuster. Each hit deals heavy damage and inflicts
This tankbuster does not cleave.
Tankswap after each hit. Make sure to swap back after the second hit or the next auto-attack is lethal.
Grants
After execution of said mechanics, Black Cat gets another status effect for the types of mechanic executed:
One-two Memory forOne-two Paw Four-crossed Memory forQuadruple Crossing Four-swipe Memory forQuadruple Swipe Two-swipe Memory forDouble Swipe Rightward Memory for a rightward leapLeftward Memory for a leftward leap
The claws on either Black Cat's left or right hand begin to glow, then the other.
When the cast bar resolves, cleaves those sides of the arena in order.
Wait on the non-glowing side, then move over.
Cleaves half of the arena, inflicting
Cleaves half of the arena, inflicting
Transfers the memory of the last executed mechanic(s) to a newly created clone of Black Cat.
The clone starts out asleep. After it wakes up, it executes the stored mechanics in order.
Dispels
Grants
After execution of said mechanics, Black Cat gets another status effect for the types of mechanic executed:
One-two Memory forOne-two Paw Four-crossed Memory forQuadruple Crossing Four-swipe Memory forQuadruple Swipe Two-swipe Memory forDouble Swipe Rightward Memory for a rightward leapLeftward Memory for a leftward leap
Both clones execute
The two clones always spawn in the same configuration, so the dodge is always the same. The only thing that changes is whether the dodge is from the left side of clone A to the right side of clone B, or from the right side of clone B to the left side of clone A.
Wait on the non-glowing side, then move over.
Cleaves half of the arena, inflicting
Cleaves half of the arena, inflicting
Partner stack on all support or DPS players.
Light party stacks on both healers.
Transfers the memory of the last executed mechanic(s) to a newly created clone of Black Cat.
The clone starts out asleep. After it wakes up, it executes the stored mechanics in order.
Dispels
Black Cat leaps to either her left or right, then executes
A 4-step protean mechanic.
Have either all tanks and supports, or all DPS, take the first set of spreads by moving into the boss's hitbox while the other role stays outside and out of the way. Then swap. Avoid the baited AoEs after.
Same Bait
The 4 DPS players take the first set of spreads on intercardinals while the support players stay on cardinals. Then swap their positions: DPS players move to cardinals, while support players move inside the hitbox on intercardinals to take the second set of spreads. Afterwards, support players move back to where the DPS players are. No further dodges are necessary.
This is a 1-step movement for the first baiters and a 2-step movement for the second baiters, and is therefore the preferred PF strategy. You can swap the roles, but making DPS players the first baiters is preferred as it means less movement for the caster.
You should also decide whether to handle protean positions
Protean Baits
Assign a
This is a 3-step movement for all players.
You should also decide whether to handle protean positions
Fires a conal AoE at the closest 4 players, dealing physical damage and inflicting
Fires a conal AoE at the closest 4 players, dealing physical damage and inflicting
Fires a conal AoE in the direction of the first set of spreads, dealing heavy damage and inflicting
Fires a conal AoE in the direction of the second set of spreads, dealing heavy damage and inflicting
Repeats the previously executed
Repeats the previously executed
Standard raidwide.
Telegraphs a sequence of 28 AoEs across 10 steps, then executes that sequence.
Each AoE targets one tile (square) of the arena and damages that tile, inflicting
The arena is composed of 16 tiles (4x4), resulting in 32 tile "health states". Black Cat executes 3 AoEs per step for the first 8 steps, then 2 AoEs for the remaining 2 steps. 28 AoEs in total means that at the end of the mechanic 4 damaged tiles remain. These tiles are always oriented from west to east in a "checker" pattern. The broken tiles in-between are then restored at full health, but the northern and southern rows of tiles remain broken.
Between the four centermost tiles, the southeast tile will always be hit first, followed (after 4 steps) by the southwest tile. Either the southwest or southeast tile is targeted for another hit and destroyed.
Since the centermost southeast tile is always targeted first, begin by standing on the centermost southwest tile, then moving onto the southeast tile when it gets hit. During the telegraphs pay attention to which of these two tiles gets hit twice, then either move back onto the southwest tile after it gets hit, or stay on the southeast tile.
