Dancing Mad (Ultimate) is Dawntrail's second ultimate encounter, in which you face off against Kefka Palazzo. But this is not a simulated version of him conjured by Omega; this Kefka is the real deal.

Note: This timeline exposes the timestamps and damage amounts for all auto-attacks in the encounter. Unless this is information that you need, it is strongly recommended to click the cogwheel in the top right and select "Hide minor actions" to hide all auto-attacks from the timeline and make it easier to read.

This page is still a work-in-progress.

Current stage: 3

The page includes detailed explanations of mechanics, but is still missing concrete strategies and/or diagrams.

To get notified when this page gets updated or to help speed up the process, please consider joining our Discord!

Hit Ability Type Description
00:00
00:00
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

00:03
00:03
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

00:06
00:06
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

00:09
00:09
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

00:16
00:16
Revolting Ruin III (+ 1 others) cone Main tankbuster

Heavy tankbuster that hits twice. First hits first-in-enmity, then second-in-enmity.

This action inflicts no vulnerability debuff, so with a tankswap the same player can take both hits without invuln.

00:19
00:19
Revolting Ruin III Follow-up cone Off tankbuster

Hits the second player in enmity with a heavy conal tankbuster.

00:17
00:17
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

00:20
00:20
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

00:23
00:23
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

00:30
00:30
Graven Image I (+ 13 others) Mechanic

Kefka commands the statue in the background to tether to all DPS or all supports and execute Pulse Wave. Kefka casts Mystery Magic Ice/Fire at the same time.

The tethered players are knocked back away from north just before Mystery Magic Ice/Fire finishes casting. When Mystery Magic Ice/Fire finishes casting, Blizzard III Blowout and Flagrant Fire III resolve, though these can also be inverted (see Mystery Magic Ice/Fire for more information).

Afterwards, the statue fires a Wave Cannon at 2 random DPS and 2 random supports, inflicting Magic Vulnerability Up Magic Vulnerability Up on everyone hit and spawning towers underneath the targeted players. Soaking a tower deals heavy damage (Explosion) while failing to soak a tower inflicts Damage Down Damage Down on all players (Unmitigated Explosion).

Note: If neither Double-trouble Trap Hit hits any other player here (and both debuffs fall off as a result), Kefka omits his next voiceline "Hook, line, and stinker!".

00:30
00:30
Auto-attack Auto-attack
00:33
00:33
Auto-attack Auto-attack
00:35
00:35
Pulse Wave ×4 Knockback
00:38
00:38
Mystery Magic Ice/Fire Combination
00:38
00:38
Blizzard III Blowout ×2 cone AoE
00:39
00:39
Flagrant Fire III Spread ×8 chariot Spread
00:39
00:39
Flagrant Fire III Stack ×2 chariot Role stack
00:41
00:41
Auto-attack Auto-attack
00:43
00:43
Wave Cannon ×4 line Spread
00:45
00:45
Double-trouble Trap Status application
00:46
00:46
Explosion ×4 Towers
00:47
00:47
Auto-attack Auto-attack
00:50
00:50
Double-trouble Trap Hit ×2 chariot Role stack
00:54
00:54
Mystery Magic Ice/Thunder (+ 2 others) Combination

Combines Blizzard III Blowout and Thrumming Thunder III.

During the cast, Kefka has two rings around him. The upper ring is thunder and the lower ring is ice. Either one ring, no ring, or both rings may be decorated with question marks. This indicates that the corresponding mechanic is inverted. This means that the area of the arena that is telegraphed as unsafe is actually safe, and everything outside of the AoE telegraph is unsafe.

The thunder ring corresponds to the line telegraphs. The ice ring corresponds to the cone telegraphs. Both AoEs can be inverted at the same time, in which case the only safe zone is where both AoEs intersect.

00:54
00:54
Thrumming Thunder III ×2 line AoE
00:54
00:54
Blizzard III Blowout ×2 cone AoE
00:55
00:55
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

00:58
00:58
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

01:03
01:03
Light of Judgment Raidwide

Heavy raidwide.

01:06
01:06
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

01:06
01:06
Hyperdrive ×3 (+ 3 others) chariot Main tankbuster

Three back-to-back instant tankbusters on the first-in-enmity player. Has no indicator or cast bar.

01:06
01:06
Hyperdrive Hit chariot Main tankbuster

Individual hit of Hyperdrive ×3.

01:08
01:08
Hyperdrive Hit chariot Main tankbuster

Individual hit of Hyperdrive ×3.

01:10
01:10
Hyperdrive Hit chariot Main tankbuster

Individual hit of Hyperdrive ×3.

01:09
01:09
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

01:12
01:12
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

01:15
01:15
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

01:21
01:21
Graven Image II (+ 19 others) Mechanic

Kefka commands the statue in the background to tether to all players and execute Gravitas followed by Vitrophyre.

The right side of the statue tethers to all supports and the left side to all DPS, or vice-versa.

After a Blizzard III Blowout, the left side of the statue hits all tethered players with Gravitas, a 2-player stack that inflicts Magic Vulnerability Up Magic Vulnerability Up and leaves behind a gravity well (puddle). After a short time, the right side of the statue now fires Vitrophyre at all tethered players. If any other player is hit by this, that player is knocked off the arena. If a gravity well is hit by it, it triggers Gravitational Explosion, wiping the party.

There is a brief interlude afterwards involving a Revolting Ruin III and Intemperate Will, after which all players are tethered again and the mechanic repeats.

After the second cycle of the mechanic, Double-trouble Trap Hit resolves and the gravity wells transform. After the gravity wells transform, they can be soaked, which triggers Gravity III. If all gravity wells are soaked in this way and Double-trouble Trap Double-trouble Trap did not fall off earlier, Kefka utters a new voiceline after Hyperdrive ×3: "What?! There's no way that didn't work!"

01:21
01:21
Auto-attack Auto-attack
01:28
01:28
Blizzard III Blowout ×2 cone AoE
01:28
01:28
Gravitas ×4 chariot Partner stack
01:30
01:30
Auto-attack Auto-attack
01:32
01:32
Vitrophyre ×4 chariot Spread
01:38
01:38
Revolting Ruin III cone Main tankbuster
01:41
01:41
Revolting Ruin III Follow-up cone Off tankbuster
01:38
01:38
Auto-attack Auto-attack
01:41
01:41
Auto-attack Auto-attack
01:42
01:42
Intemperate Will halfroom AoE
01:42
01:42
Gravitational Wave halfroom AoE
01:44
01:44
Auto-attack Auto-attack
01:46
01:46
Gravitas ×4 chariot Partner stack
01:50
01:50
Vitrophyre ×4 chariot Spread
01:55
01:55
Intemperate Will halfroom AoE
01:55
01:55
Gravitational Wave halfroom AoE
01:59
01:59
Double-trouble Trap Hit ×2 chariot Role stack
02:01
02:01
Gravity III ×4 chariot Stack
02:03
02:03
Gravity III ×4 chariot Stack
01:52
01:52
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

01:55
01:55
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

01:58
01:58
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

02:01
02:01
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

02:05
02:05
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

02:08
02:08
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

02:13
02:13
Light of Judgment Raidwide

Heavy raidwide.

02:16
02:16
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

02:16
02:16
Hyperdrive ×3 (+ 3 others) chariot Main tankbuster

Three back-to-back instant tankbusters on the first-in-enmity player. Has no indicator or cast bar.

02:16
02:16
Hyperdrive Hit chariot Main tankbuster

Individual hit of Hyperdrive ×3.

02:18
02:18
Hyperdrive Hit chariot Main tankbuster

Individual hit of Hyperdrive ×3.

02:20
02:20
Hyperdrive Hit chariot Main tankbuster

Individual hit of Hyperdrive ×3.

02:19
02:19
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

02:22
02:22
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

02:25
02:25
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

02:32
02:32
Tele-trouncing (+ 10 others) Mechanic

Inflicts Tele-Portent (North) Tele-Portent (North), Tele-Portent (East) Tele-Portent (East), Tele-Portent (South) Tele-Portent (South), or Tele-Portent (West) Tele-Portent (West) on all players.

All players are inflicted with two of these status effects. The second resolves three seconds after the first.

Exactly one player is inflicted with 2× Tele-Portent (North) Tele-Portent (North), one player with 2× Tele-Portent (South) Tele-Portent (South), etc. The other 4 players are inflicted with mixed Tele-Portent directions.

When any of these effects resolve, it places a sigil on the ground that teleports a player in the indicated direction if any player steps on it later. These sigils are single-use only and disappear immediately after use. They also disappear on their own a certain time after being placed.

Players are now tethered to either the left or right side of the statue. All players of the same role are tethered to the same side of the statue. The left side will inflict Confused Confused, the right side Sleep Sleep.

A few seconds after Double-trouble Trap Hit, tethers resolve. All tethered players are also targeted with a spread AoE at the same time. This AoE does not inflict Magic Vulnerability Up Magic Vulnerability Up, so stacking two of these is possible with sufficient mitigation. If Indulgent Will and Idyllic Will are stacked, both players get both debuffs, essentially failing the mechanic (see Puzzle).

Note: All teleportation sigils must be utilized (stepped on) by a Confused Confused player as a prerequisite for reaching phase 3. See Puzzle for more information.

As of June 23, 2026 the effect of arrows has changed. Before the maintenance hotfix released on this date, arrows always teleported you a set distance in the indicated direction based on where you stepped onto the arrow. This was error-prone, as the server does not register a player being "on" an arrow until the next server tick, which means that players sometimes made it farther onto the arrow than other pulls, potentially messing up the teleport and landing short of the next arrow.

The maintenance hotfix changed this: arrows no longer teleport a player from wherever they entered the arrow; instead they always teleport a player from the center of the arrow.

02:33
02:33
Auto-attack Auto-attack
02:36
02:36
Auto-attack Auto-attack
02:39
02:39
Auto-attack Auto-attack
02:40
02:40
Tele-trouncing ×8 Mechanic
02:43
02:43
Tele-trouncing ×8 Mechanic
02:44
02:44
Graven Image III Mechanic
02:45
02:45
Auto-attack Auto-attack
02:48
02:48
Double-trouble Trap Hit ×2 chariot Role stack
02:54
02:54
Indulgent Will ×4 chariot Spread
02:54
02:54
Idyllic Will ×4 chariot Spread
03:07
03:07
Mystery Magic Thunder/Fire (+ 3 others) Combination

Combines Thrumming Thunder III and Flagrant Fire III.

During the cast, Kefka has two rings around him. The upper ring is fire and the lower ring is thunder. Either one ring, no ring, or both rings may be decorated with question marks. This indicates that the corresponding mechanic is inverted. For Thrumming Thunder III this means that the area of the arena that is telegraphed as unsafe is actually safe, and everything outside of the AoE telegraph is unsafe. For fire it means that a Flagrant Fire III Spread is actually a stack on one random DPS and one random support, and Flagrant Fire III Stack is actually a spread on all players.

03:07
03:07
Thrumming Thunder III ×2 line AoE
03:08
03:08
Flagrant Fire III Spread ×8 chariot Spread
03:08
03:08
Flagrant Fire III Stack ×2 chariot Role stack
03:07
03:07
Indolent Will Gaze (look away)

A purple eye appears on the statue in the background. Deals heavy damage and inflicts Damage Down Damage Down on players who look at it.

03:07
03:07
Ave Maria Gaze (look at)

A glowing yellow eye with a question mark appears on the statue in the background. Deals heavy damage and inflicts Damage Down Damage Down on players who look away from it.

03:10
03:10
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

03:13
03:13
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

03:16
03:16
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

03:18*
03:18
Untargetable: Kefka

If Kefka is not brought below 15% HP by this point, he becomes untargetable and wipes the party.

03:23*
03:23
Light of Judgment Threshold enrage

Wipes the party.

