AAC Cruiserweight M2 (Savage)
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Standard raidwide. Dispels any active sugarscape.
A non-aggro-based tankbuster.
Targets the closest player with whichever colour Sugar Riot is pointing up.
Targets the farthest player with whichever colour Sugar Riot is pointing down.
Blue equals Cool Tint
Warm Tint
Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has
For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint
Cool Tint
Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking
Hits the closest or farthest player with a Cool Tint
Magic Vulnerability Up
Hits the closest or farthest player with a Warm Tint
Magic Vulnerability Up
Inflicts Wingmark
At the end of the effect's duration, the player is stunned
Shoots in the air either two or four times.
If she shoots in the air twice, Sugar Riot stocks
If she shoots in the air three times, she stocks

The status effect(s) are inflicted on players.
Paints an AoE combination.
Combines any two of the following types of AoEs:
- 3 winged bombs (
Burst ) - 3 non-winged bombs (
Burst ) - Succubus (
Dark Mist ) - Morbol (
Bad Breath )
These summons can only spawn next to each other, at a 90° angle, never opposite. Both summons can be the same. Each AoE combination leaves a safe spot in one single corner.
It is strongly recommended to place four rectangular markers on the intercardinals of the arena. In this case, positioning yourself for the prior Wingmark
There are two for each: players should move close to the waymarks close to succubi and non-winged bombs, and move to the waymarks opposite winged bombs and morbols. The jump will then place players in the safe spot for that pattern.
Partner stacks on all supports or damage dealers. Inflicts Magic Vulnerability Up
Hits two random players with a Mousse Mine
Magic Vulnerability Up
At the end of the status effect, triggers Mousse Mine
Note that, if multiple players are hit by the same Mousse Mine
Have players spread at standard Mousse Mine
Mousse Mine
Mousse Mine
Mousse Mine
The mechanic is intended for an even 4-4 split, but a 3-stack is survivable with enough mitigation. A 2-stack is not survivable under any circumstances outside of
limit break.Light party stacks on two players. Inflicts Magic Vulnerability Up
Mousse Mine
A non-aggro-based tankbuster.
Targets the closest player with whichever colour Sugar Riot is pointing up.
Targets the farthest player with whichever colour Sugar Riot is pointing down.
Blue equals Cool Tint
Warm Tint
Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has
For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint
Cool Tint
Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking
Hits the closest or farthest player with a Cool Tint
Magic Vulnerability Up
Hits the closest or farthest player with a Warm Tint
Magic Vulnerability Up
Paints a desertscape.
After the cast, all players are inflicted with Sweltering
Additionally, 1 random tank and 1 random damage dealer are inflicted with a 43s Heating Up
Burning Up
Heating Up
Adds six waves of spawning cacti that explode in large
A cactus explodes, dealing heavy damage and inflicting Damage Down
A cactus explodes, dealing heavy damage and inflicting Damage Down
A cactus explodes, dealing heavy damage and inflicting Damage Down
A cactus explodes, dealing heavy damage and inflicting Damage Down
A cactus explodes, dealing heavy damage and inflicting Damage Down
A cactus explodes, dealing heavy damage and inflicting Damage Down
Heating Up
Fire Resistance Down II
Burning Up
Fire Resistance Down II
Hits two random players with a Mousse Mine
Magic Vulnerability Up
At the end of the status effect, triggers Mousse Mine
Note that, if multiple players are hit by the same Mousse Mine
Have players spread at standard Mousse Mine
Mousse Mine
Mousse Mine
Mousse Mine
The mechanic is intended for an even 4-4 split, but a 3-stack is survivable with enough mitigation. A 2-stack is not survivable under any circumstances outside of
limit break.Light party stacks on two players. Inflicts Magic Vulnerability Up
Mousse Mine
Adds quicksand to the desertscape.
Players remaining in the quicksand for too long are inflicted with Six Fulms Under
The healers' Heating Up
Fire Resistance Down II
A cactus explodes, dealing heavy damage and inflicting Damage Down
Prepares
Paints a winged bomb and non-winged bomb combination, see
Drops winged bombs on all damage dealers or supports and drops non-winged bombs on the opposite role. Inflicts Magic Vulnerability Up
Winged bombs (indicated by a purple tether) jump roughly half the arena's width in the direction the player is facing before exploding. Non-winged bombs (indicated by a blue tether) explode where they are dropped. The explosion manifests as a large
The drop itself is a
If a bomb explodes in the quicksand, the AoE disappears.
