Anabaseios: The Ninth Circle (Savage)
on MT Inflicts a mix of physical and magical damage.
These auto-attacks target the player with the highest enmity.
A variety encounter, as Kokytos eats souls for breakfast, then adopts their aspects. While most of the fight revolves around simple AoE avoidance and stack/spread mechanics, Kokytos executes a dangerous
Heavy raidwide damage.
Kokytos absorbs
Soul of the Mage
Kokytos channels a tankbuster on both tanks, inflicting vulnerabilities, then repeats it.
Either tankswap or use invulnerabilities on both tanks.
Kokytos hits the main target with heavy fire damage. Inflicts
Fire Resistance Down II
Kokytos hits the second target with heavy wind damage. Inflicts
Wind Resistance Down II
Kokytos hits the main target with heavy fire damage. Inflicts
Fire Resistance Down II
Kokytos hits the second target with heavy wind damage. Inflicts
Wind Resistance Down II
Kokytos channels ice and fire. After the cast, one of the two elements flashes on the screen for all players, which indicates that this element will be enlarged. The mechanic itself executes several seconds after the element is shown to players.
Kokytos channels ice and lightning. After the cast, one of the two elements flashes on the screen for all players, which indicates that this element will be enlarged. The mechanic itself executes several seconds after the element is shown to players.
Kokytos channels ice and fire, requiring partner stacks. Whichever element Kokytos chose to enhance in the first Ice and Fire, this will be the opposite element.
Kokytos absorbs
Soul of the Martialist
Kokytos uppercuts the main target for heavy damage, inflicting
Concussion
Physical Vulnerability Up
A
Physical Vulnerability Up
A four-step mechanic involving a knockback, partner stack, and some
Kokytos punches the center of the arena, knocking all players away from the
Rocks explode from the ground under each player of one role. Inflicts
Magic Vulnerability Up
Kokytos
Kokytos
A
Damage Down
A
Damage Down
The lights reach the end of the cracks and explode in small
Executes the previously stored frontward cleave. Inflicts
Concussion
Executes the previously stored rearward cleave. Inflicts
Concussion
A
Damage Down
A
Damage Down
The lights reach the end of the cracks and explode in small
A rock explodes underneath each healer, hitting them for heavy shareable damage and inflicting
Magic Vulnerability Up
Establish light parties and have each light party stack with your healer.
Heavy raidwide damage.
Kokytos uppercuts the main target for heavy damage, inflicting
Concussion
Physical Vulnerability Up
A
Physical Vulnerability Up
Kokytos absorbs both
Soul of the Mage
Soul of the Martialist
Summons four thunder orbs in front of the four ice walls. These will become relevant during
Odd numbers (1, 3, 5, 7) appear above the orbs, while even numbers (2, 4, 6, 8) appear above four random players. This is a
Kokytos dashes to the next orb in the numbered sequence, then kicks it toward the opposite wall. No players should be at that wall, as it releases a medium-sized
Magic Vulnerability Up
Kokytos dashes to the next target in the even number sequence and deals damage to them and everyone around them relative to the distance he dashed, with more damage taken the less distance was dashed. To reduce damage to survivable levels, the targeted player should be as far away from Kokytos's initial position (i.e. the last orb) as possible, and no other player should be near them at this time. Inflicts
Magic Vulnerability Up
Magic Vulnerability Up
Order (tower soaks): 6-8-2-4. An easy way to remember this is that, if you're 2 or 4, your first mechanic is a
Note that, after the last tower is resolved, the boss immediately starts casting
Kokytos becomes targetable.
Identical to
Heavy raidwide damage.
Kokytos absorbs
Soul of the Beast
Summons four tornados on the four cardinals of the arena. Stepping into one inflicts
Windburn
Places four comets on the intercardinals of the arena, between the tornadoes. Two of them will start out cracked.
After they have spawned, two comets will appear whole, while two will appear cracked. If a comet takes any damage during this phase, its health state will be reduced by one (to "cracked" or, if it's already cracked, ready to
The
Stack in the arena's center to reduce the proximity damage as much as possible.