03:28
00:00
Targetable: Kefka

Kefka becomes targetable.

03:33
00:05
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

03:40
00:12
Ultimate Embrace chariot Shared tankbuster

Shared tankbuster on first-in-enmity. Deals massive damage if taken solo, but can be survived with kitchen sink or invuln.

03:41
00:13
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

03:44
00:16
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

03:47
00:19
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

03:55
00:27
Forsaken (+ 52 others) Mechanic

Heavy raidwide that inflicts Spells' Trouble Spells' Trouble on all players and spawns a series of towers.

This is a mechanic composed of eight sets. Each set is composed of exactly two adjacent towers. The requirements for this mechanic are relatively simple:

  • During each set, each tower must be soaked by exactly two players. Soaking a tower with any more or less players deals heavy damage and inflicts Damage Down Damage Down on the entire party.
  • After all eight sets, all players' Spells' Trouble Spells' Trouble stacks must be cleansed. Light of Judgment instantly kills any player with any remaining Spells' Trouble Spells' Trouble stacks. A stack of Spells' Trouble Spells' Trouble is cleansed whenever the afflicted player soaks a tower.
While this sounds relatively simple, there are additional complications:
  • Each stack of Spells' Trouble Spells' Trouble represents a specific type of spell. Whenever a stack of Spells' Trouble Spells' Trouble is cleansed, the corresponding spell triggers and must be resolved correctly (see below). The possible types of spells are: cone, circle, and stack.
  • The spell corresponding to a stack of Spells' Trouble Spells' Trouble is only briefly shown as a headmarker on top of the character model after the initial Forsaken cast, and every time a player soaks a tower and cleanses a stack afterwards. Once this indicator disappears, there is no longer any way to check which spell your next Spells' Trouble Spells' Trouble stack represents. Players must remember their spell for potentially long periods of time, as each type of spell is resolved in a different way.
  • There is a difference between even and odd sets of towers: during even tower sets, Kefka casts either Future's End or Past's End. This resolves at the same time as the towers themselves and results in 3 clones and Kefka jumping on and inflicting Magic Vulnerability Up Magic Vulnerability Up on the 4 closest players to Kefka. A short while later, all clones and Kefka turn towards a random player and begin casting All Things Ending. This is a halfroom cleave that hits either in front of (if Future's End was cast before) or behind (if Past's End was cast before) the clone/Kefka and resolves at the same time of the next odd tower set.
Spells:
  • Cone: Fires an approximately 90° cone towards the closest player, dealing damage and inflicting Magic Vulnerability Up Magic Vulnerability Up (Spellwave).
  • Circle: A moderately large point blank AoE that deals damage and inflicts Magic Vulnerability Up Magic Vulnerability Up (Spellscatter).
  • Stack: A moderately large (same size as the circle) point blank stack that deals lethal damage unless soaked with at least 3 players. Inflicts Magic Vulnerability Up Magic Vulnerability Up (Spelldriver).
Distribution of spells:

The spells distributed during the initial Forsaken cast are role-based:

  • 3 supports or DPS get circles.
  • 3 players of the opposite role get cones.
  • 1 support and 1 DPS get stacks.
The spells distributed when towers are soaked are not role-based:
  • During odd sets, 1 player gets cone, 1 player gets circle, and 2 players get stack.
  • During even sets, 2 players get cone and 2 players get circle.
  • There is one exception to this: the last two sets of towers always distribute 4 stacks. In most cases, this doesn't matter, as these towers would cleanse their soakers' last Spells' Trouble Spells' Trouble stack, so no new spell is generated at all. The 4 stacks are a kind of failstate to prevent players from executing unintended strategies.

Odd tower sets should be soaked by 1× cone, 1× circle, and 2× stack players and even towers by 2× cone and 2× circle players. The stacks may not resolve during even tower sets because even tower sets require 4 players to bait clones (from Future's End/Past's End). This inflicts Magic Vulnerability Up Magic Vulnerability Up, so these players cannot soak a spell at the same time.

Additionally, because each odd tower set generates 2 cones and 2 circles and each even tower set generates 1 cone, 1 circle, and 2 stacks (in other words: each tower set generates the exact spells "required" for the next tower set), it's important that all towers are soaked by players with the exact spells generated by the next tower set, otherwise subsequent tower sets may end up with an unresolvable distribution of spells (for instance, 3 or more stacks during one set).

It's recommended to split all players into two groups after the Forsaken cast based on their initial spells. The group you end up in determines which tower sets have you inside a tower and which tower sets have you outside a tower.

The easiest way to sort players into two groups is to assemble into role pairs during the Forsaken cast, for instance by pairing each tank with a healer and each ranged DPS with a melee DPS. This allows a simple decision making process once the initial spells are distributed:

  • If either you or your partner have stack, you belong to the first group (group "A").
  • If you and your partner have the same spell, you belong to the second group (group "B").
You'll also want to designate one player per pair as the "flex" player. (Usually, this role falls to tanks and melees.) These players must adjust to the other tower if their role partner has the same spell as them.

Which tower set which group is responsible for, and what the concrete positions of everyone during a tower set are, depends on the specific strategy you opt to use. There are many possible strategy variations.

03:57
00:29
Auto-attack Auto-attack
04:00
00:32
Auto-attack Auto-attack
04:04
00:35
Auto-attack Auto-attack
04:09
00:40
Odd Tower Set 2P towers
04:09
00:40
The Path of Light ×2 2P towers
04:09
00:41
Spelldriver ×2 chariot Stack
04:09
00:41
Spellwave ×2 cone Close spread
04:09
00:41
Spellscatter chariot Spread
04:11
00:42
Auto-attack Auto-attack
04:18
00:50
Past's End ×4 chariot Close spread
04:18
00:50
Future's End ×4 chariot Close spread
04:19
00:50
Even Tower Set 2P towers
04:19
00:50
The Path of Light ×2 2P towers
04:19
00:51
Spellscatter ×2 chariot Spread
04:19
00:51
Spellwave ×2 cone Close spread
04:30
01:01
All Things Ending ×4 halfroom AoE
04:30
01:01
Odd Tower Set 2P towers
04:30
01:01
The Path of Light ×2 2P towers
04:30
01:02
Spelldriver ×2 chariot Stack
04:30
01:02
Spellwave ×2 cone Close spread
04:30
01:02
Spellscatter chariot Spread
04:39
01:11
Past's End ×4 chariot Close spread
04:39
01:11
Future's End ×4 chariot Close spread
04:40
01:11
Even Tower Set 2P towers
04:40
01:11
The Path of Light ×2 2P towers
04:40
01:12
Spellscatter ×2 chariot Spread
04:40
01:12
Spellwave ×2 cone Close spread
04:50
01:22
All Things Ending ×4 halfroom AoE
04:51
01:22
Odd Tower Set 2P towers
04:51
01:22
The Path of Light ×2 2P towers
04:51
01:23
Spelldriver ×2 chariot Stack
04:51
01:23
Spellwave ×2 cone Close spread
04:51
01:23
Spellscatter chariot Spread
05:00
01:32
Past's End ×4 chariot Close spread
05:00
01:32
Future's End ×4 chariot Close spread
05:01
01:32
Even Tower Set 2P towers
05:01
01:32
The Path of Light ×2 2P towers
05:01
01:33
Spellscatter ×2 chariot Spread
05:01
01:33
Spellwave ×2 cone Close spread
05:11
01:43
All Things Ending ×4 halfroom AoE
05:12
01:43
Odd Tower Set 2P towers
05:12
01:43
The Path of Light ×2 2P towers
05:12
01:44
Spelldriver ×2 chariot Stack
05:12
01:44
Spellwave ×2 cone Close spread
05:12
01:44
Spellscatter chariot Spread
05:21
01:53
Past's End ×4 chariot Close spread
05:21
01:53
Future's End ×4 chariot Close spread
05:22
01:53
Even Tower Set 2P towers
05:22
01:53
The Path of Light ×2 2P towers
05:22
01:54
Spellscatter ×2 chariot Spread
05:22
01:54
Spellwave ×2 cone Close spread
05:32
02:04
All Things Ending ×4 halfroom AoE
05:35
02:07
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

05:41
02:13
Light of Judgment Raidwide

Heavy raidwide. Kills any player with any remaining Spells' Trouble Spells' Trouble stacks.

05:43
02:15
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

05:46
02:18
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

05:49
02:21
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

05:53
02:24
Trine (+ 8 others) chariot AoEs (3-to-1)

Three sets of triangles descend. 12 seconds later, the tips of the triangles explode in the order they spawned. These explosions inflict Damage Down Damage Down.

The first triangle set is always composed of three triangles and always appears on the outside of the arena. The second triangle set is composed of only one triangle and also always appears on the outside of the arena. The third triangle set is composed of three triangles and always includes two outside triangles and a triangle in the center of the arena.

Wings of Destruction Halfroom happens right before triangles explode, and Wings of Destruction TB at the same time as the last hit.

05:55
02:27
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

06:00
02:31
Wings of Destruction Halfroom halfroom AoE

One of Kefka's wings begins to glow and cleaves that half of the arena. Inflicts Damage Down Damage Down.

06:03
02:34
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

06:06
02:37
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

06:06
02:37
Trine ×9 chariot AoE

A triangle's tips explode, inflicting Damage Down Damage Down on any nearby player.

06:08
02:39
Trine ×3 chariot AoE

A triangle's tips explode, inflicting Damage Down Damage Down on any nearby player.

06:10
02:41
Trine ×9 chariot AoE

A triangle's tips explode, inflicting Damage Down Damage Down on any nearby player.

06:10
02:41
Wings of Destruction TB ×2 chariot Distance tankbuster

Hits the closest and farthest player with a big circular tankbuster. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

06:17
02:48
Ultimate Embrace chariot Shared tankbuster

Shared tankbuster on first-in-enmity. Deals massive damage if taken solo, but can be survived with kitchen sink or invuln.

06:18
02:49
Auto-attack Auto-attack

Kefka kicks the first player in enmity, dealing heavy damage.

06:20*
02:52
Untargetable: Kefka

If Kefka's HP is not reduced to 1 by this point, he becomes untargetable and casts Light of Judgment, wiping the party.

06:25*
02:57
Light of Judgment Enrage

Wipes the party if Kefka was not reduced to 1 HP before becoming untargetable.

Note: If Phase 1's puzzle mechanic was not correctly executed (see Tele-trouncing), depleting the boss's HP here simply ends the fight and kicks players out of the instance. Otherwise a cutscene plays and the party advances to Phase 3.

06:27
02:58
Aero III Assault Knockback

Knocks back all players from the center of the arena and inflicts Down for the Count Down for the Count. Only happens if Kefka is brought to 1 HP before Light of Judgment.

07:04
00:00
Definition of Insanity Mechanic

Kefka spawns Exdeath and Chaos.

Three times throughout the phase, both bosses will equalize their HP (Aetherlink).

As soon as either boss is killed, Epic Hero Epic Hero and Fated Hero Fated Hero will fall off and the other boss will immediately begin their enrage cast (Meteor or Bowels of Agony).

References Vaas Montenegro from Far Cry 3, who informs the protagonist that the definition of insanity is "repeating the same thing over and over again and expecting different results" – in other words, exactly what a player group does while attempting to clear this fight.

07:07
00:03
Targetable: Chaos and Exdeath

Chaos and Exdeath become targetable.

07:10
00:06
The Decisive Battle ×2 Status application

Inflicts Epic Hero Epic Hero on the 4 closest players to Chaos and Fated Hero Fated Hero on the other 4 players.

Also grants Epic Villain Epic Villain to Chaos and Fated Villain Fated Villain to Exdeath.

These debuffs prevent players from dealing damage to Chaos unless they are an Epic Hero Epic Hero, or Exdeath unless they are a Fated Hero Fated Hero.

