Tier: Dawntrail
Auto-attacks: magical on  MT
Total HP: 107,935,443
Required DPS: 158,300.95
Hit Ability Type Description
00:14
00:14
Meteorain Raidwide

Moderate raidwide.

00:30
00:30
Naught Grows (+ 2 others) AoE

Either a donut or circle AoE on the location of a black hole on the outside of the arena.

Which of the two it is is determined by the icon over the arrow that emerges from Enuo, pointing towards the black hole in question.

This attack is always combined with either Return to Nothing or Great Return to Nothing.

00:31
00:31
Great Return to Nothing line Wild Charge

Line stack on a random healer that deals significantly increased damage to the first two targets hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.

00:31
00:31
Return to Nothing ×2 line Wild Charge

Line stacks on both healers that each deal significantly increased damage to the first target hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.

00:38
00:38
Naught Wakes Preparation

Moves the black hole(s) on the outside of the arena somewhere else.

00:44
00:44
Meltdown (+ 2 others) chariot Combination

Inflicts Chains of Condemnation Chains of Condemnation for 2 seconds and spawns invisible AoEs underneath each player at the end of the cast that resolve five seconds later, along with a spread.

Chains of Condemnation Chains of Condemnation is a pyretic-like effect that deals heavy damage if the player moves while the effect is active. It does not affect actions.

Get underneath the boss before the cast finishes, then wait 2 seconds until Chains of Condemnation Chains of Condemnation expires (you may continue to attack as long as those attacks don't move your character). After it expires, move out to clock spots to take Meltdown Spread.

00:49
00:49
Meltdown AoE ×8 chariot Delayed AoE

An AoE left behind by a player at the end of the cast explodes. Inflicts Vulnerability Up Vulnerability Up.

00:51
00:51
Meltdown Spread ×8 chariot Spread

Spread on all players. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

00:57
00:57
Dense Emptiness ×2 cone Healer stack

Wide conal stacks on both healers.

00:57
00:57
Airy Emptiness ×4 cone Partner stack

Moderately wide conal stacks on all supports.

01:08
01:08
Naught Grows (+ 2 others) AoE

Either a donut or circle AoE on the location of a black hole on the outside of the arena.

Which of the two it is is determined by the icon over the arrow that emerges from Enuo, pointing towards the black hole in question.

This attack is always combined with either Return to Nothing or Great Return to Nothing.

01:09
01:09
Great Return to Nothing line Wild Charge

Line stack on a random healer that deals significantly increased damage to the first two targets hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.

01:09
01:09
Return to Nothing ×2 line Wild Charge

Line stacks on both healers that each deal significantly increased damage to the first target hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.

01:23
01:23
Gaze of the Void (+ 14 others) Mechanic

Miniature black holes appear in a rotating manner around Enuo.

There are 10 in total, with the last two overlapping with the first two. When the cast completes, the black holes fire a cone out towards the edge of the arena in the order in which they appeared, creating new black holes at the edge of the arena where the cone hits. Each cone inflicts Vulnerability Up Vulnerability Up.

The last two cones each hit an existing black hole, causing it to grow bigger.

Once all cones have resolved, each resulting black hole tethers to Enuo and begin traveling towards him. Four tethers are purple and four yellow, and of the two big black holes, there is always one per tether. The yellow-tethered black holes move much faster than the purple ones. If any of them reach Enuo, it triggers Big Burst, dealing massive damage and inflicting Sustained Damage Sustained Damage on all party members.

When a player touches a black hole as it moves towards Enuo, the black hole is nullified, dealing heavy damage in a radius around it (Burst) and inflicting Magic Vulnerability Up Magic Vulnerability Up for 5 seconds. If the explosion only hits a single player, that player is knocked off the platform. Knockback immunity is ineffective against this.

The two big black holes deal significantly more damage in a much bigger radius than the others when touched (Violent Burst).

