The Unmaking (Extreme)
on MT Inflicts magical damage. Cannot be mitigated by abilities that reduce physical damage.
These auto-attacks target the player with the highest enmity.
Moderate raidwide.
Either a
Which of the two it is is determined by the icon over the arrow that emerges from Enuo, pointing towards the black hole in question.
This attack is always combined with either
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.
Moves the black hole(s) on the outside of the arena somewhere else.
Inflicts
Chains of Condemnation
Chains of Condemnation
Get underneath the boss before the cast finishes, then wait 2 seconds until
Chains of Condemnation
An AoE left behind by a player at the end of the cast explodes. Inflicts
Vulnerability Up
Magic Vulnerability Up
Wide conal stacks on both healers.
Moderately wide conal stacks on all supports.
Either a
Which of the two it is is determined by the icon over the arrow that emerges from Enuo, pointing towards the black hole in question.
This attack is always combined with either
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.
Miniature black holes appear in a rotating manner around Enuo.
There are 10 in total, with the last two overlapping with the first two. When the cast completes, the black holes fire a cone out towards the edge of the arena in the order in which they appeared, creating new black holes at the edge of the arena where the cone hits. Each cone inflicts
Vulnerability Up
The last two cones each hit an existing black hole, causing it to grow bigger.
Once all cones have resolved, each resulting black hole tethers to Enuo and begin traveling towards him. Four tethers are purple and four yellow, and of the two big black holes, there is always one per tether. The yellow-tethered black holes move much faster than the purple ones. If any of them reach Enuo, it triggers
Sustained Damage
When a player touches a black hole as it moves towards Enuo, the black hole is nullified, dealing heavy damage in a radius around it (
Magic Vulnerability Up
The two big black holes deal significantly more damage in a much bigger radius than the others when touched (
Dodge the cones as normal. After dodging, rotate your camera towards the last two cones, as these will be the locations of the two big black holes. These two big black holes must be soaked by the tanks. For the remaining black holes, use a simple
Magic Vulnerability Up
Be careful of soaking a black hole next to another black hole of the same tether colour, as the two soaks can easily clip each other, especially if one of them is the tanks'.
Shows AoE telegraphs for 8 slightly curved arc AoEs originating from Enuo that resolve 6 seconds later (
Vulnerability Up
The arcs vary in length. There are exactly:
- 1 short arc
- 4 medium arcs
- 3 long arcs
Vulnerability UpThe only relevant arc is the short one. Find the short arc, then position yourself just outside of the intersection of two arcs of which neither arc is the short one or adjacent to the short one. This will always be safe, with no additional movement necessary after
Moderately wide conal stacks on all supports.
Wide conal stacks on both healers.
Inflicts
Freezing Up
Freezing UpModerate raidwide.
Enuo becomes untargetable.
Enuo enters a voidgate and submerges the arena in darkness.
There is no longer a platform; the arena no longer has a clearly defined size and stretches nigh infinitely.
Looming Shadow becomes targetable.
A blue knockback circle appears in the center of the new arena. After a short while, a Looming Shadow emerges from it, instantly killing any player within the circle and knocking everyone else back. This mini-phase ends once the Looming Shadow has been defeated.
Throughout the whole phase, the Looming Shadow continuously auto-attacks the main tank (
2 towers spawn on the west of the arena and 2 towers on the east.
After being soaked, each tower inflicts
Gauntlet Taken
Dark Resistance Down II
The add's name and mechanics depend on the role of the player who is tethered to it.
- Tanks spawn a Protective Shadow. It casts an interruptible tankbuster called
Drain Touch , followed by a non-interruptible tankbuster calledWeight of Nothing . - Healers spawn a Soothing Shadow. It immediately inflicts
on the corresponding healer, which lasts until the shadow is killed. It then casts
Quantum EntanglementCurse of the Flesh , which inflicts a cleansable on the healer.
Disease - DPS spawn an Aggressive Shadow. It casts
Demon Eye , a gaze attack that players must face away from.