The debuffs last for only a short time, until Exdeath begins casting Thunder III AoE.

07:14
00:10
Auto-attack Both Auto-attack

Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

07:18
00:13
Auto-attack Both Auto-attack

Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

07:21
00:16
Auto-attack Both Auto-attack

Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

07:24
00:19
Auto-attack Both Auto-attack

Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

07:27
00:22
Auto-attack Exdeath Auto-attack

Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

07:30
00:25
Auto-attack Exdeath Auto-attack

Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

07:30
00:25
Bowels of Agony (+ 54 others) Status application

Chaos inflicts various debuffs on all players.

  • 4 random players are inflicted with Headwind Headwind.
  • The other 4 players are inflicted with Tailwind Tailwind.
  • 1 random support and 1 random DPS are inflicted with Entropy Entropy.
  • 1 random support and 1 random DPS are inflicted with Dynamic Fluid Dynamic Fluid.
Both Entropy Entropy effects have a duration of 19 seconds and Dynamic Fluid Dynamic Fluid a duration of 46 seconds or vice-versa.

Also spawns three sigils in the arena (a water square, wind diamond, and fire triangle). These three sigils are always 90° offset from each other. All three sigils target the closest player or players with a mechanic after a corresponding elemental debuff is cleansed:

  • The water square targets the closest player(s) with Tsunami, a small spread AoE, whenever a Dynamic Fluid Dynamic Fluid is cleansed.
  • The fire triangle targets the closest player(s) with Inferno, a moderately large donut AoE, whenever an Entropy Entropy is cleansed.
  • The wind diamond targets the closest player(s) with Cyclone, a moderately large partner stack, whenever a Headwind Headwind/Tailwind Tailwind is cleansed.
Be aware that this entire mechanic is essentially a long body check. If any player dies at any point, all their debuffs are considered to be "cleansed", triggering Tsunami or Inferno and Cyclone. Since Cyclone cannot be survived solo, it is likely to kill whomever it targets, triggering a chain reaction of Cyclones until everyone is dead.
  • Intended

    Warning: The intended strategy is not currently used in party finder. Unless you intend to use this strategy with a premade group for the challenge, it is recommended to use one of the other two strategies instead.

    The intended strategy for Bowels of Agony has players gradually resolve their Headwind Headwind/Tailwind Tailwind debuffs over the course of the mini-phase. This is done as follows:

    • Drag Chaos to the wind diamond. Drag Exdeath opposite.
    • Check which debuff (Entropy Entropy or Dynamic Fluid Dynamic Fluid) resolves first and which one last (short or long).
    • When Entropy Entropy resolves, have the four players without Entropy Entropy and Dynamic Fluid Dynamic Fluid go to the wind diamond and position into two distinct pairs. One player per pair must be close to the wind diamond, the other farther away, otherwise two Cyclones will be baited onto the same pair. The two Entropy Entropy players position themselves around the fire triangle (one close, one at the edge of the arena). Two other players who still have Headwind Headwind/Tailwind Tailwind position themselves to get hit by the follow-up Inferno on the close player while facing the right way depending on their debuff. This will cleanse their Headwind Headwind/Tailwind Tailwind and trigger Cyclone on the two closest players to the wind diamond.
    • When Dynamic Fluid Dynamic Fluid resolves, have the two Dynamic Fluid Dynamic Fluid players go to the wind diamond and position into two distinct pairs, each partnering up with one other player. Two other players position themselves around the water square (one close, one far). Two other players who still have Headwind Headwind/Tailwind Tailwind position themselves inside the follow-up Tsunami on the close player while facing the correct way. This will cleanse their Headwind Headwind/Tailwind Tailwind and trigger Cyclone on the two closest players to the wind diamond (which should be the two Dynamic Fluid Dynamic Fluid players).
    • Drag Exdeath to the wind diamond before he begins casting Vacuum Wave.
    • When Exdeath begins casting Vacuum Wave, the 4 players whose Headwind Headwind/Tailwind Tailwind have already been cleansed use knockback immunity (Surecast Surecast/Arm's Length Arm's Length) and each pair up with a player who still has their Headwind Headwind/Tailwind Tailwind debuff. After Vacuum Wave, the four players who used knockback immunity should be targeted by Cyclone. They must ensure that no one is closer to the wind diamond than the four of them, and that they each clip their partner (a player who just cleansed their Headwind Headwind/Tailwind Tailwind) but not each other.
  • Tank LB3 (via pairs)

    With this strat, you can mostly ignore Bowels of Agony debuffs entirely and you resolve the mini-phase the same way every time regardless of RNG.

    • Drag Chaos to the wind diamond and Exdeath opposite (in the space without a shape).
    • Your caster and physical ranged go to the fire triangle and stack.
    • Both healers go to the water square and stack.
    • Everyone else remains near the wind diamond, in melee range of Chaos. These players need to watch out for only two things: a) when Entropy Entropy resolves, both Entropy Entropy players may not be stacking with each other, and b) when elements resolve, these players should be close to the edge of the arena, not in the middle, to avoid being clipped by Inferno or Stray Spray.
    • Resolve the rest of the mechanics as usual.
    • Right before Vacuum Wave finishes casting, use tank limit break 3. Remember to face the right way; every player resolves Headwind Headwind/Tailwind Tailwind using Vacuum Wave. Do not use knockback immunity.
    • Get knocked back into distinct pairs and wait for Cyclone to resolve.
    Every player will get a Cyclone at this point if done correctly. The reason this works despite the Wind Resistance Down II Wind Resistance Down II is that the tank limit break 3 essentially reduces the Cyclone damage back to its pre-Wind Resistance Down II Wind Resistance Down II value again.
  • Tank LB3 (via stack)

    Same as the other tank LB3 strat, but instead of separating into pairs after Vacuum Wave, the entire party stacks together. This works because Cyclone is not a true partner stack and continues to reduce damage for each player present in the stack. As a result, the total damage dealt to each player is roughly equivalent to the pairs strat.

  • 07:32
    00:27
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    07:35
    00:30
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    07:38
    00:33
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    07:41
    00:36
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    07:42
    00:37
    Epic Hero Epic Hero
    Fated Hero Fated Hero
    Status expiration

    The status effect(s) fall off from players.

    07:44
    00:39
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    07:47
    00:42
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    07:49*
    00:44
    Stray Flames ×2 chariot Spread

    Entropy Entropy resolves, dealing damage to the player and all players in a small radius around them. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    07:49*
    00:44
    Stray Spray ×2 dynamo AoE

    Dynamic Fluid Dynamic Fluid resolves, triggering a moderately large donut AoE on the positions of the affected players.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    07:49
    00:44
    Thunder III AoE chariot AoE

    A large point-blank AoE on Exdeath's position. Inflicts Damage Down Damage Down.

    07:50
    00:45
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    07:50*
    00:45
    Inferno ×2 dynamo AoE

    A moderately large donut AoE on the 2 closest players to the fire triangle. Inflicts Magic Vulnerability Up Magic Vulnerability Up. Anyone hit by the dynamo is knocked away from the center of it. Always resolves right after Entropy Entropy.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    07:50*
    00:45
    Tsunami ×2 chariot Spread

    The water square hits the two closest players with a small AoE that inflicts Magic Vulnerability Up Magic Vulnerability Up on all players hit and knocks all players (except the targeted player) back from the targeted player. Always resolves right after Dynamic Fluid Dynamic Fluid.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    07:52*
    00:47
    Cyclone ×2 chariot Partner stack

    Any time a Headwind Headwind or Tailwind Tailwind debuff is cleansed, the wind diamond hits the closest players to itself with a partner stack. The number of players hit is equal to the number of wind debuffs cleansed. Inflicts Wind Resistance Down II Wind Resistance Down II.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    Note that, while this is intended as a partner stack and deals lethal damage when taken solo, the damage does scale linearly with the number of players soaking a hit. In other words: the more players are in the stack, the less damage it deals with no limit. This may be useful in certain strategies.

    07:53
    00:48
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    07:56
    00:51
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    07:58
    00:53
    Thunder III 2× TB chariot Main tankbuster

    Hits the closest player to Exdeath with a heavy tankbuster, then does it again. Inflicts Lightning Resistance Down II Lightning Resistance Down II.

    07:58
    00:53
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    08:01
    00:57
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    07:59
    00:54
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    08:01
    00:56
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:04
    01:00
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:07
    01:03
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    08:10
    01:05
    Trance Mechanic

    Kefka imbues himself with potent magicks and prepares Ultima Blaster.

    With Ultima Blaster, Kefka fires an arena-spanning pulse from any cardinal or intercardinal straight across to the other side, dealing unavoidable raidwide damage to all players. Kefka then repeats this seven more times, with each subsequent pulse being rotated by 45°. The pulses can rotate either clockwise or counter-clockwise.

    After all eight Ultima Blasters have executed, all players are assigned limit cut numbers from 1 to 8. A short while later, each pulse fires again, this time aiming for the corresponding numbered player in opposite order in a line AoE that inflicts Magic Vulnerability Up Magic Vulnerability Up (Ultima Blaster LC).

    08:10
    01:06
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    08:11
    01:06
    Latitudinal Implosion cone AoE

    First hits a cone-shaped area to Chaos's sides, then in front and behind.

    08:12
    01:07
    Shockwave ×2 cone AoE

    The cone-shaped AoE cast out by Longitudinal Implosion or Latitudinal Implosion. Inflicts Damage Down Damage Down.

    08:14
    01:09
    Shockwave ×2 cone AoE

    The cone-shaped AoE cast out by Longitudinal Implosion or Latitudinal Implosion. Inflicts Damage Down Damage Down.

    08:11
    01:06
    Longitudinal Implosion cone AoE

    First hits a cone-shaped area in front of and behind Chaos, then to his sides.

    08:12
    01:07
    Shockwave ×2 cone AoE

    The cone-shaped AoE cast out by Longitudinal Implosion or Latitudinal Implosion. Inflicts Damage Down Damage Down.

    08:14
    01:09
    Shockwave ×2 cone AoE

    The cone-shaped AoE cast out by Longitudinal Implosion or Latitudinal Implosion. Inflicts Damage Down Damage Down.

    08:13
    01:08
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:16*
    01:11
    Stray Spray ×2 dynamo AoE

    Dynamic Fluid Dynamic Fluid resolves, triggering a moderately large donut AoE on the positions of the affected players.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    08:16*
    01:11
    Stray Flames ×2 chariot Spread

    Entropy Entropy resolves, dealing damage to the player and all players in a small radius around them. Inflicts Magic Vulnerability Up Magic Vulnerability Up.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    08:16
    01:11
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:17*
    01:12
    Tsunami ×2 chariot Spread

    The water square hits the two closest players with a small AoE that inflicts Magic Vulnerability Up Magic Vulnerability Up on all players hit and knocks all players (except the targeted player) back from the targeted player. Always resolves right after Dynamic Fluid Dynamic Fluid.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    08:17*
    01:12
    Inferno ×2 dynamo AoE

    A moderately large donut AoE on the 2 closest players to the fire triangle. Inflicts Magic Vulnerability Up Magic Vulnerability Up. Anyone hit by the dynamo is knocked away from the center of it. Always resolves right after Entropy Entropy.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    08:19*
    01:14
    Cyclone ×2 chariot Partner stack

    Any time a Headwind Headwind or Tailwind Tailwind debuff is cleansed, the wind diamond hits the closest players to itself with a partner stack. The number of players hit is equal to the number of wind debuffs cleansed. Inflicts Wind Resistance Down II Wind Resistance Down II.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    Note that, while this is intended as a partner stack and deals lethal damage when taken solo, the damage does scale linearly with the number of players soaking a hit. In other words: the more players are in the stack, the less damage it deals with no limit. This may be useful in certain strategies.