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Creates a clone of Black Cat at the western edge of the arena.
This clone then targets either all DPS players in sequence, or all support players in sequence, executing
The targeted player receives a paw marker atop their head.
Black Cat's clone jumps behind the targeted player and executes either
Intended
The intended strategy to handle this mechanic is to pay attention to the boss's stance and/or the glowing hand to determine whether
All players not targeted should avoid standing on a tile in the same row or column as the targeted player's tile to avoid
Braindead
To avoid having to check which attack Black Cat's clone is about to use, situate yourself in the corner of an undamaged tile and look diagonally across to the opposite corner of the tile. This way, if it's
Other players must still avoid
Black Cat's clone bows forward with her right hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone stands straight with her left hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone jumps behind the targeted player and executes either
Intended
The intended strategy to handle this mechanic is to pay attention to the boss's stance and/or the glowing hand to determine whether
All players not targeted should avoid standing on a tile in the same row or column as the targeted player's tile to avoid
Braindead
To avoid having to check which attack Black Cat's clone is about to use, situate yourself in the corner of an undamaged tile and look diagonally across to the opposite corner of the tile. This way, if it's
Other players must still avoid
Black Cat's clone bows forward with her right hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone stands straight with her left hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone jumps behind the targeted player and executes either
Intended
The intended strategy to handle this mechanic is to pay attention to the boss's stance and/or the glowing hand to determine whether
All players not targeted should avoid standing on a tile in the same row or column as the targeted player's tile to avoid
Braindead
To avoid having to check which attack Black Cat's clone is about to use, situate yourself in the corner of an undamaged tile and look diagonally across to the opposite corner of the tile. This way, if it's
Other players must still avoid
Black Cat's clone bows forward with her right hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone stands straight with her left hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone jumps behind the targeted player and executes either
Intended
The intended strategy to handle this mechanic is to pay attention to the boss's stance and/or the glowing hand to determine whether
All players not targeted should avoid standing on a tile in the same row or column as the targeted player's tile to avoid
Braindead
To avoid having to check which attack Black Cat's clone is about to use, situate yourself in the corner of an undamaged tile and look diagonally across to the opposite corner of the tile. This way, if it's
Other players must still avoid
Black Cat's clone bows forward with her right hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone stands straight with her left hand glowing. After a delay, she jumps behind the targeted player, inflicting
2-hit tankbuster. Each hit deals heavy damage and inflicts
This tankbuster does not cleave.
Tankswap after each hit. Make sure to swap back after the second hit or the next auto-attack is lethal.
Knocks back all players from the center of the arena. The distance of the knockback is slightly less than half the full diagonal length of the arena.
At the same time, restores the outer tiles of the arena. However, the restoration is staggered: first the northwest and southeast tiles are restored, then the southwest and northeast tiles, or vice-versa. The first set of tiles is restored before the knockback, the second set after the knockback.
After the knockback, triggers
Determine which tiles are restored first, then split into light parties: light party 1 gets knocked back to the northern tiles that are restored first, light party 2 to the southern tiles. This is to make the subsequent
If you're a melee, don't be afraid to use your gapcloser to jump back to the boss. Just make sure everyone is clear on where they spread, for example by having melee DPS stay and tanks move clockwise to the next cardinal.
Moderately sized
Grants
After execution of said mechanics, Black Cat gets another status effect for the types of mechanic executed:
One-two Memory forOne-two Paw Four-crossed Memory forQuadruple Crossing Four-swipe Memory forQuadruple Swipe Two-swipe Memory forDouble Swipe Rightward Memory for a rightward leapLeftward Memory for a leftward leap
Black Cat leaps to either her left or right, then executes
Cleaves half of the arena, inflicting
Cleaves half of the arena, inflicting
Transfers the memory of the last executed mechanic(s) to a newly created clone of Black Cat.
The clone starts out asleep. After it wakes up, it executes the stored mechanics in order.
Dispels
Grants
After execution of said mechanics, Black Cat gets another status effect for the types of mechanic executed:
One-two Memory forOne-two Paw Four-crossed Memory forQuadruple Crossing Four-swipe Memory forQuadruple Swipe Two-swipe Memory forDouble Swipe Rightward Memory for a rightward leapLeftward Memory for a leftward leap
Black Cat leaps to either her left or right, then executes
A 4-step protean mechanic.