Note 2: This timeline shows the DPS getting towers first, supports second, but it can be the other way around as well.
Wide conal spreads on either all DPS or all supports. Inflicts
Dark Resistance Down II
Shadows (Set 1) becomes targetable.
A gaze attack originating from all Aggressive Shadows. Failing to face away inflicts
Petrification
Note that this gaze attack affects not only the
Gauntlet Taken
2 towers spawn on the west of the arena and 2 towers on the east.
After being soaked, each tower inflicts
Gauntlet Taken
Dark Resistance Down II
The add's name and mechanics depend on the role of the player who is tethered to it.
- Tanks spawn a Protective Shadow. It casts an interruptible tankbuster called
Drain Touch , followed by a non-interruptible tankbuster calledWeight of Nothing . - Healers spawn a Soothing Shadow. It immediately inflicts
on the corresponding healer, which lasts until the shadow is killed. It then casts
Quantum EntanglementCurse of the Flesh , which inflicts a cleansable on the healer.
Disease - DPS spawn an Aggressive Shadow. It casts
Demon Eye , a gaze attack that players must face away from.
Note 2: This timeline shows the DPS getting towers first, supports second, but it can be the other way around as well.
Wide conal spreads on either all DPS or all supports. Inflicts
Dark Resistance Down II
Shadows (Set 2) becomes targetable.
Inflicts a cleansable
Disease
Heavy tankbuster on the tanks tethered to a Protective Shadow. Can be interrupted.
Heavy tankbuster. Cannot be interjected, but with sufficient damage the Protective Shadow can be defeated before it can finish this cast.
The Beacon in the Dark becomes targetable immediately after the Looming Shadow is defeated. The duty gauge continues to accumulate until the Beacon is destroyed.
Three untargetable Shadows surrounding the Beacon in the Dark fire a delayed line AoE at a random player. Inflicts
Vulnerability Up
Three untargetable Shadows surrounding the Beacon in the Dark fire a delayed line AoE at a random player. Inflicts
Vulnerability Up
Three untargetable Shadows surrounding the Beacon in the Dark fire a delayed line AoE at a random player. Inflicts
Vulnerability Up
If the duty gauge reaches 100 points before the Beacon in the Dark is destroyed, all players are instantly killed here.
Enuo becomes targetable again. Note that the timing of the rest of the timeline varies based on how quickly you defeated the Beacon in the Dark.
Heavy raidwide. Hits 6×, with each hit dealing heavy damage.
Heavy raidwide.
Similar to
One arrow always originates from Enuo and points at a black hole. The other arrow originates from the other black hole and points at Enuo. The shape displayed above the corresponding will resolve in the form of an AoE wherever the arrow points to. This results in the following possible AoE combinations:
Donut on Enuo anddonut on a black holeDonut on Enuo andpoint-blank AoE on a black holePoint-blank AoE on Enuo anddonut on a black holePoint-blank AoE on Enuo andpoint-blank AoE on a black hole
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.
Moves the black hole(s) on the outside of the arena somewhere else.
The two black holes on the outside of the arena shift, begin charging, and fire a line AoE through the middle of the arena. Inflicts
Vulnerability Up
One or both of the black holes may also split in two. In this case they fire two smaller line AoEs through the sides of the arena, leaving the middle safe.
The type of AoEs fired is, in most cases, only pseudo-random. It uses the following logic:
- The first instance of this mechanic after
Lightless World is either a big line through the middle + two small lines on the outside, or four small lines on the outside. - The second instance of this mechanic is whichever of those two options the first wasn't.
- Every instance of this mechanic at the start of
Naught Hunts is always four small lines on the outside, leaving the middle safe. - Every instance of this mechanic at the end of
Naught Hunts is always two big lines through the middle, leaving only the intercardinals or cardinals safe.
The two black holes on the outside of the arena shift, begin charging, and fire a line AoE through the middle of the arena. Inflicts
Vulnerability Up
One or both of the black holes may also split in two. In this case they fire two smaller line AoEs through the sides of the arena, leaving the middle safe.