Dark Resistance Down II
Launches conal attacks at the closest 4 players, originating from Kokytos, and applies
Lightning Resistance Down II
The second stack resolves. Must be taken by the 4 players who just received
The second cones resolve. Must be taken by the 4 players who just received
Kokytos targets a random whole comet (or a damaged one if no whole ones remain) and telegraphs it with a black cross above it. An ecliptic meteor now begins descending onto this comet. The party must stack behind the remaining whole comet, avoiding line of sight with the targeted comet. If no other whole comets remain, a wipe is guaranteed, as
Raidwide inflicting moderate damage.
Kokytos absorbs both
Soul of the Mage
Soul of the Martialist
Kokytos channels a tankbuster on both tanks, inflicting vulnerabilities, then repeats it.
Either tankswap or use invulnerabilities on both tanks.
Kokytos hits the main target with heavy fire damage. Inflicts
Fire Resistance Down II
Kokytos hits the second target with heavy wind damage. Inflicts
Wind Resistance Down II
Kokytos hits the main target with heavy fire damage. Inflicts
Fire Resistance Down II
Kokytos hits the second target with heavy wind damage. Inflicts
Wind Resistance Down II
Same mechanic as the previous
This does mean that you must dodge the lines'
Kokytos punches the center of the arena, knocking all players away from the
Rocks explode from the ground under each player of one role. Inflicts
Magic Vulnerability Up
The lights reach the end of the cracks and explode in small
Kokytos channels either ice and lightning, or ice and fire. After the cast, one of the two elements flashes on the screen for all players, which indicates that this element will be enlarged. The mechanic itself executes several seconds after the element is shown to players.
Fire: all 4 players of one role (either all DPS or all tanks and healers) are targeted with
Magic Vulnerability Up
Lightning: all 8 players are targeted with
Magic Vulnerability Up
Ice: A giant
The stack
A
The
Spread away from other players.
A
The lights reach the end of the cracks and explode in small
Heavy raidwide damage.
This is another
Magic Vulnerability Up
Between the second and third
Unlike
As the
The rest of the party must stack outside of
Note that the distance from the center of the arena to the far edge of the wall is insufficient to survive
After
Identical to
Kokytos absorbs
Soul of the Mage
Kokytos channels either ice and lightning, or ice and fire. After the cast, one of the two elements flashes on the screen for all players, which indicates that this element will be enlarged. The mechanic itself executes several seconds after the element is shown to players.
Fire: all 4 players of one role (either all DPS or all tanks and healers) are targeted with
Magic Vulnerability Up
Lightning: all 8 players are targeted with
Magic Vulnerability Up
Ice: A giant
Heavy raidwide damage.
Kokytos channels either ice and lightning, or ice and fire. After the cast, one of the two elements flashes on the screen for all players, which indicates that this element will be enlarged. The mechanic itself executes several seconds after the element is shown to players.
Fire: all 4 players of one role (either all DPS or all tanks and healers) are targeted with
Magic Vulnerability Up
Lightning: all 8 players are targeted with
Magic Vulnerability Up
Ice: A giant
Kokytos channels a tankbuster on both tanks, inflicting vulnerabilities, then repeats it.
Either tankswap or use invulnerabilities on both tanks.
Kokytos hits the main target with heavy fire damage. Inflicts
Fire Resistance Down II
Kokytos hits the second target with heavy wind damage. Inflicts
Wind Resistance Down II
Kokytos hits the main target with heavy fire damage. Inflicts
Fire Resistance Down II
Kokytos hits the second target with heavy wind damage. Inflicts
Wind Resistance Down II
Kokytos channels either ice and lightning, or ice and fire. After the cast, one of the two elements flashes on the screen for all players, which indicates that this element will be enlarged. The mechanic itself executes several seconds after the element is shown to players.
Fire: all 4 players of one role (either all DPS or all tanks and healers) are targeted with
Magic Vulnerability Up
Lightning: all 8 players are targeted with
Magic Vulnerability Up
Ice: A giant
Heavy raidwide damage.
Kokytos absorbs both
Soul of the Mage
Soul of the Martialist
Kokytos fuses the mage's and martialist's souls and uses them to create an explosion so terrible it disintegrates the Aitiascope itself.
A'rhaeda Vhil