Have either all tanks and supports, or all DPS, take the first set of spreads by moving into the boss's hitbox while the other role stays outside and out of the way. Then swap. Avoid the baited AoEs after.
Same Bait
The 4 DPS players take the first set of spreads on intercardinals while the support players stay on cardinals. Then swap their positions: DPS players move to cardinals, while support players move inside the hitbox on intercardinals to take the second set of spreads. Afterwards, support players move back to where the DPS players are. No further dodges are necessary.
This is a 1-step movement for the first baiters and a 2-step movement for the second baiters, and is therefore the preferred PF strategy. You can swap the roles, but making DPS players the first baiters is preferred as it means less movement for the caster.
You should also decide whether to handle protean positions
Protean Baits
Assign a
This is a 3-step movement for all players.
You should also decide whether to handle protean positions
Fires a conal AoE at the closest 4 players, dealing physical damage and inflicting
Fires a conal AoE at the closest 4 players, dealing physical damage and inflicting
Fires a conal AoE in the direction of the first set of spreads, dealing heavy damage and inflicting
Fires a conal AoE in the direction of the second set of spreads, dealing heavy damage and inflicting
Transfers the memory of the last executed mechanic(s) to a newly created clone of Black Cat.
The clone starts out asleep. After it wakes up, it executes the stored mechanics in order.
Dispels
The clone executes the previously stored
Note that the other clone may be chosen instead, thus executing
Cleaves half of the arena, inflicting
Cleaves half of the arena, inflicting
Black Cat leaps to either her left or right, then executes
A 4-step protean mechanic.
Have either all tanks and supports, or all DPS, take the first set of spreads by moving into the boss's hitbox while the other role stays outside and out of the way. Then swap. Avoid the baited AoEs after.
Same Bait
The 4 DPS players take the first set of spreads on intercardinals while the support players stay on cardinals. Then swap their positions: DPS players move to cardinals, while support players move inside the hitbox on intercardinals to take the second set of spreads. Afterwards, support players move back to where the DPS players are. No further dodges are necessary.
This is a 1-step movement for the first baiters and a 2-step movement for the second baiters, and is therefore the preferred PF strategy. You can swap the roles, but making DPS players the first baiters is preferred as it means less movement for the caster.
You should also decide whether to handle protean positions
Protean Baits
Assign a
This is a 3-step movement for all players.
You should also decide whether to handle protean positions
Fires a conal AoE at the closest 4 players, dealing physical damage and inflicting
Fires a conal AoE at the closest 4 players, dealing physical damage and inflicting
Fires a conal AoE in the direction of the first set of spreads, dealing heavy damage and inflicting
Fires a conal AoE in the direction of the second set of spreads, dealing heavy damage and inflicting
Targets all support or all DPS players with a visible marker. After a short delay, hits these players with a
Targets all support or all DPS players with a visible marker. After a short delay, hits these players with a
Standard raidwide.
Telegraphs a sequence of 28 AoEs across 10 steps, then executes that sequence.
Each AoE targets one tile (square) of the arena and damages that tile, inflicting
The arena is composed of 16 tiles (4x4), resulting in 32 tile "health states". Black Cat executes 3 AoEs per step for the first 8 steps, then 2 AoEs for the remaining 2 steps. 28 AoEs in total means that at the end of the mechanic 4 damaged tiles remain. These tiles are always oriented from west to east in a "checker" pattern. The broken tiles in-between are then restored at full health, but the northern and southern rows of tiles remain broken.
Between the four centermost tiles, the southeast tile will always be hit first, followed (after 4 steps) by the southwest tile. Either the southwest or southeast tile is targeted for another hit and destroyed.
Since the centermost southeast tile is always targeted first, begin by standing on the centermost southwest tile, then moving onto the southeast tile when it gets hit. During the telegraphs pay attention to which of these two tiles gets hit twice, then either move back onto the southwest tile after it gets hit, or stay on the southeast tile.
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Creates a clone of Black Cat at the western edge of the arena.