    08:19
    01:14
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:22
    01:18
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:25
    01:21
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    08:27
    01:22
    Ultima Blaster Raidwide

    Kefka dashes from any cardinal or intercardinal across to the opposite side, dealing raidwide damage to all players.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    08:29
    01:25
    Ultima Blaster Raidwide

    Kefka dashes from any cardinal or intercardinal across to the opposite side, dealing raidwide damage to all players.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    08:31
    01:27
    Ultima Blaster Raidwide

    Kefka dashes from any cardinal or intercardinal across to the opposite side, dealing raidwide damage to all players.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    08:31
    01:27
    Umbra Smash chariot Proximity

    At the start of the cast Chaos locks onto the farthest player and jumps to that position at the end of the cast, dealing heavy proximity damage.

    Designate a player to bait the jump. They should be at the edge of the arena before the cast begins, then move to the opposite side (along with the rest of the party) before the cast ends.

    08:33
    01:29
    Ultima Blaster Raidwide

    Kefka dashes from any cardinal or intercardinal across to the opposite side, dealing raidwide damage to all players.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    08:34
    01:30
    Vacuum Wave Knockback

    Exdeath knocks all players away from him. Can be avoided using knockback immunity such as Arm's Length Arm's Length or Surecast Surecast.

    This is players' last opportunity to cleanse Headwind Headwind or Tailwind Tailwind.

    08:34
    01:30
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    08:35
    01:31
    Ultima Blaster Raidwide

    Kefka dashes from any cardinal or intercardinal across to the opposite side, dealing raidwide damage to all players.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    08:37
    01:33
    Ultima Blaster Raidwide

    Kefka dashes from any cardinal or intercardinal across to the opposite side, dealing raidwide damage to all players.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    08:37
    01:33
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    08:38*
    01:33
    Cyclone ×4 chariot Partner stack

    Any time a Headwind Headwind or Tailwind Tailwind debuff is cleansed, the wind diamond hits the closest players to itself with a partner stack. The number of players hit is equal to the number of wind debuffs cleansed. Inflicts Wind Resistance Down II Wind Resistance Down II.

    This action can be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle on Chaos.

    Note that, while this is intended as a partner stack and deals lethal damage when taken solo, the damage does scale linearly with the number of players soaking a hit. In other words: the more players are in the stack, the less damage it deals with no limit. This may be useful in certain strategies.

    08:39
    01:35
    Ultima Blaster Raidwide

    Kefka dashes from any cardinal or intercardinal across to the opposite side, dealing raidwide damage to all players.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    08:41
    01:37
    Ultima Blaster Raidwide

    Kefka dashes from any cardinal or intercardinal across to the opposite side, dealing raidwide damage to all players.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    08:39
    01:34
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    08:40
    01:35
    Aetherlink Mechanic

    Chaos and Exdeath equalize their HP.

    Mathematically, the boss with the higher HP transfers half of the HP difference between them and the other boss to the other boss.

    08:40
    01:36
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    08:43
    01:39
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:47
    01:42
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:49
    01:45
    Ultima Blaster LC ×8 line Limit Cut

    All players are assigned a Limit Cut marker. A short while later, a line AoE fires at each player in the opposite order of the prior Ultima Blaster pulses.

    Example: Kefka's initial raidwide pulse goes from west to east. Subsequent pulses proceed clockwise. For Ultima Blaster LC, the first line AoE originates from west and subsequent line AoEs proceed counter-clockwise.

    Each hit inflicts Magic Vulnerability Up Magic Vulnerability Up, effectively making this an 8-man spread. Ignores invulnerability effects.

    This action cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    Keep track of the initial raidwide pulses and which way they're going, then invert that direction in your head. Remember that you don't go where the pulses start, players need to go where they end up.

    08:50
    01:45
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    08:53
    01:48
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    08:56
    01:51
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    08:57
    01:52
    Thunder III 2× TB (+ 2 others) chariot Main tankbuster

    Hits the closest player to Exdeath with a heavy tankbuster, then does it again. Inflicts Lightning Resistance Down II Lightning Resistance Down II.

    08:57
    01:52
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    09:00
    01:55
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    08:58
    01:53
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:01
    01:56
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:05
    02:00
    The Decisive Battle ×2 Status application

    Inflicts Epic Hero Epic Hero on the 4 closest players to Chaos and Fated Hero Fated Hero on the other 4 players.

    Also grants Epic Villain Epic Villain to Chaos and Fated Villain Fated Villain to Exdeath.

    These debuffs prevent players from dealing damage to Chaos unless they are an Epic Hero Epic Hero, or Exdeath unless they are a Fated Hero Fated Hero.

    The debuffs last for only a short time, until Exdeath begins casting Thunder III AoE.

    09:07
    02:02
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:11
    02:06
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    09:14
    02:09
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    09:14
    02:09
    Thunder III 2× TB (+ 2 others) chariot Main tankbuster

    Hits the closest player to Exdeath with a heavy tankbuster, then does it again. Inflicts Lightning Resistance Down II Lightning Resistance Down II.

    09:14
    02:09
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    09:17
    02:13
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    09:16
    02:11
    Max Mechanic

    Kefka becomes big. Really big.

    09:19
    02:14
    Earthquake Cast Mechanic

    Sets all players' HP to 1, inflicts players with various status effects, and spawns an earth shape in the middle of the arena.

    • 1 random support and 1 random DPS are inflicted with Accretion Accretion (14s).
    • 1 random DPS, 1 random support, and one of the Accretion Accretion players are inflicted with First in Line First in Line and Primordial Crust Primordial Crust (72s).
    • 1 random DPS, 1 random support, and the other Accretion Accretion player are inflicted with Second in Line Second in Line and Primordial Crust Primordial Crust (106s).
    • The remaining 2 players are inflicted with Third in Line Third in Line and Primordial Crust Primordial Crust (139s).
    All debuffs must be cleansed by healing the player to full (in the case of Accretion Accretion) or taking lethal damage (in the case of Primordial Crust Primordial Crust). Failing to do so before the debuff expires results in instant death.

    Cleansing either Accretion Accretion or Primordial Crust Primordial Crust triggers an Earthquake from the earth shape in the middle of the arena. This deals raidwide damage and inflicts a 2s Earth Resistance Down II Earth Resistance Down II on all party members, meaning that cleansing more than one of these effects within a span of 2 seconds wipes the raid.

    Dying at any point while either Primordial Crust Primordial Crust or Accretion Accretion is still active instantly triggers Earthquake.

    Be aware that this entire mechanic is essentially one long body check. If any player "dies" at any point, it cleanses Primordial Crust Primordial Crust, triggering Earthquake. If any player dies to this, it wipes the raid, since all players still have Earth Resistance Down II Earth Resistance Down II at the point of the next Earthquake.

    Earthquake deals no damage to the player whose debuff was cleansed.

    Note: Earthquake cannot happen during Kefka mechanics (including Slap Happy Left, Slap Happy Right). If a player cleanses Primordial Crust Primordial Crust during this time, the Earthquake will instead be stored until just after Shockwave Roles.

    Healers should methodically cleanse Accretion Accretion immediately, as this status has a very short duration. Don't cleanse both Accretion Accretions at the same time.

    Primordial Crust Primordial Crust should be cleansed via Nothingness. A little while into the phase, Exdeath spawns several sets of of black holes around the arena, some of which tether to players and shortly thereafter fire a line AoE at them (Nothingness).

    Nothingness happens exactly 24 times and cannot be avoided. Each player can soak Nothingness 3× (first gaining Unbecoming Unbecoming, the second time gaining Meanest Existence Meanest Existence, the third time taking lethal damage and thereby cleansing Primordial Crust Primordial Crust). It is not possible to survive a fourth hit. 3×8 players is 24 soaks, so if any player at any point takes lethal damage from anything other than Nothingness, Nothingness can no longer be cleanly resolved and will result in deaths.

    Ensure that you never have two or more Meanest Existence Meanest Existence players take a Nothingness at the same time, as this would result in a wipe.

    • Failing to cleanse both Accretion Accretions before the first Slap Happy Left/Slap Happy Right leads to an instant wipe.

    • Cleansing two debuffs at the same time results in an instant wipe.

    • Getting hit by an avoidable AoE and dying to it, or dying due to insufficient healing, triggers Earthquake and results in an instant wipe if this happens during Nothingness.

    • Failing to aim Chaos at an intercardinal relative to Kefka before Longitudinal Implosion/Latitudinal Implosion is an almost guaranteed wipe, as it is not possible to dodge Chaos's Shockwaves in a way that is also safe from Slap Happy Left/Slap Happy Right.

    • Not taking your tether far enough can easily result in you getting clipped by another Nothingness, likely resulting in a wipe.

    • Walking through either boss during Black Hole can easily result in a death or wipe, as the two boss models are big enough to completely cover a potential black hole.

    • Not returning to the center of the arena and looking directly at Kefka before each tether set can result in a wipe, as Kefka is so large that the perspective can easily make it seem like a tether black hole is directly in front of him when it actually isn't, thus causing someone to pick up the wrong tether.

    09:25
    02:20
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:26*
    02:22
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    09:28
    02:24
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:30*
    02:25
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    09:31
    02:27
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:34
    02:30
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:34
    02:30
    Slap Happy Right (+ 5 others) Combination

    Kefka hits the right side of the arena relative to where he's facing with a series of slaps, then hits the center of the arena and casts a conal full party stack at a random player at the same time (Shockwave Roles).

    This sequence of hits cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    09:35
    02:31
    Slap Happy Hit chariot AoE
    09:36
    02:31
    Slap Happy Hit chariot AoE
    09:37
    02:32
    Slap Happy Hit chariot AoE
    09:38
    02:33
    Slap Happy AoE chariot AoE
    09:38
    02:33
    Shocking Impact cone Stack
    09:34
    02:30
    Slap Happy Left (+ 5 others) Combination

    Kefka hits the left side of the arena relative to where he's facing with a series of slaps, then hits the center of the arena and casts a conal role spread at one random player of each role (Shockwave Roles).

    This sequence of hits cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    09:35
    02:31
    Slap Happy Hit chariot AoE
    09:36
    02:31
    Slap Happy Hit chariot AoE
    09:37
    02:32
    Slap Happy Hit chariot AoE
    09:38
    02:33
    Slap Happy AoE chariot AoE
    09:38
    02:33
    Shockwave Roles cone Spread or stack
    09:37
    02:33
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    09:38
    02:34
    Black Hole Mechanic

    Exdeath creates a series of small black holes around the arena. Stepping into one inflicts Damage Down Damage Down.

    Some of the black holes close to the edge of the arena tether to players. The tether can be passed. After a short time, these black holes fire Nothingness at their tethered players, dealing moderate damage and inflicting first Unbecoming Unbecoming, then Meanest Existence Meanest Existence, then death on players.

    This mechanic repeats two more times, but the distribution of Nothingness tethers varies:

    • Black Hole 1: one tether, followed by two tethers.
    • Black Hole 2 and 3: three tethers, followed by three tethers, followed by another three tethers.
    • Black Hole 4: two tethers, followed by one tether.
    Total: 24× Nothingness, which is the exact number of hits required for every player to be hit once by Nothingness while in Meanest Existence Meanest Existence.

    At the end of each Black Hole set, Kefka teleports to a random cardinal or intercardinal and executes either Slap Happy Left, Slap Happy Right, or Look upon Me and Despair Hit.

    09:38
    02:34
    Black Hole Sets 1–2 (+ 32 others) Mechanic

    The first two sets of Black Hole, followed by Damning Edict and Slap Happy Left or Slap Happy Right.

    09:40
    02:36
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:43
    02:39
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:45
    02:41
    Nothingness line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    09:46
    02:41
    Aetherlink Mechanic

    Chaos and Exdeath equalize their HP.

