AAC Light-heavyweight M2 (Savage)
A deceptively simple but punishing second turn revolving around memorization mechanics and 3 "Beats" mechanics that transform the arena while adding the mechanic of "heart stacks" to the fight. During these mechanics, any improperly resolved mechanic adds a heart stack to players. Reach 4 stacks and not only is the player stunned for 6 seconds, they also grant Honey B Lovely a stacking damage buff and heal her by 1% of her maximum HP, making the DPS check significantly harder. This makes this turn one of the most punishing second turn savages in history.
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Standard raidwide. Deals heavy damage.
Stores
Stores
A wide
Stand
Standard spread on all players.
Standard two-man stack on all supports or all DPS players.
A
Stand in or around Honey B Lovely's hitbox, then move into your designated quarter with your partner and either spread or stack.
Be aware the outer safe spots are outside of
Standard spread on all players.
Standard two-man stack on all supports or all DPS players.
Stores
Stores
A
Stand in or around Honey B Lovely's hitbox, then move into your designated quarter with your partner and either spread or stack.
Be aware the outer safe spots are outside of
Standard spread on all players.
Standard two-man stack on all supports or all DPS players.
A wide
Stand
Standard spread on all players.
Standard two-man stack on all supports or all DPS players.
Two-man stack tankbuster on the target with the highest enmity.
Note that this stack only accepts two targets. If more than two targets join the stack, the attack damages two random players among those in the stack.
Tankbusters on the two targets with the highest enmity.
Inflicts
Transitions the arena and grants Honey B Lovely
In this form, attacks no longer inflict
In addition, this raidwide randomly distributes 8 stacks of
A sequence of
A sequence of
Spawns 11 towers over 20 seconds.
Each tower must be soaked by at least one player or it explodes, dealing massive damage and inflicting a stack of
Since each player will have a random number of heart stacks at this point, it is recommended to prioritize having 0-stack or 1-stack players soak towers. Divide your party into 4 groups – you can use the partner pairs from
Make sure that, at the end of this mechanic, there are at least 4 players with less than
If possible, try to give your caster(s) and healers
A
The center hearts travel on a predetermined path towards the outside of the arena. The outer hearts target a random player and travel towards where that player was when the heart spawned.
Targets the player with the least heart stacks with an AoE and evenly distributes 4 stacks of
If more than 4 players share the AoE, randomly chooses 4 players among them to receive a stack of
If multiple players have the lowest number of heart stacks, randomly chooses a player among them for the AoE.
All players with
A sequence of
A sequence of
Heavy raidwide that dispels
Two-man stack tankbuster on the target with the highest enmity.
Note that this stack only accepts two targets. If more than two targets join the stack, the attack damages two random players among those in the stack.
Tankbusters on the two targets with the highest enmity.
Inflicts
Continuously spawns bees on the outside of the arena.
Each bee faces a player's position at the time of their spawn, indicated by an arrow. After a few seconds, the bee shoots
There is a one second interval between the resolution of every
Use
Sprint to make it easier to dodge the AoEs.Use
Arm's Length orSurecast if you're in a tough spot and think you might get hit. You'll take theDamage Down , but you won't be knocked into the wall and killed.
Mario Kart
Players stack at the north edge of the arena, then (depending on whether the first bee spawns clockwise or counter-clockwise) move clockwise or counter-clockwise along the edge. Has the potential to create the easiest dodges, but can also create some pretty tricky dodges if a bee spawns ahead of where you're going.
Yolo
Players fan out and dodge on their position. Has the potential for the least amount of movement needed, but players can also get unlucky and have to move a lot.
Transitions the arena, grants Honey B Lovely
Soon thereafter, one of the
Some time after, spawns two towers east and west. Same as the
At the end of the mechanic, executes the previously stored
Unlike
The intended way to resolve the first part of the mechanic is to have your 0-stack players stack up and your
However, thanks to the way
Once the telegraph for
If executed correctly, all players should now have
Grants Honey B Lovely
Grants Honey B Lovely
Each stack distributes 2 stacks of
Spawns 11 towers over 20 seconds.