Standard raidwide. Dispels any active sugarscape.
A non-aggro-based tankbuster.
Targets the closest player with whichever colour Sugar Riot is pointing up.
Targets the farthest player with whichever colour Sugar Riot is pointing down.
Blue equals Cool Tint
Warm Tint
Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has
For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint
Cool Tint
Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking
Hits the closest or farthest player with a Cool Tint
Magic Vulnerability Up
Hits the closest or farthest player with a Warm Tint
Magic Vulnerability Up
Initiates adds phase.
There are 5 types of adds:
- Yan: Deals massive damage with each auto-attack. Enrages when it gets too close to a Mu, rendering every auto-attack lethal.
- Mu: Deals moderate damage with each auto-attack. Enrages after
Ready Ore Not , triggeringOre-rigato . - Gimme Cat: Uses
Unlimited Craving after it spawns, stealing the party's limit break gauge, then incessantly jumps around. 10 seconds after spawning, it usesI Crave Violence . It then usesI Crave Violence every 15s, with each cast granting one stack of . AtHuffy Cat
, Gimme Cat enrages withHuffy Cat
Hangry Hiss . - Feather Ray: Tethers to the first player who hits it. If no player hits it within approximately 5 seconds, tethers to a random player. Uses
Water III on the tethered player approximately every 9 seconds, dealing moderate damage and leaving behind a puddle. These puddles don't fade until the end of the phase, so its "enrage" is when the entire arena is covered by puddles. - Jabberwock: Targets a random healer with a headmarker. Shortly afterwards, uses
Manxome Windersnatch on that player, dealing heavy damage and inflicting , then begins to slowly move towards that player. If the Jabberwock reaches that healer, it instantly kills them withBind
Slayous Snicker-snack and moves onto a different player.
Spawns a Yan, two Mus, and a Gimme Cat.
Spawns two Feather Rays and two Mus.
Spawns a Yan, a Gimme Cat, and a Jabberwock.
Heavy raidwide. Requires heavy mitigation. Enrages any leftover Mus, causing them to immediately begin casting
Spawns a Yan, two Feather Rays, two Mus, a Gimme Cat, and a Jabberwock.
Heavy raidwide. Requires heavy mitigation. Enrages any leftover Mus, causing them to immediately begin casting
Paints a single graffiti – in this case, arrows on the side of the arena, casting
An arrow shoots forward, inflicting Damage Down
A non-aggro-based tankbuster.
Targets the closest player with whichever colour Sugar Riot is pointing up.
Targets the farthest player with whichever colour Sugar Riot is pointing down.
Blue equals Cool Tint
Warm Tint
Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has
For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint
Cool Tint
Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking
Hits the closest or farthest player with a Cool Tint
Magic Vulnerability Up
Hits the closest or farthest player with a Warm Tint
Magic Vulnerability Up
Standard raidwide. Dispels any active sugarscape.
If any adds are still alive at this point, the boss obtains Damage Up
Paints a riverscape.
The riverscape has three different states. All states feature three grass islands.
State 1: There are bridges connecting the islands. Stepping into the water inflicts Fire Resistance Up
Lightning Resistance Down II
State 2: There are still bridges connecting the islands, but the river has turned into rapids, inflicting a heavy Dropsy
State 3: The river has turned into lava and the bridges are removed. Stepping into the lava river or attempting to gapclose across instantly kills the player. The only means of moving to a different island is via Wingmark
Note that this cast transforms the height of the arena floor. If a player is casting when the arena is transformed, their cast will be interrupted if it results in them dropping slightly. For that reason, it is recommended for casters to stand where the bridges are going to be when the cast ends.
Paints a combination of
An arrow shoots forward, inflicting Damage Down
Lightning Resistance Down II
Fire Resistance Up
Transforms the riverscape into its second stage.
In this stage, the river has turned into rapids and inflicts Dropsy
Additionally, spawns a giant thundercloud over one of the three islands. The thundercloud periodically explodes (
Finally,
Massive AoE that instantly kills any player near the giant storm cloud.
The screen flashes, which places an invisible AoE underneath each player that resolves shortly after and inflicts Damage Down
A large AoE on a targeted player that electrocutes all grass islands it touches.
Targeted players should stand on one safe grass island each while the party sits on the only safe bridge in-between them. They should be far enough away from the bridge to ensure that the AoE only touches the island they're standing on and nothing else.
Massive AoE that instantly kills any player near the giant storm cloud.
A large AoE on a targeted player that electrocutes all grass islands it touches.