Dodge the cones as normal. After dodging, rotate your camera towards the last two cones, as these will be the locations of the two big black holes. These two big black holes must be soaked by the tanks. For the remaining black holes, use a simple snake prio: healers take the first set of small black holes clockwise from the big ones, melees the second, and rangeds the third. Always soak the yellow black hole first, then the purple ones after your Magic Vulnerability Up Magic Vulnerability Up has expired.

Be careful of soaking a black hole next to another black hole of the same tether colour, as the two soaks can easily clip each other, especially if one of them is the tanks'.

01:24
01:24
Gaze of the Void Hit cone Rotating AoEs
01:25
01:25
Gaze of the Void Hit cone Rotating AoEs
01:25
01:25
Gaze of the Void Hit cone Rotating AoEs
01:25
01:25
Gaze of the Void Hit cone Rotating AoEs
01:26
01:26
Gaze of the Void Hit cone Rotating AoEs
01:26
01:26
Gaze of the Void Hit cone Rotating AoEs
01:27
01:27
Gaze of the Void Hit cone Rotating AoEs
01:27
01:27
Gaze of the Void Hit cone Rotating AoEs
01:27
01:27
Gaze of the Void Hit cone Rotating AoEs
01:28
01:28
Gaze of the Void Hit cone Rotating AoEs
01:33*
01:33
Violent Burst chariot Orbs
01:33*
01:33
Burst ×3 chariot Orbs
01:39*
01:39
Violent Burst chariot Orbs
01:39*
01:39
Burst ×3 chariot Orbs
01:49
01:49
Vacuum (+ 2 others) AoE

Shows AoE telegraphs for 8 slightly curved arc AoEs originating from Enuo that resolve 6 seconds later (Silent Torrent), inflicting Vulnerability Up Vulnerability Up.

The arcs vary in length. There are exactly:

  • 1 short arc
  • 4 medium arcs
  • 3 long arcs
After they resolve, a small black hole spawns at the end of each arc and explodes 2 seconds later, inflicting Vulnerability Up Vulnerability Up.

The only relevant arc is the short one. Find the short arc, then position yourself just outside of the intersection of two arcs of which neither arc is the short one or adjacent to the short one. This will always be safe, with no additional movement necessary after Silent Torrent.

01:55
01:55
Silent Torrent ×8 AoE
01:57
01:57
Vacuum Hit ×8 chariot AoE
02:03
02:03
Airy Emptiness ×4 cone Partner stack

Moderately wide conal stacks on all supports.

02:03
02:03
Dense Emptiness ×2 cone Healer stack

Wide conal stacks on both healers.

02:13
02:13
Deep Freeze (+ 2 others) Combination

Inflicts Freezing Up Freezing Up on all players for 2 seconds and hits two highest-enmity players with a flare tankbuster.

02:13
02:13
Freezing Up Freezing Up Status application
02:14
02:14
Deep Freeze ×2 Flare tankbuster
02:21
02:21
Meteorain Raidwide

Moderate raidwide.

02:35
02:35
Untargetable

Enuo becomes untargetable.

02:35
02:35
All for Naught Arena change

Enuo enters a voidgate and submerges the arena in darkness.

There is no longer a platform; the arena no longer has a clearly defined size and stretches nigh infinitely.

02:55
00:20
Targetable: Looming Shadow

Looming Shadow becomes targetable.

02:55
00:20
Looming Emptiness chariot Knockback AoE

A blue knockback circle appears in the center of the new arena. After a short while, a Looming Shadow emerges from it, instantly killing any player within the circle and knocking everyone else back. This mini-phase ends once the Looming Shadow has been defeated.

Throughout the whole phase, the Looming Shadow continuously auto-attacks the main tank (Enhanced Vitality III).

03:04
00:29
Empty Shadow ×4 Towers

2 towers spawn on the west of the arena and 2 towers on the east.

After being soaked, each tower inflicts Gauntlet Taken Gauntlet Taken and Dark Resistance Down II Dark Resistance Down II on the player who soaked it and spawns an add. The add is tethered to the player, can only take damage from that player, and if the player attempts to move too far away from their add, they are forcibly pulled back.