This clone then targets either all DPS players in sequence, or all support players in sequence, executing
The targeted player receives a paw marker atop their head.
Black Cat's clone jumps behind the targeted player and executes either
Intended
The intended strategy to handle this mechanic is to pay attention to the boss's stance and/or the glowing hand to determine whether
All players not targeted should avoid standing on a tile in the same row or column as the targeted player's tile to avoid
Braindead
To avoid having to check which attack Black Cat's clone is about to use, situate yourself in the corner of an undamaged tile and look diagonally across to the opposite corner of the tile. This way, if it's
Other players must still avoid
Black Cat's clone bows forward with her right hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone stands straight with her left hand glowing. After a delay, she jumps behind the targeted player, inflicting
A narrow conal AoE that randomly targets one tank, one support, and one DPS, dealing moderate damage to all players hit and inflicting
This attack can never target the player targeted by
As
Telegraphed
This attack can never target the player targeted by
Black Cat's clone jumps behind the targeted player and executes either
Intended
The intended strategy to handle this mechanic is to pay attention to the boss's stance and/or the glowing hand to determine whether
All players not targeted should avoid standing on a tile in the same row or column as the targeted player's tile to avoid
Braindead
To avoid having to check which attack Black Cat's clone is about to use, situate yourself in the corner of an undamaged tile and look diagonally across to the opposite corner of the tile. This way, if it's
Other players must still avoid
Black Cat's clone bows forward with her right hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone stands straight with her left hand glowing. After a delay, she jumps behind the targeted player, inflicting
A narrow conal AoE that randomly targets one tank, one support, and one DPS, dealing moderate damage to all players hit and inflicting
This attack can never target the player targeted by
As
Telegraphed
This attack can never target the player targeted by
Black Cat's clone jumps behind the targeted player and executes either
Intended
The intended strategy to handle this mechanic is to pay attention to the boss's stance and/or the glowing hand to determine whether
All players not targeted should avoid standing on a tile in the same row or column as the targeted player's tile to avoid
Braindead
To avoid having to check which attack Black Cat's clone is about to use, situate yourself in the corner of an undamaged tile and look diagonally across to the opposite corner of the tile. This way, if it's
Other players must still avoid
Black Cat's clone bows forward with her right hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone stands straight with her left hand glowing. After a delay, she jumps behind the targeted player, inflicting
A narrow conal AoE that randomly targets one tank, one support, and one DPS, dealing moderate damage to all players hit and inflicting
This attack can never target the player targeted by
As
Telegraphed
This attack can never target the player targeted by
Black Cat's clone jumps behind the targeted player and executes either
Intended
The intended strategy to handle this mechanic is to pay attention to the boss's stance and/or the glowing hand to determine whether
All players not targeted should avoid standing on a tile in the same row or column as the targeted player's tile to avoid
Braindead
To avoid having to check which attack Black Cat's clone is about to use, situate yourself in the corner of an undamaged tile and look diagonally across to the opposite corner of the tile. This way, if it's
Other players must still avoid
Black Cat's clone bows forward with her right hand glowing. After a delay, she jumps behind the targeted player, inflicting
Black Cat's clone stands straight with her left hand glowing. After a delay, she jumps behind the targeted player, inflicting
A narrow conal AoE that randomly targets one tank, one support, and one DPS, dealing moderate damage to all players hit and inflicting
This attack can never target the player targeted by
As
Telegraphed
This attack can never target the player targeted by
2-hit tankbuster. Each hit deals heavy damage and inflicts
This tankbuster does not cleave.
Tankswap after each hit. Make sure to swap back after the second hit or the next auto-attack is lethal.
Knocks back all players from the center of the arena. The distance of the knockback is slightly less than half the full diagonal length of the arena.
At the same time, restores the outer tiles of the arena. However, the restoration is staggered: first the northwest and southeast tiles are restored, then the southwest and northeast tiles, or vice-versa. The first set of tiles is restored before the knockback, the second set after the knockback.
After the knockback, triggers
Determine which tiles are restored first, then split into light parties: light party 1 gets knocked back to the northern tiles that are restored first, light party 2 to the southern tiles. This is to make the subsequent
If you're a melee, don't be afraid to use your gapcloser to jump back to the boss. Just make sure everyone is clear on where they spread, for example by having melee DPS stay and tanks move clockwise to the next cardinal.