The type of AoEs fired is, in most cases, only pseudo-random. It uses the following logic:
- The first instance of this mechanic after
Lightless World is either a big line through the middle + two small lines on the outside, or four small lines on the outside. - The second instance of this mechanic is whichever of those two options the first wasn't.
- Every instance of this mechanic at the start of
Naught Hunts is always four small lines on the outside, leaving the middle safe. - Every instance of this mechanic at the end of
Naught Hunts is always two big lines through the middle, leaving only the intercardinals or cardinals safe.
Telegraphed light party stacks on both healers. Inflicts
Magic Vulnerability Up
Similar to
One arrow always originates from Enuo and points at a black hole. The other arrow originates from the other black hole and points at Enuo. The shape displayed above the corresponding will resolve in the form of an AoE wherever the arrow points to. This results in the following possible AoE combinations:
Donut on Enuo anddonut on a black holeDonut on Enuo andpoint-blank AoE on a black holePoint-blank AoE on Enuo anddonut on a black holePoint-blank AoE on Enuo andpoint-blank AoE on a black hole
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.
Telegraphed line stack on a random player. Hits 3 times, with each hit dealing massive damage.
All subsequent
Same as
Miniature black holes appear in a rotating manner around Enuo.
There are 10 in total, with the last two overlapping with the first two. When the cast completes, the black holes fire a cone out towards the edge of the arena in the order in which they appeared, creating new black holes at the edge of the arena where the cone hits. Each cone inflicts
Vulnerability Up
The last two cones each hit an existing black hole, causing it to grow bigger.
Once all cones have resolved, each resulting black hole tethers to Enuo and begin traveling towards him. Four tethers are purple and four yellow, and of the two big black holes, there is always one per tether. The yellow-tethered black holes move much faster than the purple ones. If any of them reach Enuo, it triggers
Sustained Damage
When a player touches a black hole as it moves towards Enuo, the black hole is nullified, dealing heavy damage in a radius around it (
Magic Vulnerability Up
The two big black holes deal significantly more damage in a much bigger radius than the others when touched (
Dodge the cones as normal. After dodging, rotate your camera towards the last two cones, as these will be the locations of the two big black holes. These two big black holes must be soaked by the tanks. For the remaining black holes, use a simple
Magic Vulnerability Up
Be careful of soaking a black hole next to another black hole of the same tether colour, as the two soaks can easily clip each other, especially if one of them is the tanks'.
Heavy raidwide.
Moves the black hole(s) on the outside of the arena somewhere else.
At the start of the cast, spawns two small black holes at opposite
Each black hole tethers to a random player via an arrow. When the cast ends,
Vulnerability Up
Each black hole hits 24 times in total before it stops and disappears. After the first 5 hits another arrow appears, tethering itself to a different player. 7 hits later, each black hole abruptly switches targets to this new player and begins chasing them instead.
After the black holes stop chasing, another
Other notes:
Naught Hunts takes place twice in succession. Throughout both casts of this mechanic, each player will be chased by exactly one black hole.- If a player who is being chased dies, that black hole instantly switches targets to a random, untelegraphed player and begins chasing them instead.
- The speed of the black holes while chasing narrowly exceeds the default speed of player characters. This means that the black hole will slowly catch up to players, and if it does (e.g. because the player briefly stopped) it is no longer possible to escape it by any means, even with
Sprint .
Each targeted player takes their black hole clockwise around the arena. Do not try to maintain melee uptime if the rest of the party doesn't expect you to, as you will clip the players in the middle.
Some strategies prefer for the second set of chasers during each
Wide conal stacks on both healers.
Moderately wide conal stacks on all supports.
At the start of the cast, spawns two small black holes at opposite
Each black hole tethers to a random player via an arrow. When the cast ends,
Vulnerability Up
Each black hole hits 24 times in total before it stops and disappears. After the first 5 hits another arrow appears, tethering itself to a different player. 7 hits later, each black hole abruptly switches targets to this new player and begins chasing them instead.