The add's name and mechanics depend on the role of the player who is tethered to it.

  • Tanks spawn a Protective Shadow. It casts an interruptible tankbuster called Drain Touch, followed by a non-interruptible tankbuster called Weight of Nothing.
  • Healers spawn a Soothing Shadow. It immediately inflicts Quantum Entanglement Quantum Entanglement on the corresponding healer, which lasts until the shadow is killed. It then casts Curse of the Flesh, which inflicts a cleansable Disease Disease on the healer.
  • DPS spawn an Aggressive Shadow. It casts Demon Eye, a gaze attack that players must face away from.
Note: If a player targeted to a Shadow dies, that Shadow's damage immunity is lifted, meaning any player can damage it now.

Note 2: This timeline shows the DPS getting towers first, supports second, but it can be the other way around as well.

03:04
00:29
Voidal Turbulence ×4 cone Spread

Wide conal spreads on either all DPS or all supports. Inflicts Dark Resistance Down II Dark Resistance Down II.

03:06
00:30
Targetable: Shadows (Set 1)

Shadows (Set 1) becomes targetable.

03:10
00:35
Demon Eye ×4 Gaze (look away)

A gaze attack originating from all Aggressive Shadows. Failing to face away inflicts Petrification Petrification.

Note that this gaze attack affects not only the Gauntlet Taken Gauntlet Taken DPS but any player who fails to face away in time. However, this gaze attack has a limited radius of attack and can be outranged. In the middle of the arena (directly underneath the Looming Shadow) is always safe from all gazes.

03:31
00:56
Empty Shadow ×4 Towers

2 towers spawn on the west of the arena and 2 towers on the east.

After being soaked, each tower inflicts Gauntlet Taken Gauntlet Taken and Dark Resistance Down II Dark Resistance Down II on the player who soaked it and spawns an add. The add is tethered to the player, can only take damage from that player, and if the player attempts to move too far away from their add, they are forcibly pulled back.

The add's name and mechanics depend on the role of the player who is tethered to it.

  • Tanks spawn a Protective Shadow. It casts an interruptible tankbuster called Drain Touch, followed by a non-interruptible tankbuster called Weight of Nothing.
  • Healers spawn a Soothing Shadow. It immediately inflicts Quantum Entanglement Quantum Entanglement on the corresponding healer, which lasts until the shadow is killed. It then casts Curse of the Flesh, which inflicts a cleansable Disease Disease on the healer.
  • DPS spawn an Aggressive Shadow. It casts Demon Eye, a gaze attack that players must face away from.
Note: If a player targeted to a Shadow dies, that Shadow's damage immunity is lifted, meaning any player can damage it now.

Note 2: This timeline shows the DPS getting towers first, supports second, but it can be the other way around as well.

03:31
00:56
Voidal Turbulence ×4 cone Spread

Wide conal spreads on either all DPS or all supports. Inflicts Dark Resistance Down II Dark Resistance Down II.

03:33
00:57
Targetable: Shadows (Set 2)

Shadows (Set 2) becomes targetable.

03:36
01:01
Curse of the Flesh ×2 Status application

Inflicts a cleansable Disease Disease on both healers.

03:38*
01:03
Drain Touch ×2 Interruptible cast

Heavy tankbuster on the tanks tethered to a Protective Shadow. Can be interrupted.

03:45
01:10
Weight of Nothing ×2 line Tether tankbuster

Heavy tankbuster. Cannot be interjected, but with sufficient damage the Protective Shadow can be defeated before it can finish this cast.

04:33*
01:58
Targetable

The Beacon in the Dark becomes targetable immediately after the Looming Shadow is defeated. The duty gauge continues to accumulate until the Beacon is destroyed.

