Tier: AAC Cruiserweight
Total HP: 93,010,785
Required DPS: 135,774.83

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Current stage: 3

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Hit Ability Type Description
00:12
00:12
Mousse Mural Raidwide

Standard raidwide. Dispels any active sugarscape.

00:23
00:23
Color Riot (+ 2 others) Chariot tankbuster (distance)

A non-aggro-based tankbuster.

Targets the closest player with whichever colour Sugar Riot is pointing up.

Targets the farthest player with whichever colour Sugar Riot is pointing down.

Blue equals Cool Bomb, orange equals Warm Bomb. Cool Bomb inflicts Cool Tint Cool Tint, a debuff that renders the next Cool Bomb lethal. Warm Bomb inflicts Warm Tint Warm Tint, rendering the next Warm Bomb lethal. These debuffs never expire.

Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has Warm Bomb hitting closest and Cool Bomb hitting farthest, the next one could be the same, or it could be the opposite.

For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint Warm Tint/Cool Tint Cool Tint debuffs. Therefore, on each subsequent tankbuster, tanks must identify which bomb is close and which is far, and take the one opposite of their current debuff.

Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking Warm Bomb and Cool Bomb.

00:25
00:25
Cool Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Cool Tint Cool Tint and Magic Vulnerability Up Magic Vulnerability Up.

00:25
00:25
Warm Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Warm Tint Warm Tint and Magic Vulnerability Up Magic Vulnerability Up.

00:36
00:36
Wingmark Status application

Inflicts Wingmark Wingmark on all players.

At the end of the effect's duration, the player is stunned stunned, then launched across the arena in the direction they're facing.

00:42
00:42
Color Clash Store

Shoots in the air either two or four times.

If she shoots in the air twice, Sugar Riot stocks Color Clash (Light Parties).

If she shoots in the air three times, she stocks Color Clash (Pairs).

00:57
00:57
Stun Stun Status application

The status effect(s) are inflicted on players.

00:58
00:58
Double Style Preparation

Paints an AoE combination.

01:02
01:02
Double Style (Hit) AoE

Combines any two of the following types of AoEs:

  • 3 winged bombs (Burst)
  • 3 non-winged bombs (Burst)
  • Succubus (Dark Mist)
  • Morbol (Bad Breath)
Winged bombs jump forward before exploding. Non-winged bombs explode where they are. Succubi resolve into a large defamation-style AoE. Morbols release a wide cone.

These summons can only spawn next to each other, at a 90° angle, never opposite. Both summons can be the same. Each AoE combination leaves a safe spot in one single corner.

It is strongly recommended to place four rectangular markers on the intercardinals of the arena. In this case, positioning yourself for the prior Wingmark Wingmark jump is trivial; simply stand on the corner of one of those waymarks. This leaves only the exercise of identifying which AoEs to move towards and which AoEs to move away from.

There are two for each: players should move close to the waymarks close to succubi and non-winged bombs, and move to the waymarks opposite winged bombs and morbols. The jump will then place players in the safe spot for that pattern.

01:03
01:03
Color Clash (Pairs) ×4 Chariot partner stack

Partner stacks on all supports or damage dealers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

01:11
01:11
Sticky Mousse ×2 (+ 1 others) Chariot spread

Hits two random players with a chariot that deals moderate damage and inflicts Mousse Mine Mousse Mine and Magic Vulnerability Up Magic Vulnerability Up.

At the end of the status effect, triggers Burst, a targeted stack on the Mousse Mine Mousse Mine players.

Note that, if multiple players are hit by the same Sticky Mousse, all players hit will be inflicted with Mousse Mine Mousse Mine, rendering the mechanic unsurvivable as all those players will be hit with stacks while they're on top of each other and cannot move.

Have players spread at standard protean positions. Once two players are inflicted with Mousse Mine Mousse Mine, stack with the closest Mousse Mine Mousse Mine player. If both Mousse Mine Mousse Mine players are equidistant to you, rotate to the Mousse Mine Mousse Mine player clockwise from you.

The mechanic is intended for an even 4-4 split, but a 3-stack is survivable with enough mitigation. A 2-stack is not survivable under any circumstances outside of tank limit break.

01:17
01:17
Burst ×2 Chariot targeted stack

Light party stacks on two players. Inflicts Magic Vulnerability Up Magic Vulnerability Up. Not resolvable if more than two players were inflicted with Mousse Mine Mousse Mine.