    Mathematically, the boss with the higher HP transfers half of the HP difference between them and the other boss to the other boss.

    09:46
    02:42
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:49
    02:45
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    09:52
    02:48
    Nothingness ×2 line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    09:52
    02:48
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    09:56
    02:51
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    09:56
    02:51
    Thunder III 2× TB chariot Main tankbuster

    Hits the closest player to Exdeath with a heavy tankbuster, then does it again. Inflicts Lightning Resistance Down II Lightning Resistance Down II.

    09:56
    02:51
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    09:59
    02:54
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    09:59
    02:54
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    10:02
    02:57
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    10:04
    02:59
    Damning Edict halfroom AoE

    Chaos faces a random player and begins casting. At the end of the cast, deals heavy damage and inflicts Damage Down Damage Down on anyone in front of him.

    10:05
    03:00
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    10:05
    03:00
    Slap Happy Right Combination

    Kefka hits the right side of the arena relative to where he's facing with a series of slaps, then hits the center of the arena and casts a conal full party stack at a random player at the same time (Shockwave Roles).

    This sequence of hits cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    10:06
    03:01
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    10:06
    03:02
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    10:07
    03:02
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    10:08
    03:04
    Slap Happy AoE chariot AoE

    The center AoE at the end of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    10:08
    03:04
    Shocking Impact cone Stack

    A conal full party stack originating from the center of the arena. Always follows Slap Happy Right.

    10:05
    03:00
    Slap Happy Left Combination

    Kefka hits the left side of the arena relative to where he's facing with a series of slaps, then hits the center of the arena and casts a conal role spread at one random player of each role (Shockwave Roles).

    This sequence of hits cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    10:06
    03:01
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    10:06
    03:02
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    10:07
    03:02
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    10:08
    03:04
    Slap Happy AoE chariot AoE

    The center AoE at the end of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    10:08
    03:04
    Shockwave Roles cone Spread or stack

    A cone originates from the center of the arena. Inflicts Magic Vulnerability Up Magic Vulnerability Up. The cone changes its effect based on the hand Kefka raised.

    • Left hand: Targets one random player of each role (DPS, healers, tanks) for heavy, fixed (i.e. not shareable) damage.
    • Right hand: Targets one random player for a full party stack.
    10:07
    03:02
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    10:08
    03:03
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    10:10
    03:05
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    10:13
    03:08
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    10:14
    03:09
    Black Hole Sets 3–5 (+ 17 others) Mechanic

    The next three sets of Black Hole, followed by Damning Edict and Look upon Me and Despair Hit.

    10:16
    03:11
    Nothingness ×3 line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    10:17*
    03:13
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    10:21
    03:16
    Nothingness ×3 line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    10:23*
    03:18
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    10:26
    03:21
    Nothingness ×3 line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    10:28*
    03:23
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    10:30
    03:25
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    10:31
    03:26
    Damning Edict halfroom AoE

    Chaos faces a random player and begins casting. At the end of the cast, deals heavy damage and inflicts Damage Down Damage Down on anyone in front of him.

    10:32
    03:28
    Look upon Me and Despair Hit line AoE

    Kefka slams the arena in a line AoE in the direction he's facing.

    10:34
    03:29
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    10:37
    03:32
    Thunder III 2× TB chariot Main tankbuster

    Hits the closest player to Exdeath with a heavy tankbuster, then does it again. Inflicts Lightning Resistance Down II Lightning Resistance Down II.

    10:37
    03:32
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    10:40
    03:35
    Thunder III Hit chariot Main tankbuster

    Individual hit of Thunder III 2× TB. Hits the closest player to Exdeath.

    10:37
    03:33
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    10:40
    03:36
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    10:43
    03:39
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    10:47
    03:42
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    10:48
    03:43
    Black Hole Sets 6–8 (+ 28 others) Mechanic

    The next three sets of Black Hole, followed by Longitudinal Implosion or Latitudinal Implosion and Slap Happy Left or Slap Happy Right.

    10:50
    03:46
    Nothingness ×3 line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    10:52*
    03:47
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    10:52
    03:48
    Aetherlink Mechanic

    Chaos and Exdeath equalize their HP.

    Mathematically, the boss with the higher HP transfers half of the HP difference between them and the other boss to the other boss.

    10:55
    03:51
    Nothingness ×3 line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    10:57*
    03:52
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    11:00
    03:56
    Nothingness ×3 line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    11:02*
    03:57
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    11:11
    04:07
    Latitudinal Implosion cone AoE

    First hits a cone-shaped area to Chaos's sides, then in front and behind.

    11:12
    04:08
    Shockwave ×2 cone AoE

    The cone-shaped AoE cast out by Longitudinal Implosion or Latitudinal Implosion. Inflicts Damage Down Damage Down.

    11:14
    04:10
    Shockwave ×2 cone AoE

    The cone-shaped AoE cast out by Longitudinal Implosion or Latitudinal Implosion. Inflicts Damage Down Damage Down.

    11:11
    04:07
    Longitudinal Implosion cone AoE

    First hits a cone-shaped area in front of and behind Chaos, then to his sides.

    11:12
    04:08
    Shockwave ×2 cone AoE

    The cone-shaped AoE cast out by Longitudinal Implosion or Latitudinal Implosion. Inflicts Damage Down Damage Down.

    11:14
    04:10
    Shockwave ×2 cone AoE

    The cone-shaped AoE cast out by Longitudinal Implosion or Latitudinal Implosion. Inflicts Damage Down Damage Down.

    11:12
    04:07
    White Hole Conditional

    Petrifies any player not at full health and kills any player under 50% health.

    11:13
    04:08
    Slap Happy Right Combination

    Kefka hits the right side of the arena relative to where he's facing with a series of slaps, then hits the center of the arena and casts a conal full party stack at a random player at the same time (Shockwave Roles).

    This sequence of hits cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    11:14
    04:09
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    11:14
    04:10
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    11:15
    04:10
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    11:16
    04:12
    Slap Happy AoE chariot AoE

    The center AoE at the end of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    11:16
    04:12
    Shocking Impact cone Stack

    A conal full party stack originating from the center of the arena. Always follows Slap Happy Right.

    11:13
    04:08
    Slap Happy Left Combination

    Kefka hits the left side of the arena relative to where he's facing with a series of slaps, then hits the center of the arena and casts a conal role spread at one random player of each role (Shockwave Roles).

    This sequence of hits cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    11:14
    04:09
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    11:14
    04:10
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    11:15
    04:10
    Slap Happy Hit chariot AoE

    Individual hit of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    11:16
    04:12
    Slap Happy AoE chariot AoE

    The center AoE at the end of Slap Happy Left/Slap Happy Right. Inflicts Damage Down Damage Down.

    11:16
    04:12
    Shockwave Roles cone Spread or stack

    A cone originates from the center of the arena. Inflicts Magic Vulnerability Up Magic Vulnerability Up. The cone changes its effect based on the hand Kefka raised.

    • Left hand: Targets one random player of each role (DPS, healers, tanks) for heavy, fixed (i.e. not shareable) damage.
    • Right hand: Targets one random player for a full party stack.
    11:15
    04:10
    Auto-attack Exdeath Auto-attack

    Exdeath slashes the player who is first-in-enmity, dealing heavy damage.

    11:18
    04:13
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    11:20
    04:15
    Black Hole Sets 9–10 (+ 5 others) Mechanic

    The last two sets of Black Hole, followed by Look upon Me and Despair Hit.

    11:24
    04:19
    Nothingness ×2 line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    11:25*
    04:21
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    11:30
    04:26
    Look upon Me and Despair Hit line AoE

    Kefka slams the center of the arena, then gets up on top of it in the direction he slammed.

    11:31
    04:26
    Nothingness line Tether spread

    A black hole fires a line AoE at its tethered player, inflicting Unbecoming Unbecoming.

    If the player already has Unbecoming Unbecoming, inflicts Meanest Existence Meanest Existence.

    If the player already has Meanest Existence Meanest Existence, deals 9,999,999 damage.

    11:32*
    04:28
    Earthquake Raidwide

    Accretion Accretion or Primordial Crust Primordial Crust was cleansed, dealing moderate raidwide damage and inflicting Earth Resistance Down II Earth Resistance Down II on all players except the player whose debuff was cleansed, who takes no damage from this attack.

    Targeted mitigation such as Reprisal Reprisal or Addle Addle does reduce the damage if inflicted on Chaos.

    11:35
    04:30
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    11:38
    04:33
    Auto-attack Chaos Auto-attack

    Chaos punches the player who is first-in-enmity, dealing heavy damage.

    11:40
    04:35
    Blizzard III AoE (Cast) (+ 2 others) chariot Delayed AoE

    Two sets of delayed AoEs spawn underneath all players. Each AoE Inflicts Damage Down Damage Down.

    11:43
    04:38
    Blizzard III Hit ×8 chariot Delayed AoE
    11:46
    04:41
    Blizzard III Hit ×8 chariot Delayed AoE
    11:44
    04:39
    Stomp-a-Mole (+ 9 others) 2P towers

    Kefka climbs onto the arena and stomps twice with each foot. Each stomp represents a 2-person tower that inflicts Magic Vulnerability Up Magic Vulnerability Up.

    These hits cannot be mitigated by targeted mitigation such as Reprisal Reprisal or Addle Addle.

    If a DPS is targeted by Knock Down first, supports resolve the first set of stomps. If a support is targeted by Knock Down, DPS resolve the first set of stomps.

    11:44
    04:39
    Auto-attack Exdeath Auto-attack
    11:45
    04:41
    Knock Down Hit chariot Stack
    11:45
    04:41
    Stomp-a-Mole Hit 2P towers
    11:46
    04:41
    Auto-attack Chaos Auto-attack
    11:47
    04:42
    Stomp-a-Mole Hit 2P towers
    11:48
    04:43
    Auto-attack Both Auto-attack
    11:48
    04:43
    Stomp-a-Mole Hit 2P towers
    11:49
    04:45
    Stomp-a-Mole Hit 2P towers
    11:51
    04:46
    Knock Down Hit chariot Stack
    11:54
    04:50
    Blizzard III Motion Motion

    Freezes and inflicts Damage Down Damage Down on all players who are standing still.

    11:55
    04:51
    Big Bang ×2 chariot Delayed AoE

    AoEs resolve wherever the Knock Down stacks were resolved. Inflicts Damage Down Damage Down.

    11:58
    04:54
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    12:01
    04:57
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    12:04
    05:00
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    12:07
    05:03
    Auto-attack Both Auto-attack

    Both bosses auto-attack their first-in-enmity target, dealing heavy damage.

    12:09*
    05:04
    Untargetable: Exdeath and Chaos

    If neither boss is defeated by this point, they become untargetable and cast their enrage.

    As soon as either boss is defeated, the other immediately begins casting their enrage but does not go untargetable.

    12:14*
    05:09
    Meteor Enrage

    If Exdeath is not defeated by this point, he wipes the party.

    12:14*
    05:09
    Bowels of Agony Enrage

    If Chaos is not defeated by this point, he wipes the party.

    12:17
    00:00
    Targetable: Kefka

    Kefka becomes targetable.

    12:19
    00:02
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    12:22
    00:05
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    12:27
    00:10
    Kefka Says Mechanic

    Spawns Neo-Exdeath and Chaos on the outside of the arena and prepares to execute various debuff-inflicting mechanics.

    Neo-Exdeath will cast Grand Cross three times and Chaos will cast Tsunami and Inferno in a random order. Each of these casts deals heavy raidwide damage and inflicts various debuffs.

    These debuffs may be inverted depending on whether or not Neo-Exdeath/Chaos have Kefka's question marks surrounding them during the cast. This applies only to the debuffs inflicted by that specific cast. This means that all debuffs or no debuffs could be inverted, or (more likely) a mix of both real and inverted debuffs.