04:36
02:01
Nothingness ×3 line Delayed AoE

Three untargetable Shadows surrounding the Beacon in the Dark fire a delayed line AoE at a random player. Inflicts Vulnerability Up Vulnerability Up.

04:39
02:04
Nothingness ×3 line Delayed AoE

Three untargetable Shadows surrounding the Beacon in the Dark fire a delayed line AoE at a random player. Inflicts Vulnerability Up Vulnerability Up.

04:42
02:07
Nothingness ×3 line Delayed AoE

Three untargetable Shadows surrounding the Beacon in the Dark fire a delayed line AoE at a random player. Inflicts Vulnerability Up Vulnerability Up.

04:42*
02:07
Apeiron ×8 (+ 1 others) Enrage

If the duty gauge reaches 100 points before the Beacon in the Dark is destroyed, all players are instantly killed here.

04:42
02:07
Self-destruct Enrage
04:44
00:00
Targetable

Enuo becomes targetable again. Note that the timing of the rest of the timeline varies based on how quickly you defeated the Beacon in the Dark.

04:54
00:10
Lightless World (+ 6 others) Ultimate attack

Heavy raidwide. Hits 6×, with each hit dealing heavy damage.

04:55
00:11
Lightless World Hit Ultimate attack
04:56
00:11
Lightless World Hit Ultimate attack
04:56
00:12
Lightless World Hit Ultimate attack
04:57
00:12
Lightless World Hit Ultimate attack
04:57
00:13
Lightless World Hit Ultimate attack
04:58
00:13
Lightless World Final Hit Ultimate attack
05:10
00:25
Almagest Raidwide

Heavy raidwide.

05:23
00:38
Naught Grows Double (+ 2 others) Combination

Similar to Naught Grows, but this time there are two black holes on the outside of the arena.

One arrow always originates from Enuo and points at a black hole. The other arrow originates from the other black hole and points at Enuo. The shape displayed above the corresponding will resolve in the form of an AoE wherever the arrow points to. This results in the following possible AoE combinations:

  • Donut on Enuo and donut on a black hole
  • Donut on Enuo and point-blank AoE on a black hole
  • Point-blank AoE on Enuo and donut on a black hole
  • Point-blank AoE on Enuo and point-blank AoE on a black hole
Like before, this attack is always combined with either Return to Nothing or Great Return to Nothing.
05:24
00:39
Great Return to Nothing line Wild Charge

Line stack on a random healer that deals significantly increased damage to the first two targets hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.

05:24
00:39
Return to Nothing ×2 line Wild Charge

Line stacks on both healers that each deal significantly increased damage to the first target hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.

05:31
00:47
Naught Wakes Preparation

Moves the black hole(s) on the outside of the arena somewhere else.

05:39
00:55
Passage of Naught ×2 line AoE

The two black holes on the outside of the arena shift, begin charging, and fire a line AoE through the middle of the arena. Inflicts Vulnerability Up Vulnerability Up.

One or both of the black holes may also split in two. In this case they fire two smaller line AoEs through the sides of the arena, leaving the middle safe.

The type of AoEs fired is, in most cases, only pseudo-random. It uses the following logic:

  • The first instance of this mechanic after Lightless World is either a big line through the middle + two small lines on the outside, or four small lines on the outside.
  • The second instance of this mechanic is whichever of those two options the first wasn't.
  • Every instance of this mechanic at the start of Naught Hunts is always four small lines on the outside, leaving the middle safe.
  • Every instance of this mechanic at the end of Naught Hunts is always two big lines through the middle, leaving only the intercardinals or cardinals safe.
Note that, for all instances of this mechanic outside of Naught Hunts, the two black holes are not guaranteed to be at a 90° angle towards each other. They cannot be directly opposite, but they can be at an angle of 45° to each other.
05:51
01:06
Passage of Naught ×2 line AoE

The two black holes on the outside of the arena shift, begin charging, and fire a line AoE through the middle of the arena. Inflicts Vulnerability Up Vulnerability Up.