01:23
01:23
Color Riot (+ 2 others) Chariot tankbuster (distance)

A non-aggro-based tankbuster.

Targets the closest player with whichever colour Sugar Riot is pointing up.

Targets the farthest player with whichever colour Sugar Riot is pointing down.

Blue equals Cool Bomb, orange equals Warm Bomb. Cool Bomb inflicts Cool Tint Cool Tint, a debuff that renders the next Cool Bomb lethal. Warm Bomb inflicts Warm Tint Warm Tint, rendering the next Warm Bomb lethal. These debuffs never expire.

Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has Warm Bomb hitting closest and Cool Bomb hitting farthest, the next one could be the same, or it could be the opposite.

For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint Warm Tint/Cool Tint Cool Tint debuffs. Therefore, on each subsequent tankbuster, tanks must identify which bomb is close and which is far, and take the one opposite of their current debuff.

Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking Warm Bomb and Cool Bomb.

01:25
01:25
Cool Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Cool Tint Cool Tint and Magic Vulnerability Up Magic Vulnerability Up.

01:25
01:25
Warm Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Warm Tint Warm Tint and Magic Vulnerability Up Magic Vulnerability Up.

01:32
00:00
Sugarscape (Desert) Arena change

Paints a desertscape.

After the cast, all players are inflicted with Sweltering Sweltering, a durationless DoT that lasts throughout the entirety of desert phase.

Additionally, 1 random tank and 1 random damage dealer are inflicted with a 43s Heating Up Heating Up, 1 random player with a 43s Burning Up Burning Up, and both healers with a 74s Heating Up Heating Up.

01:48
00:16
Layer Preparation

Adds six waves of spawning cacti that explode in large chariots (Spray Pain).

02:02
00:30
Spray Pain ×5 Chariot AoE

A cactus explodes, dealing heavy damage and inflicting Damage Down Damage Down on those nearby.

02:06
00:33
Spray Pain ×5 Chariot AoE

A cactus explodes, dealing heavy damage and inflicting Damage Down Damage Down on those nearby.

02:09
00:36
Spray Pain ×5 Chariot AoE

A cactus explodes, dealing heavy damage and inflicting Damage Down Damage Down on those nearby.

02:12
00:39
Spray Pain ×5 Chariot AoE

A cactus explodes, dealing heavy damage and inflicting Damage Down Damage Down on those nearby.

02:15
00:42
Spray Pain ×5 Chariot AoE

A cactus explodes, dealing heavy damage and inflicting Damage Down Damage Down on those nearby.

02:18
00:45
Spray Pain ×5 Chariot AoE

A cactus explodes, dealing heavy damage and inflicting Damage Down Damage Down on those nearby.

02:22
00:50
Brûlée ×2 Defamation spread

Heating Up Heating Up resolves, triggering a massive defamation on that player. Inflicts Fire Resistance Down II Fire Resistance Down II.

02:22
00:50
Crowd Brûlée Chariot targeted stack

Burning Up Burning Up resolves, triggering a moderately sized targeted stack on that player. Inflicts Fire Resistance Down II Fire Resistance Down II.

02:31
00:58
Sticky Mousse ×2 (+ 1 others) Chariot spread

Hits two random players with a chariot that deals moderate damage and inflicts Mousse Mine Mousse Mine and Magic Vulnerability Up Magic Vulnerability Up.

At the end of the status effect, triggers Burst, a targeted stack on the Mousse Mine Mousse Mine players.

Note that, if multiple players are hit by the same Sticky Mousse, all players hit will be inflicted with Mousse Mine Mousse Mine, rendering the mechanic unsurvivable as all those players will be hit with stacks while they're on top of each other and cannot move.

Have players spread at standard protean positions. Once two players are inflicted with Mousse Mine Mousse Mine, stack with the closest Mousse Mine Mousse Mine player. If both Mousse Mine Mousse Mine players are equidistant to you, rotate to the Mousse Mine Mousse Mine player clockwise from you.

The mechanic is intended for an even 4-4 split, but a 3-stack is survivable with enough mitigation. A 2-stack is not survivable under any circumstances outside of tank limit break.

02:37
01:04
Burst ×2 Chariot targeted stack

Light party stacks on two players. Inflicts Magic Vulnerability Up Magic Vulnerability Up. Not resolvable if more than two players were inflicted with Mousse Mine Mousse Mine.

02:38
01:06
Layer Preparation

Adds quicksand to the desertscape.