Targeted players should stand on one safe grass island each while the party sits on the only safe bridge in-between them. They should be far enough away from the bridge to ensure that the AoE only touches the island they're standing on and nothing else.
Massive AoE that instantly kills any player near the giant storm cloud.
A large AoE on a targeted player that electrocutes all grass islands it touches.
Targeted players should stand on one safe grass island each while the party sits on the only safe bridge in-between them. They should be far enough away from the bridge to ensure that the AoE only touches the island they're standing on and nothing else.
Massive AoE that instantly kills any player near the giant storm cloud.
A large AoE on a targeted player that electrocutes all grass islands it touches.
Targeted players should stand on one safe grass island each while the party sits on the only safe bridge in-between them. They should be far enough away from the bridge to ensure that the AoE only touches the island they're standing on and nothing else.
Massive AoE that instantly kills any player near the giant storm cloud.
Full party stack with 5 hits. Requires heavy mitigation and healing.
Transforms the riverscape into its third stage.
In this stage, the bridges between the islands are removed and the river turns into lava. Any player stepping into the lava is killed instantly.
Partner stacks on the two farthest players from Sugar Riot. There are 4 hits; each hit leaves behind a puddle that kills players who dawdle.
Assuming all 4 of your melee players are on the southern island, and your 4 ranged players are split in healer/damage dealer pairs on each of the two northern islands, place either the healers or ranged damage dealers farthest from Sugar Riot to ensure there's one stack per island, then just keep moving as a unit.
Make sure not to place a puddle on top of a tower.
Conal AoEs on the 4 closest players to Sugar Riot. Inflicts Magic Vulnerability Up
The screen flashes, which places an invisible AoE underneath each player that resolves shortly after and inflicts Damage Down
Towers resolve. If a tower is missing a player, triggers
Inflicts Wingmark
At the end of the effect's duration, the player is stunned

The status effect(s) are inflicted on players.
The screen flashes, which places an invisible AoE underneath each player that resolves shortly after and inflicts Damage Down
Towers resolve. If a tower is missing a player, triggers
Standard raidwide. Dispels any active sugarscape.
Hits two random players with a Mousse Mine
Magic Vulnerability Up
At the end of the status effect, triggers Mousse Mine
Note that, if multiple players are hit by the same Mousse Mine
Have players spread at standard Mousse Mine
Mousse Mine
Mousse Mine
Mousse Mine
The mechanic is intended for an even 4-4 split, but a 3-stack is survivable with enough mitigation. A 2-stack is not survivable under any circumstances outside of
limit break.Light party stacks on two players. Inflicts Magic Vulnerability Up
Mousse Mine
A non-aggro-based tankbuster.
Targets the closest player with whichever colour Sugar Riot is pointing up.
Targets the farthest player with whichever colour Sugar Riot is pointing down.
Blue equals Cool Tint
Warm Tint
Note that close/far colours may swap on each tankbuster, meaning that if the first tankbuster in the fight has
For the first tankbuster in the fight, it doesn't matter which tank takes the close and which tank the far bomb. However, for each subsequent tankbuster both tanks will have opposite Warm Tint
Cool Tint
Be aware that each tankbuster swaps the debuff for the next one, so tanks must keep alternating between taking
Hits the closest or farthest player with a Cool Tint
Magic Vulnerability Up
Hits the closest or farthest player with a Warm Tint
Magic Vulnerability Up
Inflicts Wingmark
At the end of the effect's duration, the player is stunned
Shoots in the air either two or four times.
If she shoots in the air twice, Sugar Riot stocks
If she shoots in the air three times, she stocks

The status effect(s) are inflicted on players.
Combines any two graffiti paintings.
Combines any two of the following types of AoEs:
- 3 winged bombs (
Burst ) - 3 non-winged bombs (
Burst ) - Succubus (
Dark Mist ) - Morbol (
Bad Breath )
These summons can only spawn next to each other, at a 90° angle, never opposite. Both summons can be the same. Each AoE combination leaves a safe spot in one single corner.
It is strongly recommended to place four rectangular markers on the intercardinals of the arena. In this case, positioning yourself for the prior Wingmark
There are two for each: players should move close to the waymarks close to succubi and non-winged bombs, and move to the waymarks opposite winged bombs and morbols. The jump will then place players in the safe spot for that pattern.
Light party stacks on healers. Inflicts Magic Vulnerability Up
Enrage. Sugar Riot paints a random assortment of AoEs, similar to
The AoEs hit, instantly killing all players.