    It is strongly recommended to have at least one player on macro duty. They would then keep track of at least Cursed Shriek Cursed Shriek and which of the Cursed Shriek Cursed Shrieks (if any) are fake. Optimally, they'd keep track of Entropy Entropy and Dynamic Fluid Dynamic Fluid too. In the best case, they would also mark the four spread players (true Forked Lightning Forked Lightning or fake Compressed Water Compressed Water).

    References the popular game Simon Says, which mirrors this phase quite closely. In Simon Says, the designated "Simon" gives commands to the other players, but those commands are fake if "Simon" does not prefix them with "Simon says [...]". Following a fake command, or failing to follow a true command, results in immediate disqualification.

    12:30
    00:13
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    12:37
    00:19
    Mystery Magic Ice/Thunder (+ 2 others) Combination

    Combines Blizzard III Blowout and Thrumming Thunder III.

    During the cast, Kefka has two rings around him. The upper ring is thunder and the lower ring is ice. Either one ring, no ring, or both rings may be decorated with question marks. This indicates that the corresponding mechanic is inverted. This means that the area of the arena that is telegraphed as unsafe is actually safe, and everything outside of the AoE telegraph is unsafe.

    The thunder ring corresponds to the line telegraphs. The ice ring corresponds to the cone telegraphs. Both AoEs can be inverted at the same time, in which case the only safe zone is where both AoEs intersect.

    12:37
    00:19
    Thrumming Thunder III ×2 line AoE
    12:37
    00:19
    Blizzard III Blowout ×2 cone AoE
    12:38
    00:21
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    12:41
    00:24
    Grand Cross I Status application

    Deals heavy raidwide damage and inflicts Forked Lightning Forked Lightning, Compressed Water Compressed Water, and Cursed Shriek Cursed Shriek on 1 DPS and 1 support each, and Acceleration Bomb Acceleration Bomb on 2 DPS and 2 supports.

    Neo-Exdeath may have Kefka-like question marks surrounding him during the cast, in which case all inflicted status effects are inverted (fake). Check the description for each status effect to learn about what that means for any given effect.

    12:41
    00:24
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    12:45
    00:27
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    12:46
    00:29
    Inferno Status application

    Deals moderate raidwide damage and inflicts Dynamic Fluid Dynamic Fluid on all players.

    Chaos may have Kefka-like question marks surrounding him during the cast, in which case all Dynamic Fluid Dynamic Fluid are inverted (fake). Check the description for Dynamic Fluid Dynamic Fluid to learn about what that means.

    12:46
    00:29
    Tsunami Status application

    Deals moderate raidwide damage and inflicts Entropy Entropy on all players.

    Chaos may have Kefka-like question marks surrounding him during the cast, in which case all Entropy Entropy are inverted (fake). Check the description for Entropy Entropy to learn about what that means.

    12:52
    00:34
    Mystery Magic Ice/Thunder (+ 2 others) Combination

    Combines Blizzard III Blowout and Thrumming Thunder III.

    During the cast, Kefka has two rings around him. The upper ring is thunder and the lower ring is ice. Either one ring, no ring, or both rings may be decorated with question marks. This indicates that the corresponding mechanic is inverted. This means that the area of the arena that is telegraphed as unsafe is actually safe, and everything outside of the AoE telegraph is unsafe.

    The thunder ring corresponds to the line telegraphs. The ice ring corresponds to the cone telegraphs. Both AoEs can be inverted at the same time, in which case the only safe zone is where both AoEs intersect.

    12:52
    00:34
    Thrumming Thunder III ×2 line AoE
    12:52
    00:34
    Blizzard III Blowout ×2 cone AoE
    12:53
    00:35
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    12:56
    00:38
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    12:56
    00:39
    Grand Cross II Status application

    Deals heavy raidwide damage and inflicts Forked Lightning Forked Lightning, Compressed Water Compressed Water, and Cursed Shriek Cursed Shriek on 1 DPS and 1 support each, and Acceleration Bomb Acceleration Bomb on 2 DPS and 2 supports.

    All debuffs have a different duration than the previous set, and no player may be inflicted with a debuff they already have.

    Neo-Exdeath may have Kefka-like question marks surrounding him during the cast, in which case all inflicted status effects are inverted (fake). Check the description for each status effect to learn about what that means for any given effect.

    12:59
    00:41
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    13:01
    00:44
    Tsunami Status application

    Deals moderate raidwide damage and inflicts Entropy Entropy on all players.

    Chaos may have Kefka-like question marks surrounding him during the cast, in which case all Entropy Entropy are inverted (fake). Check the description for Entropy Entropy to learn about what that means.

    13:01
    00:44
    Inferno Status application

    Deals moderate raidwide damage and inflicts Dynamic Fluid Dynamic Fluid on all players.

    Chaos may have Kefka-like question marks surrounding him during the cast, in which case all Dynamic Fluid Dynamic Fluid are inverted (fake). Check the description for Dynamic Fluid Dynamic Fluid to learn about what that means.

    13:02
    00:44
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    13:07
    00:49
    Mystery Magic Ice/Thunder (+ 2 others) Combination

    Combines Blizzard III Blowout and Thrumming Thunder III.

    During the cast, Kefka has two rings around him. The upper ring is thunder and the lower ring is ice. Either one ring, no ring, or both rings may be decorated with question marks. This indicates that the corresponding mechanic is inverted. This means that the area of the arena that is telegraphed as unsafe is actually safe, and everything outside of the AoE telegraph is unsafe.

    The thunder ring corresponds to the line telegraphs. The ice ring corresponds to the cone telegraphs. Both AoEs can be inverted at the same time, in which case the only safe zone is where both AoEs intersect.

    13:07
    00:49
    Thrumming Thunder III ×2 line AoE
    13:07
    00:49
    Blizzard III Blowout ×2 cone AoE
    13:10
    00:52
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    13:11
    00:54
    Grand Cross III Status application

    Deals heavy raidwide damage and inflicts Black Wound Black Wound on 4 random players and White Wound White Wound on the other 4 players. Also inflicts Beyond Death Beyond Death on 2 DPS and 2 supports and Allagan Field Allagan Field on the other 4 players.

    Neo-Exdeath may have Kefka-like question marks surrounding him during the cast, in which case all inflicted status effects are inverted (fake). Check the description for each status effect to learn about what that means for any given effect.

    Note: the truthiness (inverted) state of the status effects inflicted by this action does not matter, because either both effects are true or both effects are inverted at the same time, meaning they cancel out.

    13:23
    01:06
    Flood of Naught (+ 3 others) line AoE

    The left half of the arena is White Antilight, the right half is Black Antilight (or vice-versa), and the middle is Edge of Death.

    13:24
    01:06
    Edge of Death line AoE

    A thin strip in the middle of the arena during Flood of Naught. Instantly kills any player hit.

    13:24
    01:06
    White Antilight line AoE

    Half the arena explodes in white antilight. Its effect depends on the player's debuff:

    Opposite colours (real Black Wound Black Wound or fake White Wound White Wound):

    • Beyond Death Beyond Death (real): Deals 999 damage, thus failing to cleanse Beyond Death Beyond Death, which instantly kills the player when it expires.
    • Beyond Death Beyond Death (fake): Deals 999 damage. Has no other effect.
    • Allagan Field Allagan Field (real): Deals 999 damage, causing Allagan Field Allagan Field to deal 9,990 raidwide damage upon expiration.
    • Allagan Field Allagan Field (fake): Deals 999 damage, causing Allagan Field Allagan Field to deal 9,999,999 raidwide damage upon expiration.
    Same colours (real White Wound White Wound or fake Black Wound Black Wound):
    • Beyond Death Beyond Death (real): Deals exactly 3 times the player's maximum HP in damage, cleansing Beyond Death Beyond Death and leaving the player at 1 HP.
    • Beyond Death Beyond Death (fake): Deals exactly 3 times the player's maximum HP in damage, killing the player instantly.
    • Allagan Field Allagan Field (real): Deals 66,000 damage, causing Allagan Field Allagan Field to deal 660,000 raidwide damage upon expiration.
    • Allagan Field Allagan Field (fake): Deals 66,000 damage, causing Allagan Field Allagan Field to deal 9,990 raidwide damage upon expiration.
    This action deals a fixed amount of unique damage. It cannot be shielded or mitigated.

    Note that this action may be fake, in which case it is replaced by Black Antilight.

    13:24
    01:06
    Black Antilight line AoE

    Half the arena explodes in black antilight. Its effect depends on the player's debuff:

    Opposite colours (real White Wound White Wound or fake Black Wound Black Wound):

    • Beyond Death Beyond Death (real): Deals 999 damage, thus failing to cleanse Beyond Death Beyond Death, which instantly kills the player when it expires.
    • Beyond Death Beyond Death (fake): Deals 999 damage. Has no other effect.
    • Allagan Field Allagan Field (real): Deals 999 damage, causing Allagan Field Allagan Field to deal 9,990 raidwide damage upon expiration.
    • Allagan Field Allagan Field (fake): Deals 999 damage, causing Allagan Field Allagan Field to deal 9,999,999 raidwide damage upon expiration.
    Same colours (real Black Wound Black Wound or fake White Wound White Wound):
    • Beyond Death Beyond Death (real): Deals exactly 3 times the player's maximum HP in damage, cleansing Beyond Death Beyond Death and leaving the player at 1 HP.
    • Beyond Death Beyond Death (fake): Deals exactly 3 times the player's maximum HP in damage, killing the player instantly.
    • Allagan Field Allagan Field (real): Deals 66,000 damage, causing Allagan Field Allagan Field to deal 666,000 raidwide damage upon expiration.
    • Allagan Field Allagan Field (fake): Deals 66,000 damage, causing Allagan Field Allagan Field to deal 9,990 raidwide damage upon expiration.
    This action deals a fixed amount of unique damage. It cannot be shielded or mitigated.

    Note that this action may be fake, in which case it is replaced by White Antilight.

    13:28
    01:10
    Death Surge ×4 Check

    Allagan Field Allagan Field resolves, dealing 10 times the damage tallied while the debuff was active.

    In the case of a fake Allagan Field Allagan Field, deals 9,999,999 damage if an insufficient amount of damage was taken.

    13:32
    01:14
    Mana Charge Store

    Stores the truthiness of the next Thrumming Thunder III and Blizzard III Blowout, then applies those truthiness states during Mana Release.

    Grants Kefka Mana Charge Mana Charge.

    13:32
    01:15
    Death Wave ×2 chariot Spread

    Compressed Water Compressed Water resolves in the form of a stack (real) or 3-player spread (fake) on two players.

    13:32
    01:15
    Death Bolt ×2 chariot Stack

    Forked Lightning Forked Lightning resolves in the form of a spread (real) or 3-player stack (fake) on two players.

    13:34
    01:16
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    13:40
    01:23
    Thrumming Thunder III ×2 line AoE

    Line AoEs resolve, dealing heavy damage and inflicting Damage Down Damage Down on anyone hit.

    If the lightning ring around Kefka has question marks, this AoE is inverted, instead hitting where the telegraph isn't.

    13:41
    01:24
    Death Shriek ×2 Gaze (look at)

    Cursed Shriek Cursed Shriek resolves, requiring all players to look at (real) or look away from (fake) the affected players.

    13:42
    01:25
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    13:45
    01:28
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    13:51
    01:33
    Ultima Upsurge Raidwide

    Moderate raidwide.

    13:53
    01:36
    Stray Flames ×8 chariot Delayed AoE

    The invisible AoE dropped by Entropy Entropy resolves in the form of a circle AoE (real) or donut (fake), inflicting Damage Down Damage Down.