Players remaining in the quicksand for too long are inflicted with Six Fulms Under Six Fulms Under, which gradually reduces movement speed until the player can no longer move at all, at which point they die instantly.

02:53
01:21
Brûlée ×2 Defamation spread

The healers' Heating Up Heating Up resolves, triggering a massive defamation on them. Inflicts Fire Resistance Down II Fire Resistance Down II.

02:54
01:21
Spray Pain ×9 Chariot AoE

A cactus explodes, dealing heavy damage and inflicting Damage Down Damage Down on those nearby.

02:57
01:25
Pudding Graf Preparation

Prepares Pudding Graf (Hit).

03:10
01:37
Double Style Preparation

Paints a winged bomb and non-winged bomb combination, see Pudding Graf (Hit).

03:11
01:38
Pudding Graf (Hit) ×8 Chariot spread

Drops winged bombs on all damage dealers or supports and drops non-winged bombs on the opposite role. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

Winged bombs (indicated by a purple tether) jump roughly half the arena's width in the direction the player is facing before exploding. Non-winged bombs (indicated by a blue tether) explode where they are dropped. The explosion manifests as a large defamation style AoE.

The drop itself is a chariot, so players stacking on top of each other results in deaths, regardless of whether they're tethered to a winged or non-winged bomb.

If a bomb explodes in the quicksand, the AoE disappears.

03:20
01:47
Mousse Mural Raidwide

Standard raidwide. Dispels any active sugarscape.

03:28
00:08
Color Riot (+ 2 others) Chariot tankbuster (distance)

A non-aggro-based tankbuster.

Targets the closest player with whichever colour Sugar Riot is pointing up.

Targets the farthest player with whichever colour Sugar Riot is pointing down.

Blue equals Cool Bomb, orange equals Warm Bomb. Cool Bomb inflicts Cool Tint Cool Tint, a debuff that renders the next Cool Bomb lethal. Warm Bomb inflicts Warm Tint Warm Tint, rendering the next Warm Bomb lethal. These debuffs never expire.

Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has Warm Bomb hitting closest and Cool Bomb hitting farthest, the next one could be the same, or it could be the opposite.

For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint Warm Tint/Cool Tint Cool Tint debuffs. Therefore, on each subsequent tankbuster, tanks must identify which bomb is close and which is far, and take the one opposite of their current debuff.

Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking Warm Bomb and Cool Bomb.

03:30
00:10
Cool Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Cool Tint Cool Tint and Magic Vulnerability Up Magic Vulnerability Up.

03:30
00:10
Warm Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Warm Tint Warm Tint and Magic Vulnerability Up Magic Vulnerability Up.

03:38
00:00
Soul Sugar Preparation

Initiates adds phase.

There are 5 types of adds:

  • Yan: Deals massive damage with each auto-attack. Enrages when it gets too close to a Mu, rendering every auto-attack lethal.
  • Mu: Deals moderate damage with each auto-attack. Enrages after Ready Ore Not, triggering Ore-rigato.
  • Gimme Cat: Uses Unlimited Craving after it spawns, stealing the party's limit break gauge, then incessantly jumps around. 10 seconds after spawning, it uses I Crave Violence. It then uses I Crave Violence every 15s, with each cast granting one stack of Huffy Cat Huffy Cat. At Huffy Cat Huffy Cat, Gimme Cat enrages with Hangry Hiss.
  • Feather Ray: Tethers to the first player who hits it. If no player hits it within approximately 5 seconds, tethers to a random player. Uses Water III on the tethered player approximately every 9 seconds, dealing moderate damage and leaving behind a puddle. These puddles don't fade until the end of the phase, so its "enrage" is when the entire arena is covered by puddles.
  • Jabberwock: Targets a random healer with a headmarker. Shortly afterwards, uses Manxome Windersnatch on that player, dealing heavy damage and inflicting Bind Bind, then begins to slowly move towards that player. If the Jabberwock reaches that healer, it instantly kills them with Slayous Snicker-snack and moves onto a different player.
03:45
00:07
Live Painting Preparation

Spawns a Yan, two Mus, and a Gimme Cat.

04:15
00:36
Live Painting Preparation

Spawns two Feather Rays and two Mus.

04:37
00:58
Live Painting Preparation

Spawns a Yan, a Gimme Cat, and a Jabberwock.

05:07
01:28
Ready Ore Not Raidwide

Heavy raidwide. Requires heavy mitigation. Enrages any leftover Mus, causing them to immediately begin casting Ore-rigato.