After the black holes stop chasing, another
Other notes:
Naught Hunts takes place twice in succession. Throughout both casts of this mechanic, each player will be chased by exactly one black hole.- If a player who is being chased dies, that black hole instantly switches targets to a random, untelegraphed player and begins chasing them instead.
- The speed of the black holes while chasing narrowly exceeds the default speed of player characters. This means that the black hole will slowly catch up to players, and if it does (e.g. because the player briefly stopped) it is no longer possible to escape it by any means, even with
Sprint .
Each targeted player takes their black hole clockwise around the arena. Do not try to maintain melee uptime if the rest of the party doesn't expect you to, as you will clip the players in the middle.
Some strategies prefer for the second set of chasers during each
Wide conal stacks on both healers.
Moderately wide conal stacks on all supports.
Telegraphed line stack on a random player. Hits 4 times, with each hit dealing massive damage.
Heavy raidwide.
Similar to
One arrow always originates from Enuo and points at a black hole. The other arrow originates from the other black hole and points at Enuo. The shape displayed above the corresponding will resolve in the form of an AoE wherever the arrow points to. This results in the following possible AoE combinations:
Donut on Enuo anddonut on a black holeDonut on Enuo andpoint-blank AoE on a black holePoint-blank AoE on Enuo anddonut on a black holePoint-blank AoE on Enuo andpoint-blank AoE on a black hole
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.
Moves the black hole(s) on the outside of the arena somewhere else.
The two black holes on the outside of the arena shift, begin charging, and fire a line AoE through the middle of the arena. Inflicts
Vulnerability Up
One or both of the black holes may also split in two. In this case they fire two smaller line AoEs through the sides of the arena, leaving the middle safe.
The type of AoEs fired is, in most cases, only pseudo-random. It uses the following logic:
- The first instance of this mechanic after
Lightless World is either a big line through the middle + two small lines on the outside, or four small lines on the outside. - The second instance of this mechanic is whichever of those two options the first wasn't.
- Every instance of this mechanic at the start of
Naught Hunts is always four small lines on the outside, leaving the middle safe. - Every instance of this mechanic at the end of
Naught Hunts is always two big lines through the middle, leaving only the intercardinals or cardinals safe.
The two black holes on the outside of the arena shift, begin charging, and fire a line AoE through the middle of the arena. Inflicts
Vulnerability Up
One or both of the black holes may also split in two. In this case they fire two smaller line AoEs through the sides of the arena, leaving the middle safe.
The type of AoEs fired is, in most cases, only pseudo-random. It uses the following logic:
- The first instance of this mechanic after
Lightless World is either a big line through the middle + two small lines on the outside, or four small lines on the outside. - The second instance of this mechanic is whichever of those two options the first wasn't.
- Every instance of this mechanic at the start of
Naught Hunts is always four small lines on the outside, leaving the middle safe. - Every instance of this mechanic at the end of
Naught Hunts is always two big lines through the middle, leaving only the intercardinals or cardinals safe.
Inflicts
Freezing Up
Freezing UpSimilar to
One arrow always originates from Enuo and points at a black hole. The other arrow originates from the other black hole and points at Enuo. The shape displayed above the corresponding will resolve in the form of an AoE wherever the arrow points to. This results in the following possible AoE combinations:
Donut on Enuo anddonut on a black holeDonut on Enuo andpoint-blank AoE on a black holePoint-blank AoE on Enuo anddonut on a black holePoint-blank AoE on Enuo andpoint-blank AoE on a black hole
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stack, ensuring they're the first two players hit.
Line
Magic Vulnerability Up
A miniature black hole spawns behind that healer on the outside of the arena at the start of the cast to indicate which healer is targeted. The black hole moves along with the healer, but is independent of which way the healer is facing. The line stack always originates from the edge of the arena and fires towards the center.
Both tanks use defensive cooldowns and move to intercept the stacks, ensuring they're the first player hit for each stack.
Telegraphed line stack on a random player. Hits 4 times, with each hit dealing massive damage.
Moderate raidwide.
Moderate raidwide.
Kills all players.
A'rhaeda Vhil