Moderately sized
4 sets of 2 targeted cones and 2 stacks.
Spawns two passable tethers originating from the boss. In each set, both tethered players are targeted by
Additionally, the farthest player from Black Cat is targeted by
Intended
The intended strategy for this mechanic is to define an order for the tethers (for instance MTHR for melees, tanks, healers, rangeds), then have the players separate from the group and soak a tether in that order while the rest of the party splits into two light parties. These light parties should be different from the usual light parties: put melees and tanks into one light party and place it close to Black Cat, and put healers and rangeds into the other light party and place it far from Black Cat.
MTTT
Not recommended.
A "cheese" strat whereby the first two sets of Raining Cats proceeds as in the intended strat, with melees soaking the first tethers and tanks soaking the second set, but instead of passing the tethers off to the healers or rangeds for the third set, tanks keep their tethers and pop
The reason this strategy is generally not recommended is because the positioning to make this work is extremely precise. In order for the tanks to take both stacks, all other party members have to be at a medium distance to Black Cat, i.e. farther away than the inner tank but closer than the outer tank. Since tanks are melee jobs, meaning that the maximum distance the outer tank can be is
If you run your own group, consider modifying this strat such that tanks still
Two passable tethers emerge from Black Cat. Deals heavy damage to the targeted players and anyone nearby and inflicts
A stack targeting the closest player to Black Cat, inflicting
Intended to be soaked by 3 players, but with sufficient mitigation can be survived by 2.
A tank can soak this stack alone with sufficient mitigation.
A stack targeting the farthest player from Black Cat, inflicting
Intended to be soaked by 3 players, but with sufficient mitigation can be survived by 2.
A tank can soak this stack alone with sufficient mitigation.
Two passable tethers emerge from Black Cat. Deals heavy damage to the targeted players and anyone nearby and inflicts
A stack targeting the closest player to Black Cat, inflicting
Intended to be soaked by 3 players, but with sufficient mitigation can be survived by 2.
A tank can soak this stack alone with sufficient mitigation.
A stack targeting the farthest player from Black Cat, inflicting
Intended to be soaked by 3 players, but with sufficient mitigation can be survived by 2.
A tank can soak this stack alone with sufficient mitigation.
Two passable tethers emerge from Black Cat. Deals heavy damage to the targeted players and anyone nearby and inflicts
A stack targeting the closest player to Black Cat, inflicting
Intended to be soaked by 3 players, but with sufficient mitigation can be survived by 2.
A tank can soak this stack alone with sufficient mitigation.
A stack targeting the farthest player from Black Cat, inflicting
Intended to be soaked by 3 players, but with sufficient mitigation can be survived by 2.
A tank can soak this stack alone with sufficient mitigation.
Two passable tethers emerge from Black Cat. Deals heavy damage to the targeted players and anyone nearby and inflicts
A stack targeting the closest player to Black Cat, inflicting
Intended to be soaked by 3 players, but with sufficient mitigation can be survived by 2.
A tank can soak this stack alone with sufficient mitigation.
A stack targeting the farthest player from Black Cat, inflicting
Intended to be soaked by 3 players, but with sufficient mitigation can be survived by 2.
A tank can soak this stack alone with sufficient mitigation.
Creates a clone of Black Cat that prepares to execute
Black Cat's clone telegrahps a number of large
Note that the path she takes to get from one AoE to another is a
As Black Cat uses
The claws on either Black Cat's left or right hand begin to glow, then the other.
When the cast bar resolves, cleaves those sides of the arena in order.
Wait on the non-glowing side, then move over.
Cleaves half of the arena, inflicting
Cleaves half of the arena, inflicting
Like
This means that every tile gets hit twice, destroying the entire arena.
The final set of AoEs always hits the four inner tiles.
It is important to pay attention to the order of AoEs, as the previous dodge pattern of "southwest inner tile to southeast inner tile" no longer works here.
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Hits a tile within the arena, dealing heavy damage and inflicting
Destroys the 4 inner tiles, killing all remaining players.