05:16
01:37
Live Painting Preparation

Spawns a Yan, two Feather Rays, two Mus, a Gimme Cat, and a Jabberwock.

06:30
02:51
Ready Ore Not Raidwide

Heavy raidwide. Requires heavy mitigation. Enrages any leftover Mus, causing them to immediately begin casting Ore-rigato.

06:39
03:01
Single Style Preparation

Paints a single graffiti – in this case, arrows on the side of the arena, casting Rush.

06:44
03:05
Rush ×6 Line AoE

An arrow shoots forward, inflicting Damage Down Damage Down on anyone hit.

06:53
03:14
Color Riot (+ 2 others) Chariot tankbuster (distance)

A non-aggro-based tankbuster.

Targets the closest player with whichever colour Sugar Riot is pointing up.

Targets the farthest player with whichever colour Sugar Riot is pointing down.

Blue equals Cool Bomb, orange equals Warm Bomb. Cool Bomb inflicts Cool Tint Cool Tint, a debuff that renders the next Cool Bomb lethal. Warm Bomb inflicts Warm Tint Warm Tint, rendering the next Warm Bomb lethal. These debuffs never expire.

Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has Warm Bomb hitting closest and Cool Bomb hitting farthest, the next one could be the same, or it could be the opposite.

For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint Warm Tint/Cool Tint Cool Tint debuffs. Therefore, on each subsequent tankbuster, tanks must identify which bomb is close and which is far, and take the one opposite of their current debuff.

Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking Warm Bomb and Cool Bomb.

06:55
03:16
Cool Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Cool Tint Cool Tint and Magic Vulnerability Up Magic Vulnerability Up.

06:55
03:16
Warm Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Warm Tint Warm Tint and Magic Vulnerability Up Magic Vulnerability Up.

07:01
03:22
Mousse Mural Raidwide

Standard raidwide. Dispels any active sugarscape.

If any adds are still alive at this point, the boss obtains Damage Up Damage Up, and this raidwide serves as a guaranteed enrage.

07:10
00:00
Sugarscape (River) Arena change

Paints a riverscape.

The riverscape has three different states. All states feature three grass islands.

State 1: There are bridges connecting the islands. Stepping into the water inflicts Fire Resistance Up Fire Resistance Up and Lightning Resistance Down II Lightning Resistance Down II until the player steps out. This allows players to survive Taste of Fire, but Taste of Thunder becomes lethal.

State 2: There are still bridges connecting the islands, but the river has turned into rapids, inflicting a heavy Dropsy Dropsy DoT if a player steps into them. This DoT does not fade when the player steps out of the river.

State 3: The river has turned into lava and the bridges are removed. Stepping into the lava river or attempting to gapclose across instantly kills the player. The only means of moving to a different island is via Wingmark Wingmark.

Note that this cast transforms the height of the arena floor. If a player is casting when the arena is transformed, their cast will be interrupted if it results in them dropping slightly. For that reason, it is recommended for casters to stand where the bridges are going to be when the cast ends.

07:30
00:20
Double Style Preparation

Paints a combination of Rush (line AoEs) and either Taste of Fire or Taste of Thunder.

07:35
00:24
Rush ×6 Line AoE

An arrow shoots forward, inflicting Damage Down Damage Down on anyone hit.

07:35
00:24
Taste of Thunder ×8 Chariot spread

chariot spreads on everyone. Lethal to any players inside the river and under the effect of Lightning Resistance Down II Lightning Resistance Down II.

07:35
00:24
Taste of Fire ×2 Chariot healer stack

chariot light party stacks on healers. Lethal to any players not inside the river and thus not under the effect of Fire Resistance Up Fire Resistance Up.

07:37
00:26
Layer Preparation

Transforms the riverscape into its second stage.

In this stage, the river has turned into rapids and inflicts Dropsy Dropsy when players step into it.

Additionally, spawns a giant thundercloud over one of the three islands. The thundercloud periodically explodes (Highlightning), then moves to a different island.

Finally, Lightning Bolt AoEs randomly spawn throughout the arena at 3 second intervals.

07:49
00:38
Highlightning ×2 Defamation AoE

Massive AoE that instantly kills any player near the giant storm cloud.

07:49
00:38
Taste of Thunder (Twister) ×8 Chariot baited AoE

The screen flashes, which places an invisible AoE underneath each player that resolves shortly after and inflicts Damage Down Damage Down.

08:02
00:51
Lightning Storm ×2 Chariot spread

A large AoE on a targeted player that electrocutes all grass islands it touches.