One or both of the black holes may also split in two. In this case they fire two smaller line AoEs through the sides of the arena, leaving the middle safe.

The type of AoEs fired is, in most cases, only pseudo-random. It uses the following logic:

  • The first instance of this mechanic after Lightless World is either a big line through the middle + two small lines on the outside, or four small lines on the outside.
  • The second instance of this mechanic is whichever of those two options the first wasn't.
  • Every instance of this mechanic at the start of Naught Hunts is always four small lines on the outside, leaving the middle safe.
  • Every instance of this mechanic at the end of Naught Hunts is always two big lines through the middle, leaving only the intercardinals or cardinals safe.
Note that, for all instances of this mechanic outside of Naught Hunts, the two black holes are not guaranteed to be at a 90° angle towards each other. They cannot be directly opposite, but they can be at an angle of 45° to each other.
05:57
01:12
Shrouded Holy ×2 chariot Healer stack

Telegraphed light party stacks on both healers. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

06:12
01:27
Naught Grows Double (+ 2 others) Combination

Similar to Naught Grows, but this time there are two black holes on the outside of the arena.

One arrow always originates from Enuo and points at a black hole. The other arrow originates from the other black hole and points at Enuo. The shape displayed above the corresponding will resolve in the form of an AoE wherever the arrow points to. This results in the following possible AoE combinations:

  • Donut on Enuo and donut on a black hole
  • Donut on Enuo and point-blank AoE on a black hole
  • Point-blank AoE on Enuo and donut on a black hole
  • Point-blank AoE on Enuo and point-blank AoE on a black hole
Like before, this attack is always combined with either Return to Nothing or Great Return to Nothing.
06:13
01:28
Great Return to Nothing line Wild Charge

Line stack on a random healer that deals significantly increased damage to the first two targets hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.

06:13
01:28
Return to Nothing ×2 line Wild Charge

Line stacks on both healers that each deal significantly increased damage to the first target hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.

06:23
01:39
Dimension Zero (+ 3 others) line Stack

Telegraphed line stack on a random player. Hits 3 times, with each hit dealing massive damage.

All subsequent Dimension Zeros hit 4 times.

06:24
01:39
Dimension Zero line Stack
06:25
01:40
Dimension Zero line Stack
06:27
01:42
Dimension Zero line Stack
06:36
01:51
Vacuum (+ 5 others) AoE

Same as Vacuum, but this time immediately follows up with Meltdown, forcing players to already be in a safe spot before Silent Torrent resolves.

06:42
01:58
Silent Torrent ×8 AoE
06:42
01:58
Meltdown Cast chariot Combination
06:44
02:00
Vacuum Hit ×8 chariot AoE
06:48
02:03
Meltdown AoE ×8 chariot Delayed AoE
06:49
02:04
Meltdown Spread ×8 chariot Spread
07:02
02:17
Gaze of the Void (+ 14 others) Mechanic

Miniature black holes appear in a rotating manner around Enuo.

There are 10 in total, with the last two overlapping with the first two. When the cast completes, the black holes fire a cone out towards the edge of the arena in the order in which they appeared, creating new black holes at the edge of the arena where the cone hits. Each cone inflicts Vulnerability Up Vulnerability Up.

The last two cones each hit an existing black hole, causing it to grow bigger.

Once all cones have resolved, each resulting black hole tethers to Enuo and begin traveling towards him. Four tethers are purple and four yellow, and of the two big black holes, there is always one per tether. The yellow-tethered black holes move much faster than the purple ones. If any of them reach Enuo, it triggers Big Burst, dealing massive damage and inflicting Sustained Damage Sustained Damage on all party members.

When a player touches a black hole as it moves towards Enuo, the black hole is nullified, dealing heavy damage in a radius around it (Burst) and inflicting Magic Vulnerability Up Magic Vulnerability Up for 5 seconds. If the explosion only hits a single player, that player is knocked off the platform. Knockback immunity is ineffective against this.