Each tower must be soaked by at least one player or it explodes, dealing massive damage and inflicting a stack of
Since each player will have a random number of heart stacks at this point, it is recommended to prioritize having 0-stack or 1-stack players soak towers. Divide your party into 4 groups – you can use the partner pairs from
Make sure that, at the end of this mechanic, there are at least 4 players with less than
If possible, try to give your caster(s) and healers
A baited AoE on 1 support and 1 DPS with
A baited AoE on 1 support and 1 DPS with
Targets the player with the least heart stacks with an AoE and evenly distributes 4 stacks of
If more than 4 players share the AoE, randomly chooses 4 players among them to receive a stack of
If multiple players have the lowest number of heart stacks, randomly chooses a player among them for the AoE.
All players with
A baited AoE on 1 support and 1 DPS with
An unavoidable AoE targeting one support and one DPS without
A player soaking a tower. Deals mild damage and inflicts a stack of
Same as
Same as
Same as
Same as
Same as
Same as
Heavy raidwide that dispels
Stores
Stores
Continuously spawns bees on the outside of the arena.
Unlike the first
Additionally, during the first 4 sets 1 random support and 1 random DPS are targeted by
During the last two sets, Honey B Lovely uses
Have the party stack center. Separate DPS from supports: supports are slightly north-ish, DPS slightly south-ish.
For each set, check which two players are marked and have those players move out of the center, to the outside of the arena inside one of the 4 safe spots. For the first set, have the marked support go to the northmost safe spot and the marked DPS to the southmost safe spot. After dropping their puddle, they return to the center. Every subsequent player simply has to place their own puddle directly clockwise or counter-clockwise (depending on the rotation of the bees) of the previous puddle.
Be aware that the cardinals may be unsafe during the first set. In that case, go to the safe spot closest to north/south. Whatever the case, try to make sure to always go opposite the other marked player, otherwise there may not be enough space for the last player to drop their puddle next to the previous puddle.
For
Two-man stack tankbuster on the target with the highest enmity.
Note that this stack only accepts two targets. If more than two targets join the stack, the attack damages two random players among those in the stack.
Tankbusters on the two targets with the highest enmity.
Inflicts
A wide
Stand
Standard spread on all players.
Standard two-man stack on all supports or all DPS players.
A
Stand in or around Honey B Lovely's hitbox, then move into your designated quarter with your partner and either spread or stack.
Be aware the outer safe spots are outside of
Standard spread on all players.
Standard two-man stack on all supports or all DPS players.
Transitions the arena, grants Honey B Lovely
The timers between supports and DPS players are different. One role's
After a
After another
Finally, resolves the previously stored
Like before, the mechanic has no leeway. If any player gets hit by anything they're not supposed to, or if any towers explode,
Designate a spread position for every player at the edge of the arena. (Check strategies for info about common strats.) Then, dodge the first
Do not go to your tower after
Then do the same thing, but swap the roles.
Clock Defamations
Designate a clock position for everyone. (You can use the same clock spots as for
Cardinal Defamations
Designate a clock position for everyone, but always put defamations on the cardinals. If your clock position is not a cardinal, take the cardinal whose marker has the same colour as your clock marker.
Last Dodge
All players dodge
Grants Honey B Lovely
Each stack distributes 2 stacks of
A sequence of
A sequence of
A player soaking a tower. Deals mild damage and inflicts a stack of
A sequence of
A sequence of
A player soaking a tower. Deals mild damage and inflicts a stack of
Same as
Same as
Same as
Same as
Same as
Same as
Heavy raidwide that dispels
Tankbusters on the two targets with the highest enmity.
Inflicts
Two-man stack tankbuster on the target with the highest enmity.
Note that this stack only accepts two targets. If more than two targets join the stack, the attack damages two random players among those in the stack.
Raidwide that deals heavy damage, transitions the arena into its final state, and begins the enrage sequence.
Grants Honey B Lovely
Have all players spread to clock positions to avoid accidentally touching another player. After each
Be aware that the
If a pair of debuffs missed their cleanse window, meaning that there is no longer enough time to cleanse the debuff and wait for
Raidwide damage. Inflicts
Standard raidwide. Deals heavy damage.
Raidwide damage. Inflicts
Standard raidwide. Deals heavy damage.
Raidwide damage. Inflicts
Standard raidwide. Deals heavy damage.
Raidwide damage. Inflicts
Standard raidwide. Deals heavy damage.
Inflicts
Kills every party member.