Targeted players should stand on one safe grass island each while the party sits on the only safe bridge in-between them. They should be far enough away from the bridge to ensure that the AoE only touches the island they're standing on and nothing else.

08:02
00:51
Highlightning ×2 Defamation AoE

Massive AoE that instantly kills any player near the giant storm cloud.

08:12
01:01
Lightning Storm ×2 Chariot spread

A large AoE on a targeted player that electrocutes all grass islands it touches.

Targeted players should stand on one safe grass island each while the party sits on the only safe bridge in-between them. They should be far enough away from the bridge to ensure that the AoE only touches the island they're standing on and nothing else.

08:12
01:01
Highlightning ×2 Defamation AoE

Massive AoE that instantly kills any player near the giant storm cloud.

08:23
01:12
Lightning Storm ×2 Chariot spread

A large AoE on a targeted player that electrocutes all grass islands it touches.

Targeted players should stand on one safe grass island each while the party sits on the only safe bridge in-between them. They should be far enough away from the bridge to ensure that the AoE only touches the island they're standing on and nothing else.

08:23
01:12
Highlightning ×2 Defamation AoE

Massive AoE that instantly kills any player near the giant storm cloud.

08:33
01:22
Lightning Storm ×2 Chariot spread

A large AoE on a targeted player that electrocutes all grass islands it touches.

Targeted players should stand on one safe grass island each while the party sits on the only safe bridge in-between them. They should be far enough away from the bridge to ensure that the AoE only touches the island they're standing on and nothing else.

08:33
01:23
Highlightning ×2 Defamation AoE

Massive AoE that instantly kills any player near the giant storm cloud.

08:38
01:27
Pudding Party (+ 5 others) Chariot stack

Full party stack with 5 hits. Requires heavy mitigation and healing.

08:39
01:28
Pudding Party (Hit) Chariot stack
08:40
01:29
Pudding Party (Hit) Chariot stack
08:41
01:31
Pudding Party (Hit) Chariot stack
08:42
01:32
Pudding Party (Hit) Chariot stack
08:43
01:33
Pudding Party (Hit) Chariot stack
08:53
01:42
Layer Preparation

Transforms the riverscape into its third stage.

In this stage, the bridges between the islands are removed and the river turns into lava. Any player stepping into the lava is killed instantly.

09:09
01:58
Mousse Drip (+ 4 others) Chariot partner stack

Partner stacks on the two farthest players from Sugar Riot. There are 4 hits; each hit leaves behind a puddle that kills players who dawdle.

Assuming all 4 of your melee players are on the southern island, and your 4 ranged players are split in healer/damage dealer pairs on each of the two northern islands, place either the healers or ranged damage dealers farthest from Sugar Riot to ensure there's one stack per island, then just keep moving as a unit.

Make sure not to place a puddle on top of a tower.

09:14
02:03
Mousse Drip (Hit) ×2 Chariot partner stack
09:16
02:05
Mousse Drip (Hit) ×2 Chariot partner stack
09:18
02:07
Mousse Drip (Hit) ×2 Chariot partner stack
09:20
02:09
Mousse Drip (Hit) ×2 Chariot partner stack
09:20
02:09
Moussacre ×4 Cone spread (close)

Conal AoEs on the 4 closest players to Sugar Riot. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

09:26
02:15
Taste of Thunder (Twister) ×8 Chariot baited AoE

The screen flashes, which places an invisible AoE underneath each player that resolves shortly after and inflicts Damage Down Damage Down.

09:28
02:17
Explosion ×8 Towers

Towers resolve. If a tower is missing a player, triggers Unmitigated Explosion instead.

09:32
02:21
Wingmark Status application

Inflicts Wingmark Wingmark on all players.

At the end of the effect's duration, the player is stunned stunned, then launched across the arena in the direction they're facing.

09:43
02:32
Stun Stun Status application

The status effect(s) are inflicted on players.

09:52
02:41
Taste of Thunder (Twister) ×8 Chariot baited AoE

The screen flashes, which places an invisible AoE underneath each player that resolves shortly after and inflicts Damage Down Damage Down.

09:54
02:43
Explosion ×8 Towers

Towers resolve. If a tower is missing a player, triggers Unmitigated Explosion instead.

09:59
02:48
Mousse Mural Raidwide

Standard raidwide. Dispels any active sugarscape.

10:10
00:10
Sticky Mousse ×2 (+ 1 others) Chariot spread

Hits two random players with a chariot that deals moderate damage and inflicts Mousse Mine Mousse Mine and Magic Vulnerability Up Magic Vulnerability Up.