The two big black holes deal significantly more damage in a much bigger radius than the others when touched (Violent Burst).

Dodge the cones as normal. After dodging, rotate your camera towards the last two cones, as these will be the locations of the two big black holes. These two big black holes must be soaked by the tanks. For the remaining black holes, use a simple snake prio: healers take the first set of small black holes clockwise from the big ones, melees the second, and rangeds the third. Always soak the yellow black hole first, then the purple ones after your Magic Vulnerability Up Magic Vulnerability Up has expired.

Be careful of soaking a black hole next to another black hole of the same tether colour, as the two soaks can easily clip each other, especially if one of them is the tanks'.

07:03
02:18
Gaze of the Void Hit cone Rotating AoEs
07:03
02:18
Gaze of the Void Hit cone Rotating AoEs
07:03
02:19
Gaze of the Void Hit cone Rotating AoEs
07:04
02:19
Gaze of the Void Hit cone Rotating AoEs
07:04
02:20
Gaze of the Void Hit cone Rotating AoEs
07:05
02:20
Gaze of the Void Hit cone Rotating AoEs
07:05
02:20
Gaze of the Void Hit cone Rotating AoEs
07:05
02:21
Gaze of the Void Hit cone Rotating AoEs
07:06
02:21
Gaze of the Void Hit cone Rotating AoEs
07:06
02:21
Gaze of the Void Hit cone Rotating AoEs
07:12*
02:27
Violent Burst chariot Orbs
07:12*
02:27
Burst ×3 chariot Orbs
07:18*
02:33
Violent Burst chariot Orbs
07:18*
02:33
Burst ×3 chariot Orbs
07:35
02:50
Almagest Raidwide

Heavy raidwide.

07:45
03:00
Naught Wakes Preparation

Moves the black hole(s) on the outside of the arena somewhere else.

07:53
03:09
Naught Hunts (+ 3 others) chariot Chasing AoE

At the start of the cast, spawns two small black holes at opposite principals and begins charging a Passage of Naught that leaves the middle safe.

Each black hole tethers to a random player via an arrow. When the cast ends, Passage of Naught resolves and both mini black holes use Endless Chase, which causes them to begin chasing the tethered player. Each black hole emits a moderately large circle AoE every ¾ of a second, dealing heavy damage and inflicting Vulnerability Up Vulnerability Up (Endless Chase Hit).

Each black hole hits 24 times in total before it stops and disappears. After the first 5 hits another arrow appears, tethering itself to a different player. 7 hits later, each black hole abruptly switches targets to this new player and begins chasing them instead.

After the black holes stop chasing, another Passage of Naught takes place, with both line AoEs hitting the center this time.

Other notes:

  • Naught Hunts takes place twice in succession. Throughout both casts of this mechanic, each player will be chased by exactly one black hole.
  • If a player who is being chased dies, that black hole instantly switches targets to a random, untelegraphed player and begins chasing them instead.
  • The speed of the black holes while chasing narrowly exceeds the default speed of player characters. This means that the black hole will slowly catch up to players, and if it does (e.g. because the player briefly stopped) it is no longer possible to escape it by any means, even with Sprint.

Each targeted player takes their black hole clockwise around the arena. Do not try to maintain melee uptime if the rest of the party doesn't expect you to, as you will clip the players in the middle.

Some strategies prefer for the second set of chasers during each Naught Hunts to take their black hole counter-clockwise instead to minimize movement while prepositioning. Please be aware that the entire party must be on board with this if you decide to do this, as two players who each rotate a different way is almost guaranteed to cause a wipe.

Sprint is strongly recommended to give yourself more leeway and prevent the black hole from being able to catch up to you.

07:53
03:09
Passage of Naught ×2 line AoE
07:53
03:09
Endless Chase ×2 chariot Chasing AoE
08:16
03:31
Passage of Naught ×2 line AoE
08:22
03:37
Dense Emptiness ×2 cone Healer stack

Wide conal stacks on both healers.