    13:57
    01:40
    Death Wave ×2 chariot Spread

    Compressed Water Compressed Water resolves in the form of a stack (real) or 3-player spread (fake) on two players.

    13:57
    01:40
    Death Bolt ×2 chariot Stack

    Forked Lightning Forked Lightning resolves in the form of a spread (real) or 3-player stack (fake) on two players.

    13:59
    01:41
    Blizzard III Blowout ×2 cone AoE

    Cone AoEs resolve, dealing heavy damage and inflicting Damage Down Damage Down on anyone hit.

    If the ice ring around Kefka has question marks, this AoE is inverted, instead hitting where the telegraph isn't.

    13:59
    01:42
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    14:02
    01:45
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    14:05
    01:48
    Death Shriek ×2 Gaze (look at)

    Cursed Shriek Cursed Shriek resolves, requiring all players to look at (real) or look away from (fake) the affected players.

    14:12
    01:54
    Mana Release Mechanic

    Kefka shows a ring with optional question marks for both thunder and ice, same as during Mystery Magic Ice/Thunder.

    However, he does not execute the AoEs immediately. Instead, he executes Blizzard III Blowout and Thrumming Thunder III during his next cast right afterward.

    Note that these AoEs combine the truthiness state of both the question mark rings during Mana Release and the question mark ring around the preceding Blizzard III Blowout and Thrumming Thunder III. A double negative (e.g. ice question marks during Blizzard III Blowout and Mana Release) results in a positive, meaning that the attack is real and not inverted.

    14:12
    01:55
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    14:16
    01:58
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    14:16
    01:58
    Stray Spray ×8 dynamo Delayed AoE

    The invisible AoE dropped by Dynamic Fluid Dynamic Fluid resolves in the form of a donut AoE (real) or circle (fake), inflicting Damage Down Damage Down.

    14:17
    01:59
    Thrumming Thunder III ×2 line AoE

    Combines the truthiness state of both Mana Release and Mana Charge.

    14:17
    01:59
    Blizzard III Blowout ×2 cone AoE

    Combines the truthiness state of both Mana Release and Mana Charge.

    14:19
    02:01
    Auto-attack Auto-attack

    Kefka kicks the first player in enmity, dealing heavy damage.

    14:21*
    02:03
    Untargetable

    If Kefka is not brought below 25% HP by this point, he becomes untargetable and wipes the party, otherwise he begins casting Ultima Upsurge.

    14:26*
    02:08
    Light of Judgment Threshold enrage

    Wipes the party.

    14:30
    02:12
    Ultima Upsurge Raidwide

    Moderate raidwide.

    15:01
    00:00
    Targetable: Kefka

    Kefka becomes targetable for the final phase. The auto-attacks in this phase are called Fell Forces.

    15:08
    00:07
    Ultima Repeater (+ 4 others) Raidwide

    Heavy 4-hit raidwide.

    15:09
    00:08
    Ultima Repeater Hit Raidwide
    15:09
    00:08
    Ultima Repeater Hit Raidwide
    15:10
    00:09
    Ultima Repeater Hit Raidwide
    15:11
    00:10
    Ultima Repeater Hit Raidwide
    15:14
    00:13
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    15:14
    00:13
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    15:14
    00:13
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    15:14
    00:13
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    15:17
    00:16
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    15:17
    00:16
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    15:17
    00:16
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    15:17
    00:16
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    15:20
    00:19
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    15:20
    00:19
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    15:20
    00:19
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    15:20
    00:19
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    15:25
    00:24
    Flood (+ 8 others) line Multi-AoE

    Telegraphs 4 sets of 2 diagonal line AoEs each in quick succession, then executes them, inflicting Damage Down Damage Down on anyone hit.

    As the attack is executed, four random players in a row are targeted by Chaotic Flood, each a full party stack.

    15:26
    00:25
    Chaotic Flood chariot Stack
    15:26
    00:25
    Flood Hit ×2 line AoE
    15:27
    00:26
    Chaotic Flood chariot Stack
    15:27
    00:26
    Flood Hit ×2 line AoE
    15:28
    00:27
    Chaotic Flood chariot Stack
    15:28
    00:27
    Flood Hit ×2 line AoE
    15:29
    00:28
    Chaotic Flood chariot Stack
    15:29
    00:28
    Flood Hit ×2 line AoE
    15:38
    00:37
    Maddening Orchestra (+ 6 others) Combination

    Targets multiple players with multiple sets of AoEs.

    First set:

    • First-in-enmity is targeted by Flare, a moderately large AoE that deals heavy damage and inflicts a brief Magic Vulnerability Up Magic Vulnerability Up and Surprise Flare Surprise Flare.
    • Second-in-enmity is targeted by Flare, a moderately large AoE that deals heavy damage and inflicts a brief Magic Vulnerability Up Magic Vulnerability Up and Surprise Holy Surprise Holy.
    • 3 other random players are targeted by Holy Random, a moderately large AoE that deals heavy damage and inflicts a long Magic Vulnerability Up Magic Vulnerability Up.
    Second set:
    • First-in-enmity is targeted by Chaotic Flare, a moderately large shared tankbuster.
    • The three closest players to Kefka are targeted by Holy Proximity, a moderately large AoE that deals heavy damage and inflicts a long Magic Vulnerability Up Magic Vulnerability Up.
    Third set:
    • Surprise Flare Surprise Flare resolves in a massive defamation-type AoE that deals heavy damage and inflicts Magic Vulnerability Up Magic Vulnerability Up (Flare Diffusion).
    • Surprise Holy Surprise Holy resolves in a moderately large stack (Chaotic Holy).

    First set: Everyone spreads outside Kefka's hitbox as overlapping AoEs is lethal. Both tanks should be next to each other (but spread), so they can collapse together to share Chaotic Flare during the second set.

    Second set: Tanks collapse to share Chaotic Flare. Everyone who was not hit by Holy Random during the first set moves into Kefka's hitbox.

    Third set: The off-tank (with Surprise Holy Surprise Holy) uses Provoke Provoke, as the Surprise Flare Surprise Flare tank has to move to the edge of the arena and would drag the boss out of center doing so, which would make subsequent mechanics significantly more difficult. The Surprise Holy Surprise Holy tank is meant to stack with the party here, but the current most common strategy has the Surprise Holy Surprise Holy tank stay inside the Flare Diffusion defamation to solo the stack with invuln. This has the additional benefit of covering the next few Fell Forces as well.

    15:39
    00:38
    Holy Random ×3 chariot Spread

    Three random players who are not first or second in enmity take moderate damage and are inflicted with a long Magic Vulnerability Up Magic Vulnerability Up.

    15:39
    00:38
    Flare ×2 chariot Double tankbuster

    Hits first and second in enmity with a heavy AoE attack. First-in-enmity is inflicted with Surprise Flare Surprise Flare, second-in-enmity with Surprise Holy Surprise Holy.

    15:42
    00:41
    Holy Proximity ×3 chariot Close spread

    The three closest players to Kefka take moderate damage and are inflicted with Magic Vulnerability Up Magic Vulnerability Up.

    15:42
    00:41
    Chaotic Flare chariot Shared tankbuster

    A simple shared tankbuster.

    15:46
    00:45
    Flare Diffusion Spread (defamation)

    Surprise Flare Surprise Flare resolves, dealing heavy damage and inflicting Magic Vulnerability Up Magic Vulnerability Up on the affected player and all players in a massive radius around them.

    15:46
    00:45
    Chaotic Holy chariot Stack

    Surprise Holy Surprise Holy resolves, dealing moderate shared damage and inflicting Magic Vulnerability Up Magic Vulnerability Up on the affected player and all players in a moderate radius around them.

    15:51
    00:50
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    15:51
    00:50
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    15:51
    00:50
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    15:51
    00:50
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    15:54
    00:53
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    15:54
    00:53
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    15:54
    00:53
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    15:54
    00:53
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    16:00
    00:59
    Celestriad (+ 15 others) 2P towers

    Spawns 9 elemental towers around the arena and inflicts 2 players with Fire Resistance Down II Fire Resistance Down II, 2 players with Lightning Resistance Down II Lightning Resistance Down II, and 2 players with Ice Resistance Down II Ice Resistance Down II.

    The towers spawn in a random configuration, but there are always 3 fire towers, 3 lightning towers, and 3 ice towers. All towers belonging to the same element are guaranteed to always be beside each other. All towers are 2-person towers and will explode if soaked with less players. A tower that explodes deals mild raidwide damage and inflicts Damage Down Damage Down on all players.

    There are three sets of tower resolutions. Each set involves all 4 towers and all 3 elements. This means that two elements will feature one tower resolving and the last element will feature two towers resolving. Towers that are about to resolve begin to glow. Towers that have already resolved do not disappear, but they are inactive for the rest of the mechanic and cannot resolve again.

    The three elemental vulnerability debuffs each last for 20 seconds. When a tower resolves, it applies the corresponding Resistance Down debuff on the players who soaked it. This debuff lasts for the rest of the mechanic. The debuffs that are inflicted by the Celestriad cast itself, however, expire just before the last set of towers resolves.

    At the same time as the first and third set of towers, Kefka casts Catastrophic Choice, during which he is surrounded with a green wind aura or a yellow earth aura. At the end of the cast, this represents a point-blank AoE (earth) or a donut AoE. The edge of both types of AoEs cover exactly half of all towers, provided Kefka is positioned dead center.

    After the initial cast, 6 players will have debuffs. These players find the three towers that correspond to their debuff (e.g. if you have Ice Resistance Down II Ice Resistance Down II, you find the three ice towers). These players will be soaking the active tower that belongs to the three elemental towers clockwise of the towers they have a vulnerability for. If there are two active towers belonging to this element during this set, these players soak the leftmost active tower (counter-clockwise).

    The 2 players without debuffs must soak the duplicate active elemental tower, i.e. the second active tower for the element that has two active towers, because no other player can soak that tower. These players need simply check which element has two active towers and soak the rightmost (clockwise) one each time.

    Watch out for Catastrophic Choice.

    16:09
    01:08
    Catastrophic Choice AoE (in or out)
    16:09
    01:08
    Tornado dynamo AoE
    16:09
    01:08
    Quake chariot AoE
    16:09
    01:08
    Fire III 2P towers
    16:09
    01:08
    Thunder III 2P towers
    16:09
    01:08
    Blizzard III 2P towers
    16:15
    01:14
    Fire III 2P towers
    16:15
    01:14
    Thunder III 2P towers
    16:15
    01:14
    Blizzard III 2P towers
    16:21
    01:20
    Catastrophic Choice AoE (in or out)
    16:22
    01:20
    Tornado dynamo AoE
    16:22
    01:20
    Quake chariot AoE
    16:21
    01:20
    Fire III 2P towers
    16:21
    01:20
    Thunder III 2P towers
    16:21
    01:20
    Blizzard III 2P towers
    16:30
    01:28
    Ultima Repeater (+ 4 others) Raidwide

    Heavy 4-hit raidwide.

    16:31
    01:30
    Ultima Repeater Hit Raidwide
    16:31
    01:30
    Ultima Repeater Hit Raidwide
    16:32
    01:31
    Ultima Repeater Hit Raidwide
    16:33
    01:32
    Ultima Repeater Hit Raidwide
    16:36
    01:35
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    16:36
    01:35
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    16:36
    01:35
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    16:36
    01:35
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    16:39
    01:38
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    16:39
    01:38
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    16:39
    01:38
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    16:39
    01:38
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    16:44
    01:43
    Stray Apocalypse chariot Exaflares

    Spawns multiple exaflares originating from northwest and northeast.

    There are, in total, 6 sets of exaflares – 3 coming from northwest and 3 from northeast. All exaflare sets are composed of two circle AoEs that rapidly move through the arena in a straight line from their point of origin, inflicting Damage Down Damage Down on anyone hit. No two AoEs can spawn right beside each other; there is always a gap in-between.