At the end of the status effect, triggers Burst, a targeted stack on the Mousse Mine Mousse Mine players.

Note that, if multiple players are hit by the same Sticky Mousse, all players hit will be inflicted with Mousse Mine Mousse Mine, rendering the mechanic unsurvivable as all those players will be hit with stacks while they're on top of each other and cannot move.

Have players spread at standard protean positions. Once two players are inflicted with Mousse Mine Mousse Mine, stack with the closest Mousse Mine Mousse Mine player. If both Mousse Mine Mousse Mine players are equidistant to you, rotate to the Mousse Mine Mousse Mine player clockwise from you.

The mechanic is intended for an even 4-4 split, but a 3-stack is survivable with enough mitigation. A 2-stack is not survivable under any circumstances outside of tank limit break.

10:16
00:16
Burst ×2 Chariot targeted stack

Light party stacks on two players. Inflicts Magic Vulnerability Up Magic Vulnerability Up. Not resolvable if more than two players were inflicted with Mousse Mine Mousse Mine.

10:21
00:22
Color Riot (+ 2 others) Chariot tankbuster (distance)

A non-aggro-based tankbuster.

Targets the closest player with whichever colour Sugar Riot is pointing up.

Targets the farthest player with whichever colour Sugar Riot is pointing down.

Blue equals Cool Bomb, orange equals Warm Bomb. Cool Bomb inflicts Cool Tint Cool Tint, a debuff that renders the next Cool Bomb lethal. Warm Bomb inflicts Warm Tint Warm Tint, rendering the next Warm Bomb lethal. These debuffs never expire.

Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has Warm Bomb hitting closest and Cool Bomb hitting farthest, the next one could be the same, or it could be the opposite.

For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint Warm Tint/Cool Tint Cool Tint debuffs. Therefore, on each subsequent tankbuster, tanks must identify which bomb is close and which is far, and take the one opposite of their current debuff.

Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking Warm Bomb and Cool Bomb.

10:24
00:24
Cool Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Cool Tint Cool Tint and Magic Vulnerability Up Magic Vulnerability Up.

10:24
00:24
Warm Bomb Chariot tankbuster (distance)

Hits the closest or farthest player with a chariot that deals massive damage and inflicts Warm Tint Warm Tint and Magic Vulnerability Up Magic Vulnerability Up.

10:34
00:34
Wingmark Status application

Inflicts Wingmark Wingmark on all players.

At the end of the effect's duration, the player is stunned stunned, then launched across the arena in the direction they're facing.

10:40
00:40
Color Clash Store

Shoots in the air either two or four times.

If she shoots in the air twice, Sugar Riot stocks Color Clash (Light Parties).

If she shoots in the air three times, she stocks Color Clash (Pairs).

10:56
00:56
Stun Stun Status application

The status effect(s) are inflicted on players.

10:56
00:57
Double Style Preparation

Combines any two graffiti paintings.

11:01
01:01
Double Style (Hit) AoE

Combines any two of the following types of AoEs:

  • 3 winged bombs (Burst)
  • 3 non-winged bombs (Burst)
  • Succubus (Dark Mist)
  • Morbol (Bad Breath)
Winged bombs jump forward before exploding. Non-winged bombs explode where they are. Succubi resolve into a large defamation-style AoE. Morbols release a wide cone.

These summons can only spawn next to each other, at a 90° angle, never opposite. Both summons can be the same. Each AoE combination leaves a safe spot in one single corner.

It is strongly recommended to place four rectangular markers on the intercardinals of the arena. In this case, positioning yourself for the prior Wingmark Wingmark jump is trivial; simply stand on the corner of one of those waymarks. This leaves only the exercise of identifying which AoEs to move towards and which AoEs to move away from.

There are two for each: players should move close to the waymarks close to succubi and non-winged bombs, and move to the waymarks opposite winged bombs and morbols. The jump will then place players in the safe spot for that pattern.

11:01
01:02
Color Clash (Light Parties) ×2 Chariot healer stack

Light party stacks on healers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

11:18
01:19
Artistic Anarchy (+ 1 others) Enrage

Enrage. Sugar Riot paints a random assortment of AoEs, similar to Double Style (Hit). Unlike Double Style (Hit), however, there is no safe spot.

11:25
01:25
Artistic Anarchy (Hit) Enrage

The AoEs hit, instantly killing all players.