08:22
03:37
Airy Emptiness ×4 cone Partner stack

Moderately wide conal stacks on all supports.

08:33
03:48
Naught Hunts (+ 3 others) chariot Chasing AoE

At the start of the cast, spawns two small black holes at opposite principals and begins charging a Passage of Naught that leaves the middle safe.

Each black hole tethers to a random player via an arrow. When the cast ends, Passage of Naught resolves and both mini black holes use Endless Chase, which causes them to begin chasing the tethered player. Each black hole emits a moderately large circle AoE every ¾ of a second, dealing heavy damage and inflicting Vulnerability Up Vulnerability Up (Endless Chase Hit).

Each black hole hits 24 times in total before it stops and disappears. After the first 5 hits another arrow appears, tethering itself to a different player. 7 hits later, each black hole abruptly switches targets to this new player and begins chasing them instead.

After the black holes stop chasing, another Passage of Naught takes place, with both line AoEs hitting the center this time.

Other notes:

  • Naught Hunts takes place twice in succession. Throughout both casts of this mechanic, each player will be chased by exactly one black hole.
  • If a player who is being chased dies, that black hole instantly switches targets to a random, untelegraphed player and begins chasing them instead.
  • The speed of the black holes while chasing narrowly exceeds the default speed of player characters. This means that the black hole will slowly catch up to players, and if it does (e.g. because the player briefly stopped) it is no longer possible to escape it by any means, even with Sprint.

Each targeted player takes their black hole clockwise around the arena. Do not try to maintain melee uptime if the rest of the party doesn't expect you to, as you will clip the players in the middle.

Some strategies prefer for the second set of chasers during each Naught Hunts to take their black hole counter-clockwise instead to minimize movement while prepositioning. Please be aware that the entire party must be on board with this if you decide to do this, as two players who each rotate a different way is almost guaranteed to cause a wipe.

Sprint is strongly recommended to give yourself more leeway and prevent the black hole from being able to catch up to you.

08:33
03:48
Passage of Naught ×2 line AoE
08:33
03:48
Endless Chase ×2 chariot Chasing AoE
08:55
04:10
Passage of Naught ×2 line AoE
09:01
04:17
Dense Emptiness ×2 cone Healer stack

Wide conal stacks on both healers.

09:01
04:17
Airy Emptiness ×4 cone Partner stack

Moderately wide conal stacks on all supports.

09:10
04:26
Dimension Zero (+ 4 others) line Stack

Telegraphed line stack on a random player. Hits 4 times, with each hit dealing massive damage.

09:11
04:26
Dimension Zero line Stack
09:12
04:27
Dimension Zero line Stack
09:14
04:29
Dimension Zero line Stack
09:15
04:30
Dimension Zero line Stack
09:25
04:41
Almagest Raidwide

Heavy raidwide.

09:39
04:55
Naught Grows Double (+ 2 others) Combination

Similar to Naught Grows, but this time there are two black holes on the outside of the arena.

One arrow always originates from Enuo and points at a black hole. The other arrow originates from the other black hole and points at Enuo. The shape displayed above the corresponding will resolve in the form of an AoE wherever the arrow points to. This results in the following possible AoE combinations:

  • Donut on Enuo and donut on a black hole
  • Donut on Enuo and point-blank AoE on a black hole
  • Point-blank AoE on Enuo and donut on a black hole
  • Point-blank AoE on Enuo and point-blank AoE on a black hole
Like before, this attack is always combined with either Return to Nothing or Great Return to Nothing.
09:40
04:55
Great Return to Nothing line Wild Charge

Line stack on a random healer that deals significantly increased damage to the first two targets hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.

09:40
04:55
Return to Nothing ×2 line Wild Charge

Line stacks on both healers that each deal significantly increased damage to the first target hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.

09:47
05:03
Naught Wakes Preparation

Moves the black hole(s) on the outside of the arena somewhere else.