    The first set always spawns from northwest, the second from northeast, the third from northwest again, and so on.

    Stray Apocalypse is immediately followed by Stray Entropy, a spread on all players.

    These are some of the simplest exaflares we have seen so far, simpler even to resolve than Golden Bahamut's exaflares. Look northwest at the start of the cast and position yourself outside the path of the first set of exas. Then look northeast and, without leaving the safe row for the first set of exas, move in a straight line so you're now in the safe row for the second set of exas too. Repeat until done.

    Each exaflare set always has a safe row in melee range, so you do not need to leave melee range for this mechanic.

    During the last set of exas, find your clock spot because Kefka has already started casting Stray Entropy, which requires you to be there immediately after the last set of exas has concluded.

    17:02
    02:01
    Stray Entropy ×8 chariot Spread

    Simple spreads on all players, dealing moderate damage and inflicting Magic Vulnerability Up Magic Vulnerability Up.

    17:10
    02:09
    Maddening Orchestra (+ 6 others) Combination

    Targets multiple players with multiple sets of AoEs.

    First set:

    • First-in-enmity is targeted by Flare, a moderately large AoE that deals heavy damage and inflicts a brief Magic Vulnerability Up Magic Vulnerability Up and Surprise Flare Surprise Flare.
    • Second-in-enmity is targeted by Flare, a moderately large AoE that deals heavy damage and inflicts a brief Magic Vulnerability Up Magic Vulnerability Up and Surprise Holy Surprise Holy.
    • 3 other random players are targeted by Holy Random, a moderately large AoE that deals heavy damage and inflicts a long Magic Vulnerability Up Magic Vulnerability Up.
    Second set:
    • First-in-enmity is targeted by Chaotic Flare, a moderately large shared tankbuster.
    • The three closest players to Kefka are targeted by Holy Proximity, a moderately large AoE that deals heavy damage and inflicts a long Magic Vulnerability Up Magic Vulnerability Up.
    Third set:
    • Surprise Flare Surprise Flare resolves in a massive defamation-type AoE that deals heavy damage and inflicts Magic Vulnerability Up Magic Vulnerability Up (Flare Diffusion).
    • Surprise Holy Surprise Holy resolves in a moderately large stack (Chaotic Holy).

    First set: Everyone spreads outside Kefka's hitbox as overlapping AoEs is lethal. Both tanks should be next to each other (but spread), so they can collapse together to share Chaotic Flare during the second set.

    Second set: Tanks collapse to share Chaotic Flare. Everyone who was not hit by Holy Random during the first set moves into Kefka's hitbox.

    Third set: The off-tank (with Surprise Holy Surprise Holy) uses Provoke Provoke, as the Surprise Flare Surprise Flare tank has to move to the edge of the arena and would drag the boss out of center doing so, which would make subsequent mechanics significantly more difficult. The Surprise Holy Surprise Holy tank is meant to stack with the party here, but the current most common strategy has the Surprise Holy Surprise Holy tank stay inside the Flare Diffusion defamation to solo the stack with invuln. This has the additional benefit of covering the next few Fell Forces as well.

    17:11
    02:10
    Holy Random ×3 chariot Spread

    Three random players who are not first or second in enmity take moderate damage and are inflicted with a long Magic Vulnerability Up Magic Vulnerability Up.

    17:11
    02:10
    Flare ×2 chariot Double tankbuster

    Hits first and second in enmity with a heavy AoE attack. First-in-enmity is inflicted with Surprise Flare Surprise Flare, second-in-enmity with Surprise Holy Surprise Holy.

    17:14
    02:13
    Holy Proximity ×3 chariot Close spread

    The three closest players to Kefka take moderate damage and are inflicted with Magic Vulnerability Up Magic Vulnerability Up.

    17:14
    02:13
    Chaotic Flare chariot Shared tankbuster

    A simple shared tankbuster.

    17:18
    02:17
    Flare Diffusion Spread (defamation)

    Surprise Flare Surprise Flare resolves, dealing heavy damage and inflicting Magic Vulnerability Up Magic Vulnerability Up on the affected player and all players in a massive radius around them.

    17:18
    02:17
    Chaotic Holy chariot Stack

    Surprise Holy Surprise Holy resolves, dealing moderate shared damage and inflicting Magic Vulnerability Up Magic Vulnerability Up on the affected player and all players in a moderate radius around them.

    17:23
    02:22
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    17:23
    02:22
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    17:23
    02:22
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    17:23
    02:22
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    17:26
    02:25
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    17:26
    02:25
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    17:26
    02:25
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    17:26
    02:25
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    17:29
    02:28
    Fell Forces (+ 3 others) chariot Auto-attack

    Targets the first-in-enmity player and a random DPS and healer with a heavy circular auto-attack.

    Each of these deals a fixed amount of damage. They are not stacks.

    17:29
    02:28
    Fell Forces Tank chariot Auto-attack

    Heavy tankbuster-like auto-attack on first-in-enmity.

    17:29
    02:28
    Fell Forces Healer chariot Role spread

    A circular AoE on a random healer.

    17:29
    02:28
    Fell Forces DPS chariot Role spread

    A circular AoE on a random DPS.

    17:40
    02:39
    Forsaken (+ 15 others) Soft enrage

    Extremely heavy raidwide that begins the enrage sequence.

    The enrage sequence begins of 4 sets. For each hit there is:

    • A large telegraphed AoE on the cardinal or intercardinal closest to the party (Forsaken AoE).
    • Two large telegraphed puddle AoEs on a random cardinal or intercardinal. (Or the middle for the first set.) Leaves behind a puddle that, when entered at any point, inflicts Forsaken Forsaken (Forsaken Ground).
    • A full party stack on a telegraphed player (Forsaken Bonds) that deals extremely high damage.
    • A few seconds later, another Forsaken raidwide that deals extremely high damage and begins the next set.
    Note that the intercardinal Forsaken Grounds are placed farther away from the center of the arena than the cardinal ones. This means that intercardinal Forsaken Grounds leave enough space to pass by while cardinal Forsaken Grounds do not.

    If any player is still alive by the end of this soft enrage sequence, Kefka begins to cast Forsaken Null, which inflicts Forsaken Forsaken on all players and ends the fight.

    Move as a party, in a coordinated manner. This is one of the hardest hitting raidwide sequences in the entire game, so a proper mitigation plan is essential.

    Do not be afraid of moving through Forsaken AoE telegraphs to reach a larger safe spot. Keep moving to avoid getting cornered by Forsaken Ground.

    17:45
    02:44
    Forsaken AoE chariot AoE
    17:45
    02:44
    Forsaken Ground ×2 chariot AoE
    17:45
    02:44
    Forsaken Bonds chariot Stack
    17:48
    02:47
    Forsaken Raidwide
    17:53
    02:52
    Forsaken AoE chariot AoE
    17:53
    02:52
    Forsaken Ground ×2 chariot AoE
    17:53
    02:52
    Forsaken Bonds chariot Stack
    17:57
    02:55
    Forsaken Raidwide
    18:02
    03:01
    Forsaken AoE chariot AoE
    18:02
    03:01
    Forsaken Ground ×2 chariot AoE
    18:02
    03:01
    Forsaken Bonds chariot Stack
    18:05
    03:04
    Forsaken Raidwide
    18:10
    03:09
    Forsaken AoE chariot AoE
    18:10
    03:09
    Forsaken Ground ×2 chariot AoE
    18:10
    03:09
    Forsaken Bonds chariot Stack
    18:41
    03:40
    Forsaken Null Soft enrage

    The final enrage cast.

    After this cast finishes, Kefka executes a final attack animation. This animation lasts for approximately 4 seconds. Once it finishes, all players are inflicted with Forsaken Forsaken and the fight ends.

    18:45
    03:44
    Untargetable: Kefka

    Kefka inflicts Forsaken Forsaken on all players and erases the world.

    Bowels of Agony

  • Intended

    Warning: The intended strategy is not currently used in party finder. Unless you intend to use this strategy with a premade group for the challenge, it is recommended to use one of the other two strategies instead.

    The intended strategy for Bowels of Agony has players gradually resolve their Headwind Headwind/Tailwind Tailwind debuffs over the course of the mini-phase. This is done as follows:

    • Drag Chaos to the wind diamond. Drag Exdeath opposite.
    • Check which debuff (Entropy Entropy or Dynamic Fluid Dynamic Fluid) resolves first and which one last (short or long).
    • When Entropy Entropy resolves, have the four players without Entropy Entropy and Dynamic Fluid Dynamic Fluid go to the wind diamond and position into two distinct pairs. One player per pair must be close to the wind diamond, the other farther away, otherwise two Cyclones will be baited onto the same pair. The two Entropy Entropy players position themselves around the fire triangle (one close, one at the edge of the arena). Two other players who still have Headwind Headwind/Tailwind Tailwind position themselves to get hit by the follow-up Inferno on the close player while facing the right way depending on their debuff. This will cleanse their Headwind Headwind/Tailwind Tailwind and trigger Cyclone on the two closest players to the wind diamond.
    • When Dynamic Fluid Dynamic Fluid resolves, have the two Dynamic Fluid Dynamic Fluid players go to the wind diamond and position into two distinct pairs, each partnering up with one other player. Two other players position themselves around the water square (one close, one far). Two other players who still have Headwind Headwind/Tailwind Tailwind position themselves inside the follow-up Tsunami on the close player while facing the correct way. This will cleanse their Headwind Headwind/Tailwind Tailwind and trigger Cyclone on the two closest players to the wind diamond (which should be the two Dynamic Fluid Dynamic Fluid players).
    • Drag Exdeath to the wind diamond before he begins casting Vacuum Wave.
    • When Exdeath begins casting Vacuum Wave, the 4 players whose Headwind Headwind/Tailwind Tailwind have already been cleansed use knockback immunity (Surecast Surecast/Arm's Length Arm's Length) and each pair up with a player who still has their Headwind Headwind/Tailwind Tailwind debuff. After Vacuum Wave, the four players who used knockback immunity should be targeted by Cyclone. They must ensure that no one is closer to the wind diamond than the four of them, and that they each clip their partner (a player who just cleansed their Headwind Headwind/Tailwind Tailwind) but not each other.
  • Tank LB3 (via pairs)

    With this strat, you can mostly ignore Bowels of Agony debuffs entirely and you resolve the mini-phase the same way every time regardless of RNG.

    • Drag Chaos to the wind diamond and Exdeath opposite (in the space without a shape).
    • Your caster and physical ranged go to the fire triangle and stack.
    • Both healers go to the water square and stack.
    • Everyone else remains near the wind diamond, in melee range of Chaos. These players need to watch out for only two things: a) when Entropy Entropy resolves, both Entropy Entropy players may not be stacking with each other, and b) when elements resolve, these players should be close to the edge of the arena, not in the middle, to avoid being clipped by Inferno or Stray Spray.
    • Resolve the rest of the mechanics as usual.
    • Right before Vacuum Wave finishes casting, use tank limit break 3. Remember to face the right way; every player resolves Headwind Headwind/Tailwind Tailwind using Vacuum Wave. Do not use knockback immunity.
    • Get knocked back into distinct pairs and wait for Cyclone to resolve.
    Every player will get a Cyclone at this point if done correctly. The reason this works despite the Wind Resistance Down II Wind Resistance Down II is that the tank limit break 3 essentially reduces the Cyclone damage back to its pre-Wind Resistance Down II Wind Resistance Down II value again.
  • Tank LB3 (via stack)

    Same as the other tank LB3 strat, but instead of separating into pairs after Vacuum Wave, the entire party stacks together. This works because Cyclone is not a true partner stack and continues to reduce damage for each player present in the stack. As a result, the total damage dealt to each player is roughly equivalent to the pairs strat.

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