09:55
05:11
Passage of Naught ×2 line AoE

The two black holes on the outside of the arena shift, begin charging, and fire a line AoE through the middle of the arena. Inflicts Vulnerability Up Vulnerability Up.

One or both of the black holes may also split in two. In this case they fire two smaller line AoEs through the sides of the arena, leaving the middle safe.

The type of AoEs fired is, in most cases, only pseudo-random. It uses the following logic:

  • The first instance of this mechanic after Lightless World is either a big line through the middle + two small lines on the outside, or four small lines on the outside.
  • The second instance of this mechanic is whichever of those two options the first wasn't.
  • Every instance of this mechanic at the start of Naught Hunts is always four small lines on the outside, leaving the middle safe.
  • Every instance of this mechanic at the end of Naught Hunts is always two big lines through the middle, leaving only the intercardinals or cardinals safe.
Note that, for all instances of this mechanic outside of Naught Hunts, the two black holes are not guaranteed to be at a 90° angle towards each other. They cannot be directly opposite, but they can be at an angle of 45° to each other.
10:07
05:22
Passage of Naught ×2 line AoE

The two black holes on the outside of the arena shift, begin charging, and fire a line AoE through the middle of the arena. Inflicts Vulnerability Up Vulnerability Up.

One or both of the black holes may also split in two. In this case they fire two smaller line AoEs through the sides of the arena, leaving the middle safe.

The type of AoEs fired is, in most cases, only pseudo-random. It uses the following logic:

  • The first instance of this mechanic after Lightless World is either a big line through the middle + two small lines on the outside, or four small lines on the outside.
  • The second instance of this mechanic is whichever of those two options the first wasn't.
  • Every instance of this mechanic at the start of Naught Hunts is always four small lines on the outside, leaving the middle safe.
  • Every instance of this mechanic at the end of Naught Hunts is always two big lines through the middle, leaving only the intercardinals or cardinals safe.
Note that, for all instances of this mechanic outside of Naught Hunts, the two black holes are not guaranteed to be at a 90° angle towards each other. They cannot be directly opposite, but they can be at an angle of 45° to each other.
10:12
05:27
Deep Freeze (+ 2 others) Combination

Inflicts Freezing Up Freezing Up on all players for 2 seconds and hits two highest-enmity players with a flare tankbuster.

10:12
05:27
Freezing Up Freezing Up Status application
10:13
05:28
Deep Freeze ×2 Flare tankbuster
10:27
05:43
Naught Grows Double (+ 2 others) Combination

Similar to Naught Grows, but this time there are two black holes on the outside of the arena.

One arrow always originates from Enuo and points at a black hole. The other arrow originates from the other black hole and points at Enuo. The shape displayed above the corresponding will resolve in the form of an AoE wherever the arrow points to. This results in the following possible AoE combinations:

  • Donut on Enuo and donut on a black hole
  • Donut on Enuo and point-blank AoE on a black hole
  • Point-blank AoE on Enuo and donut on a black hole
  • Point-blank AoE on Enuo and point-blank AoE on a black hole
Like before, this attack is always combined with either Return to Nothing or Great Return to Nothing.
10:28
05:44
Great Return to Nothing line Wild Charge

Line stack on a random healer that deals significantly increased damage to the first two targets hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.

10:28
05:44
Return to Nothing ×2 line Wild Charge

Line stacks on both healers that each deal significantly increased damage to the first target hit. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.

Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.

10:39
05:54
Dimension Zero (+ 4 others) line Stack

Telegraphed line stack on a random player. Hits 4 times, with each hit dealing massive damage.

10:39
05:54
Dimension Zero line Stack
10:40
05:56
Dimension Zero line Stack
10:42
05:57
Dimension Zero line Stack
10:43
05:58
Dimension Zero line Stack
10:54
06:09
Meteorain Raidwide

Moderate raidwide.

11:04
06:19
Meteorain Raidwide

Moderate raidwide.

11:21
06:37
Almagest Enrage

Kills all players.

  • M9S
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